Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing

This commit is contained in:
KimLS
2013-06-22 20:47:11 -07:00
parent bb1282de30
commit 0dc66b3dd7
11 changed files with 231 additions and 95 deletions
+2
View File
@@ -76,6 +76,8 @@ typedef enum {
EVENT_UNAUGMENT_ITEM,
EVENT_AUGMENT_INSERT,
EVENT_AUGMENT_REMOVE,
EVENT_ENTER_AREA,
EVENT_LEAVE_AREA,
_LargestEventID
} QuestEventID;