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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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@@ -76,6 +76,8 @@ typedef enum {
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EVENT_UNAUGMENT_ITEM,
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EVENT_AUGMENT_INSERT,
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EVENT_AUGMENT_REMOVE,
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EVENT_ENTER_AREA,
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EVENT_LEAVE_AREA,
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_LargestEventID
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} QuestEventID;
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