Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing

This commit is contained in:
KimLS
2013-06-22 20:47:11 -07:00
parent bb1282de30
commit 0dc66b3dd7
11 changed files with 231 additions and 95 deletions
+1 -1
View File
@@ -188,7 +188,7 @@ public:
void BeaconProcess();
void ProcessMove(Client *c, float x, float y, float z);
void ProcessMove(NPC *n, float x, float y, float z);
void AddArea(int id, int type, float x1, float x2, float y1, float y2, float z1, float z2);
void AddArea(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z);
void RemoveArea(int id);
void ClearAreas();
void ProcessProximitySay(const char *Message, Client *c, uint8 language = 0);