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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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+3
-1
@@ -107,7 +107,9 @@ const char *QuestEventSubroutines[_LargestEventID] = {
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"EVENT_AUGMENT_ITEM",
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"EVENT_UNAUGMENT_ITEM",
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"EVENT_AUGMENT_INSERT",
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"EVENT_AUGMENT_REMOVE"
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"EVENT_AUGMENT_REMOVE",
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"EVENT_ENTER_AREA",
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"EVENT_LEAVE_AREA"
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};
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PerlembParser::PerlembParser() : perl(nullptr), event_queue_in_use_(false) {
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