Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing

This commit is contained in:
KimLS
2013-06-22 20:47:11 -07:00
parent bb1282de30
commit 0dc66b3dd7
11 changed files with 231 additions and 95 deletions
+3 -1
View File
@@ -107,7 +107,9 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_AUGMENT_ITEM",
"EVENT_UNAUGMENT_ITEM",
"EVENT_AUGMENT_INSERT",
"EVENT_AUGMENT_REMOVE"
"EVENT_AUGMENT_REMOVE",
"EVENT_ENTER_AREA",
"EVENT_LEAVE_AREA"
};
PerlembParser::PerlembParser() : perl(nullptr), event_queue_in_use_(false) {