Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing

This commit is contained in:
KimLS
2013-06-22 20:47:11 -07:00
parent bb1282de30
commit 0dc66b3dd7
11 changed files with 231 additions and 95 deletions
-4
View File
@@ -354,10 +354,6 @@ Client::~Client() {
client_logs.unsubscribeAll(this);
#endif
// if(AbilityTimer || GetLevel()>=51)
// database.UpdateAndDeleteAATimers(CharacterID());
ChangeSQLLog(nullptr);
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());