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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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@@ -354,10 +354,6 @@ Client::~Client() {
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client_logs.unsubscribeAll(this);
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#endif
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// if(AbilityTimer || GetLevel()>=51)
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// database.UpdateAndDeleteAATimers(CharacterID());
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ChangeSQLLog(nullptr);
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if(IsDueling() && GetDuelTarget() != 0) {
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Entity* entity = entity_list.GetID(GetDuelTarget());
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