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Add character id based expedition apis
Add static expedition methods to add or remove character lockouts Add CreateLockout static helper to ExpeditionLockoutTimer Refactor existing character lockout removal to allow removal of lockouts for offline characters (was only used by #dz lockouts remove command) Fix #dz list member count
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@@ -20,6 +20,7 @@
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#include "expedition_lockout_timer.h"
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#include "../common/string_util.h"
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#include "../common/util/uuid.h"
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#include <fmt/format.h>
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const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
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@@ -40,6 +41,19 @@ ExpeditionLockoutTimer::ExpeditionLockoutTimer(
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}
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}
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ExpeditionLockoutTimer ExpeditionLockoutTimer::CreateLockout(
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const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid)
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{
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if (uuid.empty())
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{
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uuid = EQ::Util::UUID::Generate().ToString();
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}
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ExpeditionLockoutTimer lockout{uuid, expedition_name, event_name, 0, seconds};
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lockout.Reset(); // sets expire time
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return lockout;
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}
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uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
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{
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auto now = std::chrono::system_clock::now();
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