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Fix MakeRandomInt for flurry and extraattack
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@ -441,7 +441,7 @@ bool Client::Process() {
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if (auto_attack_target && flurrychance)
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if (auto_attack_target && flurrychance)
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{
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{
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if(MakeRandomInt(0, 100) < flurrychance)
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if(MakeRandomInt(0, 99) < flurrychance)
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{
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{
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Message_StringID(MT_NPCFlurry, 128);
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Message_StringID(MT_NPCFlurry, 128);
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Attack(auto_attack_target, 13, false);
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Attack(auto_attack_target, 13, false);
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@ -458,7 +458,7 @@ bool Client::Process() {
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wpn->GetItem()->ItemType == ItemType2HBlunt ||
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wpn->GetItem()->ItemType == ItemType2HBlunt ||
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wpn->GetItem()->ItemType == ItemType2HPiercing )
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wpn->GetItem()->ItemType == ItemType2HPiercing )
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{
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{
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if(MakeRandomInt(0, 100) < ExtraAttackChanceBonus)
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if(MakeRandomInt(0, 99) < ExtraAttackChanceBonus)
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{
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{
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Attack(auto_attack_target, 13, false);
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Attack(auto_attack_target, 13, false);
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}
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}
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