From 0d63c8b9ef0dacbf82bbd28ea2fb73cf8138d0ad Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Wed, 7 Mar 2018 15:23:03 -0500 Subject: [PATCH] Trap auras should spawn a bit in front --- zone/aura.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/zone/aura.cpp b/zone/aura.cpp index 08600811a..8a885c67b 100644 --- a/zone/aura.cpp +++ b/zone/aura.cpp @@ -758,6 +758,8 @@ void Mob::MakeAura(uint16 spell_id) auto npc = new Aura(npc_type, this, record); npc->SetAuraID(spell_id); + if (trap) + npc->TryMoveAlong(5.0f, 0.0f, false); // try to place 5 units in front entity_list.AddNPC(npc, false); if (trap)