Converted MATERIAL defines to MaterialUseSlots enumeration

This commit is contained in:
Uleat
2013-10-27 08:01:37 -04:00
parent df47e17c8e
commit 0d5fc26841
20 changed files with 176 additions and 165 deletions
+3 -3
View File
@@ -84,7 +84,7 @@ public:
uint32 in_drakkin_heritage,
uint32 in_drakkin_tattoo,
uint32 in_drakkin_details,
uint32 in_armor_tint[MAX_MATERIALS],
uint32 in_armor_tint[_MaterialCount],
uint8 in_aa_title,
uint8 in_see_invis, // see through invis
uint8 in_see_invis_undead, // see through invis vs. undead
@@ -289,7 +289,7 @@ public:
inline uint8 GetDrakkinHeritage() const { return drakkin_heritage; }
inline uint8 GetDrakkinTattoo() const { return drakkin_tattoo; }
inline uint8 GetDrakkinDetails() const { return drakkin_details; }
inline uint32 GetArmorTint(uint8 i) const { return armor_tint[(i < MAX_MATERIALS) ? i : 0]; }
inline uint32 GetArmorTint(uint8 i) const { return armor_tint[(i < _MaterialCount) ? i : 0]; }
inline uint8 GetClass() const { return class_; }
inline uint8 GetLevel() const { return level; }
inline const char* GetName() const { return name; }
@@ -1022,7 +1022,7 @@ protected:
uint32 drakkin_heritage;
uint32 drakkin_tattoo;
uint32 drakkin_details;
uint32 armor_tint[MAX_MATERIALS];
uint32 armor_tint[_MaterialCount];
uint8 aa_title;