Converted MATERIAL defines to MaterialUseSlots enumeration

This commit is contained in:
Uleat
2013-10-27 08:01:37 -04:00
parent df47e17c8e
commit 0d5fc26841
20 changed files with 176 additions and 165 deletions
+2 -2
View File
@@ -197,11 +197,11 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
cs->cs_colors[char_num][material].color = color;
// the weapons are kept elsewhere
if ((material==MATERIAL_PRIMARY) || (material==MATERIAL_SECONDARY))
if ((material==MaterialPrimary) || (material==MaterialSecondary))
{
if(strlen(item->GetItem()->IDFile) > 2) {
uint32 idfile=atoi(&item->GetItem()->IDFile[2]);
if (material==MATERIAL_PRIMARY)
if (material==MaterialPrimary)
cs->primary[char_num]=idfile;
else
cs->secondary[char_num]=idfile;