Converted MATERIAL defines to MaterialUseSlots enumeration

This commit is contained in:
Uleat
2013-10-27 08:01:37 -04:00
parent df47e17c8e
commit 0d5fc26841
20 changed files with 176 additions and 165 deletions
+3 -3
View File
@@ -335,7 +335,7 @@ ENCODE(OP_SendCharInfo) {
eq2->haircolor = emu->haircolor[r];
eq2->face = emu->face[r];
int k;
for(k = 0; k < MAX_MATERIALS; k++) {
for(k = 0; k < _MaterialCount; k++) {
eq2->equip[k].equip0 = emu->equip[r][k];
eq2->equip[k].equip1 = 0;
eq2->equip[k].itemid = 0;
@@ -1216,11 +1216,11 @@ ENCODE(OP_ZoneSpawns) {
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MATERIAL_PRIMARY]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MATERIAL_SECONDARY]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}