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Converted MATERIAL defines to MaterialUseSlots enumeration
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@@ -270,7 +270,7 @@ struct Spawn_Struct {
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/*0225*/ uint32 equip_primary; // Equipment: Primary Visual
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/*0229*/ uint32 equip_secondary; // Equipment: Secondary Visual
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} equip;
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/*0197*/ uint32 equipment[MAX_MATERIALS]; // Array elements correspond to struct equipment above
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/*0197*/ uint32 equipment[_MaterialCount]; // Array elements correspond to struct equipment above
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};
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/*0233*/ float runspeed; // Speed when running
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/*0036*/ uint8 afk; // 0=no, 1=afk
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@@ -316,7 +316,7 @@ union
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/*0376*/ Color_Struct color_primary; // Color of primary item
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/*0380*/ Color_Struct color_secondary; // Color of secondary item
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} equipment_colors;
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/*0348*/ Color_Struct colors[MAX_MATERIALS]; // Array elements correspond to struct equipment_colors above
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/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
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};
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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/*0385*/
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@@ -787,7 +787,7 @@ struct SuspendedMinion_Struct
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ uint32 Items[MAX_MATERIALS];
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/*510*/ uint32 Items[_MaterialCount];
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/*546*/ char Name[64];
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/*610*/
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};
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@@ -892,9 +892,9 @@ struct PlayerProfile_Struct
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/*0304*/ uint8 ability_time_minutes;
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/*0305*/ uint8 ability_time_hours; //place holder
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/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
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/*0312*/ uint32 item_material[MAX_MATERIALS]; // Item texture/material of worn/held items
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/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
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/*0348*/ uint8 unknown0348[44];
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/*0392*/ Color_Struct item_tint[MAX_MATERIALS];
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/*0392*/ Color_Struct item_tint[_MaterialCount];
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/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
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/*2348*/ float unknown2384; //seen ~128, ~47
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/*2352*/ char servername[32]; // length probably not right
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@@ -2013,7 +2013,7 @@ struct Illusion_Struct { //size: 256 - SoF
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/*092*/ uint32 drakkin_heritage; //
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/*096*/ uint32 drakkin_tattoo; //
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/*100*/ uint32 drakkin_details; //
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/*104*/ uint32 armor_tint[MAX_MATERIALS]; //
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/*104*/ uint32 armor_tint[_MaterialCount]; //
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/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
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/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
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/*142*/ uint8 unknown138[114]; //
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@@ -3257,7 +3257,7 @@ struct DyeStruct
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struct Color_Struct secondary; // or this
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}
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dyes;
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struct Color_Struct dye[MAX_MATERIALS];
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struct Color_Struct dye[_MaterialCount];
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};
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};
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