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[Crash] Add Checks for valid pointers or fix existing. (#3164)
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@@ -150,7 +150,7 @@ bool Spawn2::Process() {
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//grab our spawn group
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SpawnGroup *spawn_group = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
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if (NPCPointerValid() && (spawn_group->despawn == 0 || condition_id != 0)) {
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if (NPCPointerValid() && (spawn_group && spawn_group->despawn == 0 || condition_id != 0)) {
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return true;
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}
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