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[Zones] Add Max Level Check to Zones. (#2714)
* [Zones] Add Max Level Check to Zones. # Perl - Add `$client->CanEnterZone(zone_short_name)`. - Add `$client->CanEnterZone(zone_short_name, instance_version)`. # Lua - Add `client:CanEnterZone(zone_short_name)`. - Add `client:CanEnterZone(zone_short_name, instance_version)`. # Notes - Allows operators to limit zones to a maximum level. - Allows operators to see if a player can enter a zone before sending them. - Keeps players from entering via `#peqzone` and `#zone` as well if they do not meet the requirements or are not high enough status to bypass the requirements. * Cleanup.
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+11
-8
@@ -684,14 +684,6 @@ namespace Zones {
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constexpr uint16 APPRENTICE = 999; // Designer Apprentice
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}
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//ZoneChange_Struct->success values
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#define ZONE_ERROR_NOMSG 0
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#define ZONE_ERROR_NOTREADY -1
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#define ZONE_ERROR_VALIDPC -2
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#define ZONE_ERROR_STORYZONE -3
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#define ZONE_ERROR_NOEXPANSION -6
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#define ZONE_ERROR_NOEXPERIENCE -7
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typedef enum {
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FilterNone = 0,
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@@ -1023,4 +1015,15 @@ enum Anonymity : uint8
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Roleplaying
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};
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enum ZoningMessage : int8
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{
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ZoneNoMessage = 0,
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ZoneSuccess = 1,
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ZoneNotReady = -1,
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ZoneValidPC = -2,
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ZoneStoryZone = -3,
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ZoneNoExpansion = -6,
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ZoneNoExperience = -7
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};
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#endif /*COMMON_EQ_CONSTANTS_H*/
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