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Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
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@@ -374,6 +374,7 @@ struct StatBonuses {
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int16 Metabolism; // Food/drink consumption rates.
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bool Sanctuary; // Sanctuary effect, lowers place on hate list until cast on others.
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int16 FactionModPct; // Modifies amount of faction gained.
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int16 MeleeVulnerability; // Weakness/mitigation to melee damage
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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