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Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
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@@ -1315,6 +1315,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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newbon->PetMeleeMitigation += base1;
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break;
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case SE_MeleeVulnerability:
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newbon->MeleeVulnerability += base1;
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break;
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case SE_FactionModPct:
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{
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if((base1 < 0) && (newbon->FactionModPct > base1))
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@@ -2854,6 +2858,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->PetMeleeMitigation += effect_value;
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break;
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case SE_MeleeVulnerability:
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newbon->MeleeVulnerability += effect_value;
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break;
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case SE_Sanctuary:
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newbon->Sanctuary = true;
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break;
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