Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage

(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
This commit is contained in:
KayenEQ
2014-07-03 10:55:59 -04:00
parent ee741048e9
commit 0d2127f874
6 changed files with 20 additions and 13 deletions
+8
View File
@@ -1315,6 +1315,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
newbon->PetMeleeMitigation += base1;
break;
case SE_MeleeVulnerability:
newbon->MeleeVulnerability += base1;
break;
case SE_FactionModPct:
{
if((base1 < 0) && (newbon->FactionModPct > base1))
@@ -2854,6 +2858,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->PetMeleeMitigation += effect_value;
break;
case SE_MeleeVulnerability:
newbon->MeleeVulnerability += effect_value;
break;
case SE_Sanctuary:
newbon->Sanctuary = true;
break;