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Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database
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@@ -51,9 +51,6 @@ using namespace std;
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern EntityList entity_list;
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#if !defined(NEW_LoadSPDat) && !defined(DB_LoadSPDat)
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extern SPDat_Spell_Struct spells[SPDAT_RECORDS];
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#endif
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#include "QuestParserCollection.h"
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