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Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database
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@@ -62,9 +62,6 @@ extern volatile bool ZoneLoaded;
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extern WorldServer worldserver;
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extern NetConnection net;
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extern uint32 numclients;
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#if !defined(NEW_LoadSPDat) && !defined(DB_LoadSPDat)
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extern SPDat_Spell_Struct spells[SPDAT_RECORDS];
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#endif
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extern bool spells_loaded;
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extern PetitionList petition_list;
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extern DBAsync *dbasync;
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@@ -3259,12 +3256,6 @@ BulkZoneSpawnPacket::BulkZoneSpawnPacket(Client* iSendTo, uint32 iMaxSpawnsPerPa
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data = 0;
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pSendTo = iSendTo;
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pMaxSpawnsPerPacket = iMaxSpawnsPerPacket;
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#ifdef _EQDEBUG
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if (pMaxSpawnsPerPacket <= 0 || pMaxSpawnsPerPacket > MAX_SPAWNS_PER_PACKET) {
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// ok, this *cant* be right =p
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ThrowError("Error in BulkZoneSpawnPacket::BulkZoneSpawnPacket(): pMaxSpawnsPerPacket outside range that makes sense");
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}
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#endif
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}
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BulkZoneSpawnPacket::~BulkZoneSpawnPacket() {
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