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Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database
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@@ -52,10 +52,6 @@ extern WorldServer worldserver;
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#endif
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extern EntityList entity_list;
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#if !defined(NEW_LoadSPDat) && !defined(DB_LoadSPDat)
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extern SPDat_Spell_Struct spells[SPDAT_RECORDS];
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#endif
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extern Zone* zone;
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bool Mob::AttackAnimation(SkillType &skillinuse, int Hand, const ItemInst* weapon)
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