Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database

This commit is contained in:
KimLS
2013-02-18 19:00:07 -08:00
parent 70543c2b8a
commit 0d16361a40
30 changed files with 162 additions and 575 deletions
-4
View File
@@ -52,10 +52,6 @@ extern WorldServer worldserver;
#endif
extern EntityList entity_list;
#if !defined(NEW_LoadSPDat) && !defined(DB_LoadSPDat)
extern SPDat_Spell_Struct spells[SPDAT_RECORDS];
#endif
extern Zone* zone;
bool Mob::AttackAnimation(SkillType &skillinuse, int Hand, const ItemInst* weapon)