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Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database
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@@ -66,6 +66,7 @@ extern QueryServConnection QSLink;
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extern volatile bool RunLoops;
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ConsoleList console_list;
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void CatchSignal(int sig_num);
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Console::Console(EmuTCPConnection* itcpc)
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: WorldTCPConnection(),
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+1
-2
@@ -28,8 +28,7 @@
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extern uint32 numzones;
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extern bool holdzones;
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extern ConsoleList console_list;
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void CatchSignal(int sig_num);
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ZSList::ZSList()
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{
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@@ -46,6 +46,7 @@ extern volatile bool RunLoops;
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extern AdventureManager adventure_manager;
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extern UCSConnection UCSLink;
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extern QueryServConnection QSLink;
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void CatchSignal(int sig_num);
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ZoneServer::ZoneServer(EmuTCPConnection* itcpc)
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: WorldTCPConnection(), tcpc(itcpc), ls_zboot(5000) {
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