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[Expeditions] Store description and leader name on dz (#1294)
* Rename dynamic zone source files * Store description and leader name on dz Removes the DynamicZoneInfo struct used for switch list window. This data can be stored on DynamicZone and kept updated by its owning system * Separate create compass packet method Cleanup MarkSingleCompassLoc
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef DYNAMIC_ZONE_H
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#define DYNAMIC_ZONE_H
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#include <chrono>
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class MySQLRequestRow;
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class ServerPacket;
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enum class DynamicZoneType : uint8_t
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{
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None = 0,
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Expedition,
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Tutorial,
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Task,
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Mission, // Shared Task
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Quest
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};
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struct DynamicZoneLocation
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{
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uint32_t zone_id = 0;
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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float heading = 0.0f;
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DynamicZoneLocation() = default;
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DynamicZoneLocation(uint32_t zone_id_, float x_, float y_, float z_, float heading_)
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: zone_id(zone_id_), x(x_), y(y_), z(z_), heading(heading_) {}
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};
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class DynamicZone
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{
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public:
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DynamicZone() = default;
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DynamicZone(uint32_t zone_id, uint32_t version, uint32_t duration, DynamicZoneType type);
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DynamicZone(std::string zone_shortname, uint32_t version, uint32_t duration, DynamicZoneType type);
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DynamicZone(uint32_t dz_id) : m_id(dz_id) {}
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DynamicZone(DynamicZoneType type) : m_type(type) {}
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static std::unordered_map<uint32_t, DynamicZone> LoadMultipleDzFromDatabase(
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const std::vector<uint32_t>& dynamic_zone_ids);
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static void HandleWorldMessage(ServerPacket* pack);
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uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
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uint32_t GetID() const { return m_id; }
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uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_instance_id); }
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uint32_t GetSecondsRemaining() const;
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uint16_t GetZoneID() const { return static_cast<uint16_t>(m_zone_id); }
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uint32_t GetZoneIndex() const { return (m_instance_id << 16) | (m_zone_id & 0xffff); }
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uint32_t GetZoneVersion() const { return m_version; }
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const std::string& GetLeaderName() const { return m_leader_name; }
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const std::string& GetName() const { return m_name; }
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DynamicZoneType GetType() const { return m_type; }
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DynamicZoneLocation GetCompassLocation() const { return m_compass; }
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DynamicZoneLocation GetSafeReturnLocation() const { return m_safereturn; }
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DynamicZoneLocation GetZoneInLocation() const { return m_zonein; }
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void AddCharacter(uint32_t character_id);
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uint32_t Create();
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uint32_t CreateInstance();
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bool HasZoneInLocation() const { return m_has_zonein; }
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bool IsCurrentZoneDzInstance() const;
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bool IsInstanceID(uint32_t instance_id) const;
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bool IsValid() const { return m_instance_id != 0; }
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bool IsSameDz(uint32_t zone_id, uint32_t instance_id) const;
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void RemoveAllCharacters(bool enable_removal_timers = true);
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void RemoveCharacter(uint32_t character_id);
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void SaveInstanceMembersToDatabase(const std::vector<uint32_t>& character_ids);
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void SendInstanceCharacterChange(uint32_t character_id, bool removed);
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void SetCompass(const DynamicZoneLocation& location, bool update_db = false);
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void SetLeaderName(const std::string& leader_name) { m_leader_name = leader_name; }
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void SetName(const std::string& name) { m_name = name; }
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void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
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void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
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void SetUpdatedDuration(uint32_t seconds);
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private:
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static std::string DynamicZoneSelectQuery();
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void LoadDatabaseResult(MySQLRequestRow& row);
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void SaveCompassToDatabase();
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void SaveSafeReturnToDatabase();
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void SaveZoneInLocationToDatabase();
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uint32_t SaveToDatabase();
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uint32_t m_id = 0;
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uint32_t m_zone_id = 0;
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uint32_t m_instance_id = 0;
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uint32_t m_version = 0;
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bool m_never_expires = false;
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bool m_has_zonein = false;
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std::string m_name;
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std::string m_leader_name;
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DynamicZoneType m_type{ DynamicZoneType::None };
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DynamicZoneLocation m_compass;
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DynamicZoneLocation m_safereturn;
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DynamicZoneLocation m_zonein;
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std::chrono::seconds m_duration;
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std::chrono::time_point<std::chrono::system_clock> m_start_time;
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std::chrono::time_point<std::chrono::system_clock> m_expire_time;
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};
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#endif
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