Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)

This commit is contained in:
KimLS
2014-09-24 03:30:38 -07:00
parent 9878459049
commit 0d12715d77
11 changed files with 209 additions and 65 deletions
+43
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@@ -0,0 +1,43 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#include <algorithm>
namespace EQEmu
{
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
}
#endif
+9 -6
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@@ -97,16 +97,15 @@ protected:
};
class EQApplicationPacket : public EQPacket {
// friend class EQProtocolPacket;
friend class EQStream;
public:
EQApplicationPacket() : EQPacket(OP_Unknown,nullptr,0)
EQApplicationPacket() : EQPacket(OP_Unknown, nullptr, 0), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op) : EQPacket(op,nullptr,0)
EQApplicationPacket(const EmuOpcode op) : EQPacket(op, nullptr, 0), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, const uint32 len) : EQPacket(op,nullptr,len)
EQApplicationPacket(const EmuOpcode op, const uint32 len) : EQPacket(op, nullptr, len), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, const unsigned char *buf, const uint32 len) : EQPacket(op,buf,len)
EQApplicationPacket(const EmuOpcode op, const unsigned char *buf, const uint32 len) : EQPacket(op, buf, len), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
bool combine(const EQApplicationPacket *rhs);
uint32 serialize (uint16 opcode, unsigned char *dest) const;
@@ -119,12 +118,16 @@ public:
virtual void DumpRawHeader(uint16 seq=0xffff, FILE *to = stdout) const;
virtual void DumpRawHeaderNoTime(uint16 seq=0xffff, FILE *to = stdout) const;
uint16 GetOpcodeBypass() { return opcode_bypass; }
void SetOpcodeBypass(uint16 v) { opcode_bypass = v; }
protected:
uint8 app_opcode_size;
uint16 opcode_bypass;
private:
EQApplicationPacket(const EQApplicationPacket &p) : EQPacket(p.emu_opcode, p.pBuffer, p.size) { app_opcode_size = p.app_opcode_size; }
EQApplicationPacket(const EQApplicationPacket &p) : EQPacket(p.emu_opcode, p.pBuffer, p.size), opcode_bypass(p.opcode_bypass) { app_opcode_size = p.app_opcode_size; }
};
+6 -48
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@@ -532,9 +532,12 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
return;
}
uint16 opcode = (*OpMgr)->EmuToEQ(pack->emu_opcode);
//_log(NET__APP_TRACE, "Queueing %sacked packet with opcode 0x%x (%s) and length %d", ack_req?"":"non-", opcode, OpcodeManager::EmuToName(pack->emu_opcode), pack->size);
uint16 opcode = 0;
if(pack->GetOpcodeBypass() != 0) {
opcode = pack->GetOpcodeBypass();
} else {
opcode = (*OpMgr)->EmuToEQ(pack->emu_opcode);
}
if (!ack_req) {
NonSequencedPush(new EQProtocolPacket(opcode, pack->pBuffer, pack->size));
@@ -877,43 +880,6 @@ sockaddr_in address;
AddBytesSent(length);
}
/*
commented out since im not sure theres a lot of merit in it.
Really it was bitterness towards allocating a 2k buffer on the stack each call.
Im sure the thought was client side, but even then, they will
likely need a whole thread to call this method, in which case, they should
supply the buffer so we dont re-allocate it each time.
EQProtocolPacket *EQStream::Read(int eq_fd, sockaddr_in *from)
{
int socklen;
int length=0;
EQProtocolPacket *p=nullptr;
char temp[15];
socklen=sizeof(sockaddr);
#ifdef _WINDOWS
length=recvfrom(eq_fd, (char *)_tempBuffer, 2048, 0, (struct sockaddr*)from, (int *)&socklen);
#else
length=recvfrom(eq_fd, _tempBuffer, 2048, 0, (struct sockaddr*)from, (socklen_t *)&socklen);
#endif
if (length>=2) {
p=new EQProtocolPacket(_tempBuffer[1],&_tempBuffer[2],length-2);
uint32 ip=from->sin_addr.s_addr;
sprintf(temp,"%d.%d.%d.%d:%d",
*(unsigned char *)&ip,
*((unsigned char *)&ip+1),
*((unsigned char *)&ip+2),
*((unsigned char *)&ip+3),
ntohs(from->sin_port));
//std::cout << timestamp() << "Data from: " << temp << " OpCode 0x" << std::hex << std::setw(2) << std::setfill('0') << (int)p->opcode << std::dec << std::endl;
//dump_message(p->pBuffer,p->size,timestamp());
}
return p;
}*/
void EQStream::SendSessionResponse()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
@@ -1101,14 +1067,6 @@ EQProtocolPacket *p=nullptr;
SequencedQueue.clear();
}
MOutboundQueue.unlock();
/*if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
_log(NET__ERROR, _L "Out-bound Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
_log(NET__ERROR, _L "Out-bound Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}*/
//NOTE: we prolly want to reset counters if we are stupposed to do anything after this.
}
void EQStream::PacketQueueClear()
+5
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@@ -17,6 +17,11 @@ StructStrategy::StructStrategy() {
}
void StructStrategy::Encode(EQApplicationPacket **p, EQStream *dest, bool ack_req) const {
if((*p)->GetOpcodeBypass() != 0) {
PassEncoder(p, dest, ack_req);
return;
}
EmuOpcode op = (*p)->GetOpcode();
Encoder proc = encoders[op];
proc(p, dest, ack_req);