Add #grid show comand to display a targeted NPCs grid points visually

This commit is contained in:
Akkadius 2018-07-09 01:15:57 -05:00
parent b6388595f3
commit 0d094754db
3 changed files with 101 additions and 7 deletions

View File

@ -2009,10 +2009,58 @@ void command_setlsinfo(Client *c, const Seperator *sep)
void command_grid(Client *c, const Seperator *sep) void command_grid(Client *c, const Seperator *sep)
{ {
if (strcasecmp("max", sep->arg[1]) == 0) if (strcasecmp("max", sep->arg[1]) == 0) {
c->Message(0, "Highest grid ID in this zone: %d", database.GetHighestGrid(zone->GetZoneID())); c->Message(0, "Highest grid ID in this zone: %d", database.GetHighestGrid(zone->GetZoneID()));
else if (strcasecmp("add", sep->arg[1]) == 0) }
else if (strcasecmp("add", sep->arg[1]) == 0) {
database.ModifyGrid(c, false, atoi(sep->arg[2]), atoi(sep->arg[3]), atoi(sep->arg[4]), zone->GetZoneID()); database.ModifyGrid(c, false, atoi(sep->arg[2]), atoi(sep->arg[3]), atoi(sep->arg[4]), zone->GetZoneID());
}
else if (strcasecmp("show", sep->arg[1]) == 0) {
Mob *target = c->GetTarget();
if (!target || !target->IsNPC()) {
c->Message(0, "You need a NPC target!");
return;
}
std::string query = StringFormat(
"SELECT `x`, `y`, `z`, `heading`, `number`, `pause` "
"FROM `grid_entries` "
"WHERE `zoneid` = %u and `gridid` = %i "
"ORDER BY `number` ",
zone->GetZoneID(),
target->CastToNPC()->GetGrid()
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
c->Message(0, "Error querying database.");
c->Message(0, query.c_str());
}
if (results.RowCount() == 0) {
c->Message(0, "No grid found");
return;
}
/**
* Spawn grid nodes
*/
for (auto row = results.begin(); row != results.end(); ++row) {
auto node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
NPC *npc = NPC::SpawnGridNodeNPC(
target->GetCleanName(),
node_position,
static_cast<uint32>(target->CastToNPC()->GetGrid()),
static_cast<uint32>(atoi(row[4])),
static_cast<uint32>(atoi(row[5]))
);
npc->SetFlyMode(1);
npc->GMMove(node_position.x, node_position.y, node_position.z, node_position.w);
}
}
else if (strcasecmp("delete", sep->arg[1]) == 0) else if (strcasecmp("delete", sep->arg[1]) == 0)
database.ModifyGrid(c, true,atoi(sep->arg[2]),0,0,zone->GetZoneID()); database.ModifyGrid(c, true,atoi(sep->arg[2]),0,0,zone->GetZoneID());
else { else {
@ -4516,7 +4564,7 @@ void command_goto(Client *c, const Seperator *sep)
else if (!(sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3))) else if (!(sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)))
c->Message(0, "Usage: #goto [x y z]"); c->Message(0, "Usage: #goto [x y z]");
else else
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), 0.0f); c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), c->GetHeading());
} }
void command_iteminfo(Client *c, const Seperator *sep) void command_iteminfo(Client *c, const Seperator *sep)

View File

@ -985,6 +985,49 @@ bool NPC::SpawnZoneController(){
return true; return true;
} }
NPC * NPC::SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause) {
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
sprintf(npc_type->name, "(%s)_%u", name.c_str(), grid_number);
sprintf(npc_type->lastname, "Number: %u Grid: %u Pause: %u", grid_number, grid_id, pause);
npc_type->cur_hp = 4000000;
npc_type->max_hp = 4000000;
npc_type->race = 2254;
npc_type->gender = 2;
npc_type->class_ = 9;
npc_type->deity = 1;
npc_type->level = 200;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = 1;
npc_type->light = 1;
npc_type->size = 3;
npc_type->runspeed = 0;
npc_type->d_melee_texture1 = 1;
npc_type->d_melee_texture2 = 1;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
npc_type->show_name = true;
npc_type->STR = 150;
npc_type->STA = 150;
npc_type->DEX = 150;
npc_type->AGI = 150;
npc_type->INT = 150;
npc_type->WIS = 150;
npc_type->CHA = 150;
npc_type->findable = true;
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
auto npc = new NPC(npc_type, nullptr, node_position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
return npc;
}
NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client) { NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client) {
if(spawncommand == 0 || spawncommand[0] == 0) { if(spawncommand == 0 || spawncommand[0] == 0) {
return 0; return 0;
@ -2716,4 +2759,3 @@ void NPC::ModifyStatsOnCharm(bool bRemoved)
SetAttackTimer(); SetAttackTimer();
CalcAC(); CalcAC();
} }

View File

@ -110,6 +110,8 @@ public:
virtual ~NPC(); virtual ~NPC();
static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
//abstract virtual function implementations requird by base abstract class //abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill); virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None); virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
@ -562,6 +564,8 @@ protected:
bool raid_target; bool raid_target;
bool ignore_despawn; //NPCs with this set to 1 will ignore the despawn value in spawngroup bool ignore_despawn; //NPCs with this set to 1 will ignore the despawn value in spawngroup
private: private:
uint32 loottable_id; uint32 loottable_id;
bool skip_global_loot; bool skip_global_loot;