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[Quest API] Add GetRandomMob() and GetRandomNPC() to Perl/Lua. (#2006)
- Add $entity_list->GetRandomMob(x, y, z, distance, exclude_mob) to Perl. - Add $entity_list->GetRandomNPC(x, y, z, distance, exclude_npc) to Perl. - Add eq.get_entity_list():GetRandomMob(x, y, z, distance, exclude_mob) to Lua. - Add eq.get_entity_list():GetRandomNPC(x, y, z, distance, exclude_npc) to Lua.
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@@ -322,14 +322,14 @@ void Lua_EntityList::MessageGroup(Lua_Mob who, bool skip_close, uint32 type, con
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self->MessageGroup(who, skip_close, type, message);
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float dist) {
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float distance) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(glm::vec3(x, y, z), dist);
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return self->GetRandomClient(glm::vec3(x, y, z), distance);
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float dist, Lua_Client exclude) {
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float distance, Lua_Client exclude_client) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(glm::vec3(x, y, z), dist, exclude);
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return self->GetRandomClient(glm::vec3(x, y, z), distance, exclude_client);
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}
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Lua_Mob_List Lua_EntityList::GetMobList() {
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@@ -480,6 +480,26 @@ void Lua_EntityList::ChannelMessage(Lua_Mob from, int channel_num, int language,
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self->ChannelMessage(from, channel_num, language, message);
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}
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Lua_Mob Lua_EntityList::GetRandomMob(float x, float y, float z, float distance) {
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Lua_Safe_Call_Class(Lua_Mob);
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return self->GetRandomMob(glm::vec3(x, y, z), distance);
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}
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Lua_Mob Lua_EntityList::GetRandomMob(float x, float y, float z, float distance, Lua_Mob exclude_mob) {
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Lua_Safe_Call_Class(Lua_Mob);
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return self->GetRandomMob(glm::vec3(x, y, z), distance, exclude_mob);
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}
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Lua_NPC Lua_EntityList::GetRandomNPC(float x, float y, float z, float distance) {
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Lua_Safe_Call_Class(Lua_NPC);
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return self->GetRandomNPC(glm::vec3(x, y, z), distance);
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}
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Lua_NPC Lua_EntityList::GetRandomNPC(float x, float y, float z, float distance, Lua_NPC exclude_npc) {
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Lua_Safe_Call_Class(Lua_NPC);
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return self->GetRandomNPC(glm::vec3(x, y, z), distance, exclude_npc);
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}
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luabind::scope lua_register_entity_list() {
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return luabind::class_<Lua_EntityList>("EntityList")
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.def(luabind::constructor<>())
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@@ -534,6 +554,10 @@ luabind::scope lua_register_entity_list() {
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.def("GetRaidByID", (Lua_Raid(Lua_EntityList::*)(int))&Lua_EntityList::GetRaidByID)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float, float, float, float))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float, float, float, float, Lua_Client))&Lua_EntityList::GetRandomClient)
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.def("GetRandomMob", (Lua_Mob(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomMob)
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.def("GetRandomMob", (Lua_Mob(Lua_EntityList::*)(float,float,float,float,Lua_Mob))&Lua_EntityList::GetRandomMob)
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.def("GetRandomNPC", (Lua_NPC(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomNPC)
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.def("GetRandomNPC", (Lua_NPC(Lua_EntityList::*)(float,float,float,float,Lua_NPC))&Lua_EntityList::GetRandomNPC)
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.def("GetShuffledClientList", (Lua_Client_List(Lua_EntityList::*)(void))&Lua_EntityList::GetShuffledClientList)
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.def("GetSpawnByID", (Lua_Spawn(Lua_EntityList::*)(uint32))&Lua_EntityList::GetSpawnByID)
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.def("GetSpawnList", (Lua_Spawn_List(Lua_EntityList::*)(void))&Lua_EntityList::GetSpawnList)
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