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[Expeditions] Track DZ member status in world (#1341)
World now caches and tracks member statuses so it can send them to zones that request them on startup. Prior to this the cle would be searched in world for every zone startup caching request, now it's only searched once when a new expedition is created. Bulk loading statuses removed since it would only be needed on world startup now and likely have no clients in the client list anyway. This also lets world choose non-linkdead members on expedition leader changes and better detect when a leader change needs to occur
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@@ -35,11 +35,6 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_ExpeditionChooseNewLeader:
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{
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ExpeditionMessage::ChooseNewLeader(pack);
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break;
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}
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case ServerOP_ExpeditionCreate:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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@@ -69,9 +64,21 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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case ServerOP_ExpeditionMemberStatus:
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{
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ExpeditionMessage::GetOnlineMembers(pack);
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auto buf = reinterpret_cast<ServerExpeditionMemberStatus_Struct*>(pack->pBuffer);
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auto expedition = expedition_state.GetExpedition(buf->expedition_id);
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if (expedition)
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{
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auto status = static_cast<DynamicZoneMemberStatus>(buf->status);
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expedition->UpdateMemberStatus(buf->character_id, status);
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}
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionGetMemberStatuses:
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{
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ExpeditionMessage::GetMemberStatuses(pack);
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break;
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}
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case ServerOP_ExpeditionDzAddPlayer:
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@@ -157,31 +164,14 @@ void ExpeditionMessage::MakeLeader(ServerPacket* pack)
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}
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}
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void ExpeditionMessage::GetOnlineMembers(ServerPacket* pack)
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void ExpeditionMessage::GetMemberStatuses(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacters_Struct*>(pack->pBuffer);
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// not efficient but only requested during caching
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char zone_name[64] = {0};
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std::vector<ClientListEntry*> all_clients;
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all_clients.reserve(client_list.GetClientCount());
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client_list.GetClients(zone_name, all_clients);
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for (uint32_t i = 0; i < buf->count; ++i)
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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auto expedition = expedition_state.GetExpedition(buf->expedition_id);
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if (expedition)
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{
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auto it = std::find_if(all_clients.begin(), all_clients.end(), [&](const ClientListEntry* cle) {
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return (cle && cle->CharID() == buf->entries[i].character_id);
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});
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if (it != all_clients.end())
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{
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buf->entries[i].character_zone_id = (*it)->zone();
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buf->entries[i].character_instance_id = (*it)->instance();
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buf->entries[i].character_online = true;
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}
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expedition->SendZoneMemberStatuses(buf->sender_zone_id, buf->sender_instance_id);
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}
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zoneserver_list.SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
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}
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void ExpeditionMessage::SaveInvite(ServerPacket* pack)
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@@ -211,13 +201,3 @@ void ExpeditionMessage::RequestInvite(ServerPacket* pack)
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}
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}
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}
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void ExpeditionMessage::ChooseNewLeader(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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auto expedition = expedition_state.GetExpedition(buf->expedition_id);
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if (expedition)
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{
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expedition->ChooseNewLeader();
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}
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}
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