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Merge branch 'master' into loot
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@@ -684,7 +684,6 @@ public:
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inline bool GetInvul(void) { return invulnerable; }
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inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
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virtual int GetHaste();
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inline float GetPermaHaste() { return GetHaste() ? 100.0f / (1.0f + static_cast<float>(GetHaste()) / 100.0f) : 100.0f; }
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uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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@@ -769,6 +768,7 @@ public:
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inline void StartFleeing() { flee_mode = true; CalculateNewFearpoint(); }
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void ProcessFlee();
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void CheckFlee();
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inline bool IsBlind() { return spellbonuses.IsBlind; }
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inline bool CheckAggro(Mob* other) {return hate_list.IsOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y);
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