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new spell effects
buff struct/tables - required sql Removed: death_save_chance and deathsave_aa_chance (no longer used) Added: dot_rune, caston_x, caston_y, caston_z minor fixes
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+4
-2
@@ -2953,8 +2953,10 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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buffs[emptyslot].numhits = spells[spell_id].numhits;
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buffs[emptyslot].client = caster ? caster->IsClient() : 0;
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buffs[emptyslot].persistant_buff = 0;
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buffs[emptyslot].deathsaveCasterAARank = 0;
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buffs[emptyslot].deathSaveSuccessChance = 0;
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buffs[emptyslot].caston_x = 0;
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buffs[emptyslot].caston_y = 0;
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buffs[emptyslot].caston_z = 0;
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buffs[emptyslot].dot_rune = 0;
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if (level_override > 0) {
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buffs[emptyslot].UpdateClient = true;
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