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new spell effects
buff struct/tables - required sql Removed: death_save_chance and deathsave_aa_chance (no longer used) Added: dot_rune, caston_x, caston_y, caston_z minor fixes
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@@ -11047,9 +11047,6 @@ void command_showbonusstats(Client *c, const Seperator *sep)
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c->Message(0, " Target Spell Bonuses:");
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c->Message(0, " Accuracy: %i%% Divine Save: %i%%",c->GetTarget()->GetSpellBonuses().Accuracy, c->GetTarget()->GetSpellBonuses().DivineSaveChance);
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c->Message(0, " Flurry: %i%% HitChance: %i%% ",c->GetTarget()->GetSpellBonuses().FlurryChance, c->GetTarget()->GetSpellBonuses().HitChance / 15);
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int deathsaveslot = c->GetTarget()->GetBuffSlotFromType(SE_DeathSave);
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int dschance = deathsaveslot >= 0 ? c->GetTarget()->GetBuffs()[deathsaveslot].deathSaveSuccessChance : 0;
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c->Message(0, " Death Save: %i%%",dschance);
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}
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c->Message(0, " Effective Casting Level: %i",c->GetTarget()->GetCasterLevel(0));
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}
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