new spell effects

buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
This commit is contained in:
KayenEQ
2014-02-20 01:04:34 -05:00
parent 754d70d513
commit 0caa1fd40b
11 changed files with 215 additions and 133 deletions
-3
View File
@@ -11047,9 +11047,6 @@ void command_showbonusstats(Client *c, const Seperator *sep)
c->Message(0, " Target Spell Bonuses:");
c->Message(0, " Accuracy: %i%% Divine Save: %i%%",c->GetTarget()->GetSpellBonuses().Accuracy, c->GetTarget()->GetSpellBonuses().DivineSaveChance);
c->Message(0, " Flurry: %i%% HitChance: %i%% ",c->GetTarget()->GetSpellBonuses().FlurryChance, c->GetTarget()->GetSpellBonuses().HitChance / 15);
int deathsaveslot = c->GetTarget()->GetBuffSlotFromType(SE_DeathSave);
int dschance = deathsaveslot >= 0 ? c->GetTarget()->GetBuffs()[deathsaveslot].deathSaveSuccessChance : 0;
c->Message(0, " Death Save: %i%%",dschance);
}
c->Message(0, " Effective Casting Level: %i",c->GetTarget()->GetCasterLevel(0));
}