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Merge branch 'master' into raycast
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+14
-14
@@ -4140,10 +4140,10 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (spells[spell_id].effectid[i] == SE_SpellOnKill2)
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{
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if (spells[spell_id].max[i] <= level)
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if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
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{
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if(MakeRandomInt(0,99) < spells[spell_id].base[i])
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SpellFinished(spells[spell_id].base2[i], this);
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SpellFinished(spells[spell_id].base2[i], this, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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}
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}
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}
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@@ -4156,19 +4156,19 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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// Allow to check AA, items and buffs in all cases. Base2 = Spell to fire | Base1 = % chance | Base3 = min level
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for(int i = 0; i < MAX_SPELL_TRIGGER*3; i+=3) {
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if(aabonuses.SpellOnKill[i] && (level >= aabonuses.SpellOnKill[i + 2])) {
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if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(aabonuses.SpellOnKill[i + 1]))
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SpellFinished(aabonuses.SpellOnKill[i], this);
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SpellFinished(aabonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(itembonuses.SpellOnKill[i] && (level >= itembonuses.SpellOnKill[i + 2])){
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if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
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if(MakeRandomInt(0, 99) < static_cast<int>(itembonuses.SpellOnKill[i + 1]))
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SpellFinished(itembonuses.SpellOnKill[i], this);
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SpellFinished(itembonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(spellbonuses.SpellOnKill[i] && (level >= spellbonuses.SpellOnKill[i + 2])) {
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if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(spellbonuses.SpellOnKill[i + 1]))
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SpellFinished(spellbonuses.SpellOnKill[i], this);
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SpellFinished(spellbonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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}
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@@ -4183,21 +4183,21 @@ bool Mob::TrySpellOnDeath()
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return false;
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for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
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if(IsClient() && aabonuses.SpellOnDeath[i]) {
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if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(aabonuses.SpellOnDeath[i + 1])) {
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SpellFinished(aabonuses.SpellOnDeath[i], this);
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SpellFinished(aabonuses.SpellOnDeath[i], this, 10, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(itembonuses.SpellOnDeath[i]) {
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if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(itembonuses.SpellOnDeath[i + 1])) {
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SpellFinished(itembonuses.SpellOnDeath[i], this);
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SpellFinished(itembonuses.SpellOnDeath[i], this, 10, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(spellbonuses.SpellOnDeath[i]) {
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if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(spellbonuses.SpellOnDeath[i + 1])) {
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SpellFinished(spellbonuses.SpellOnDeath[i], this);
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SpellFinished(spellbonuses.SpellOnDeath[i], this, 10, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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}
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