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[Bug Fix] Cleanup NPC Mana Tap Logic (#4134)
* [Bug Fix] Cleanup NPC Mana Tap Logic Mana Tap rule logic was invalid - Cleaned up and simplified, either we care about npc mana or we dont. * Updated for bypass all rule * Change so melee targets get blocked even with requiremana rule off --------- Co-authored-by: Trust <fryguy503@gmail.com>
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@@ -495,6 +495,7 @@ RULE_BOOL(Spells, EvacClearCharmPet, false, "Enable to have evac in zone clear c
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RULE_BOOL(Spells, ManaTapsRequireNPCMana, false, "Enabling will require target to have mana to tap. Default off as many npc's are caster class with 0 mana and need fixed.")
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RULE_INT(Spells, HarmTouchCritRatio, 200, "Harmtouch crit bonus, on top of BaseCritRatio")
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RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to handle random focus damage as classic spell imports lack the limit values.")
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RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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