mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 00:06:36 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
+8
-8
@@ -1189,21 +1189,21 @@ int32 Mob::CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possib
|
||||
}
|
||||
|
||||
void Mob::AddFeignMemory(Client* attacker) {
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||||
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
|
||||
AIfeignremember_timer->Start(AIfeignremember_delay);
|
||||
if(feign_memory_list.empty() && AI_feign_remember_timer != nullptr)
|
||||
AI_feign_remember_timer->Start(AIfeignremember_delay);
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||||
feign_memory_list.insert(attacker->CharacterID());
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||||
}
|
||||
|
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void Mob::RemoveFromFeignMemory(Client* attacker) {
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||||
feign_memory_list.erase(attacker->CharacterID());
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||||
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
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||||
AIfeignremember_timer->Disable();
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||||
if(feign_memory_list.empty() && AI_feign_remember_timer != nullptr)
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||||
AI_feign_remember_timer->Disable();
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||||
if(feign_memory_list.empty())
|
||||
{
|
||||
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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||||
if(AIfeignremember_timer != nullptr)
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||||
AIfeignremember_timer->Disable();
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||||
if(AI_feign_remember_timer != nullptr)
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||||
AI_feign_remember_timer->Disable();
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||||
}
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||||
}
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@@ -1220,8 +1220,8 @@ void Mob::ClearFeignMemory() {
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feign_memory_list.clear();
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||||
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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||||
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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||||
if(AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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||||
if(AI_feign_remember_timer != nullptr)
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||||
AI_feign_remember_timer->Disable();
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||||
}
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||||
|
||||
bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
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||||
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+12
-12
@@ -6,7 +6,7 @@
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||||
#include "quest_parser_collection.h"
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||||
#include "../common/string_util.h"
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||||
|
||||
extern volatile bool ZoneLoaded;
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||||
extern volatile bool is_zone_loaded;
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||||
|
||||
// This constructor is used during the bot create command
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Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm::vec4(), 0, false), rest_timer(1) {
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@@ -2286,7 +2286,7 @@ bool Bot::Process() {
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BuffProcess();
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CalcRestState();
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if(curfp)
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if(currently_fleeing)
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ProcessFlee();
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|
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if(GetHP() < GetMaxHP())
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||||
@@ -2685,7 +2685,7 @@ void Bot::AI_Process() {
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||||
|
||||
if(GetHasBeenSummoned()) {
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if(IsBotCaster() || IsBotArcher()) {
|
||||
if (AImovement_timer->Check()) {
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||||
if (AI_movement_timer->Check()) {
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||||
if(!GetTarget() || (IsBotCaster() && !IsBotCasterCombatRange(GetTarget())) || (IsBotArcher() && IsArcheryRange(GetTarget())) || (DistanceSquaredNoZ(static_cast<glm::vec3>(m_Position), m_PreSummonLocation) < 10)) {
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||||
if(GetTarget())
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||||
FaceTarget(GetTarget());
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||||
@@ -2831,7 +2831,7 @@ void Bot::AI_Process() {
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||||
}
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||||
}
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||||
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||||
if(AImovement_timer->Check()) {
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||||
if(AI_movement_timer->Check()) {
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||||
if(!IsMoving() && GetClass() == ROGUE && !BehindMob(GetTarget(), GetX(), GetY())) {
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// Move the rogue to behind the mob
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float newX = 0;
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@@ -2967,7 +2967,7 @@ void Bot::AI_Process() {
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AI_PursueCastCheck();
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}
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|
||||
if (AImovement_timer->Check()) {
|
||||
if (AI_movement_timer->Check()) {
|
||||
if(!IsRooted()) {
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||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetRunspeed());
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||||
@@ -2995,7 +2995,7 @@ void Bot::AI_Process() {
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||||
if (m_PlayerState & static_cast<uint32>(PlayerState::Aggressive))
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||||
SendRemovePlayerState(PlayerState::Aggressive);
|
||||
|
||||
if(!IsMoving() && AIthink_timer->Check() && !spellend_timer.Enabled()) {
|
||||
if(!IsMoving() && AI_think_timer->Check() && !spellend_timer.Enabled()) {
|
||||
if(GetBotStance() != BotStancePassive) {
|
||||
if(!AI_IdleCastCheck() && !IsCasting())
|
||||
BotMeditate(true);
|
||||
@@ -3004,7 +3004,7 @@ void Bot::AI_Process() {
|
||||
BotMeditate(true);
|
||||
}
|
||||
|
||||
if(AImovement_timer->Check()) {
|
||||
if(AI_movement_timer->Check()) {
|
||||
if(GetFollowID()) {
|
||||
Mob* follow = entity_list.GetMob(GetFollowID());
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||||
if(follow) {
|
||||
@@ -3737,9 +3737,9 @@ Bot* Bot::LoadBot(uint32 botID, std::string* errorMessage)
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||||
" `drakkin_tattoo`,"
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||||
" `drakkin_details`,"
|
||||
" `ac`," /*not in-use[26]*/
|
||||
" `atk`,"
|
||||
" `atk`," /*not in-use[27]*/
|
||||
" `hp`,"
|
||||
" `mana`," /*not in-use[29]*/
|
||||
" `mana`,"
|
||||
" `str`," /*not in-use[30]*/
|
||||
" `sta`," /*not in-use[31]*/
|
||||
" `cha`," /*not in-use[32]*/
|
||||
@@ -3753,8 +3753,8 @@ Bot* Bot::LoadBot(uint32 botID, std::string* errorMessage)
|
||||
" `poison`," /*not in-use[40]*/
|
||||
" `disease`," /*not in-use[41]*/
|
||||
" `corruption`," /*not in-use[42]*/
|
||||
" `show_helm`,"
|
||||
" `follow_distance`"
|
||||
" `show_helm`,"//43
|
||||
" `follow_distance`"//44
|
||||
" FROM `bot_data`"
|
||||
" WHERE `bot_id` = '%u'",
|
||||
botID
|
||||
@@ -3791,8 +3791,8 @@ Bot* Bot::LoadBot(uint32 botID, std::string* errorMessage)
|
||||
atoi(row[23]),
|
||||
atoi(row[24]),
|
||||
atoi(row[25]),
|
||||
atoi(row[27]),
|
||||
atoi(row[28]),
|
||||
atoi(row[29]),
|
||||
defaultNPCTypeStruct.MR,
|
||||
defaultNPCTypeStruct.CR,
|
||||
defaultNPCTypeStruct.DR,
|
||||
|
||||
+2
-2
@@ -53,7 +53,7 @@ extern volatile bool RunLoops;
|
||||
extern QueryServ* QServ;
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern uint32 numclients;
|
||||
extern PetitionList petition_list;
|
||||
@@ -371,7 +371,7 @@ Client::~Client() {
|
||||
GetTarget()->IsTargeted(-1);
|
||||
|
||||
//if we are in a group and we are not zoning, force leave the group
|
||||
if(isgrouped && !zoning && ZoneLoaded)
|
||||
if(isgrouped && !zoning && is_zone_loaded)
|
||||
LeaveGroup();
|
||||
|
||||
UpdateWho(2);
|
||||
|
||||
+14
-15
@@ -66,7 +66,7 @@
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern PetitionList petition_list;
|
||||
extern EntityList entity_list;
|
||||
@@ -386,6 +386,7 @@ void MapOpcodes()
|
||||
ConnectedOpcodes[OP_WhoAllRequest] = &Client::Handle_OP_WhoAllRequest;
|
||||
ConnectedOpcodes[OP_WorldUnknown001] = &Client::Handle_OP_Ignore;
|
||||
ConnectedOpcodes[OP_XTargetAutoAddHaters] = &Client::Handle_OP_XTargetAutoAddHaters;
|
||||
ConnectedOpcodes[OP_XTargetOpen] = &Client::Handle_OP_XTargetOpen;
|
||||
ConnectedOpcodes[OP_XTargetRequest] = &Client::Handle_OP_XTargetRequest;
|
||||
ConnectedOpcodes[OP_YellForHelp] = &Client::Handle_OP_YellForHelp;
|
||||
ConnectedOpcodes[OP_ZoneChange] = &Client::Handle_OP_ZoneChange;
|
||||
@@ -6682,20 +6683,6 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
|
||||
uint32 Action = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
|
||||
uint32 sentAction = Action;
|
||||
|
||||
if (GetClientVersion() >= ClientVersion::RoF)
|
||||
{
|
||||
Action += 1;
|
||||
/*
|
||||
// Need to find all of the action types for RoF and switch case here
|
||||
switch(Action)
|
||||
{
|
||||
case 4:
|
||||
Action = 5;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
if (!IsInAGuild())
|
||||
{
|
||||
Message(13, "You must be in a Guild to use the Guild Bank.");
|
||||
@@ -13925,6 +13912,18 @@ void Client::Handle_OP_XTargetAutoAddHaters(const EQApplicationPacket *app)
|
||||
XTargetAutoAddHaters = app->ReadUInt8(0);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_XTargetOpen(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size != 4) {
|
||||
Log.Out(Logs::General, Logs::None, "Size mismatch in OP_XTargetOpen, expected 1, got %i", app->size);
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_XTargetOpenResponse, 0);
|
||||
FastQueuePacket(&outapp);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_XTargetRequest(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size < 12)
|
||||
|
||||
@@ -292,6 +292,7 @@
|
||||
void Handle_OP_WearChange(const EQApplicationPacket *app);
|
||||
void Handle_OP_WhoAllRequest(const EQApplicationPacket *app);
|
||||
void Handle_OP_XTargetAutoAddHaters(const EQApplicationPacket *app);
|
||||
void Handle_OP_XTargetOpen(const EQApplicationPacket *app);
|
||||
void Handle_OP_XTargetRequest(const EQApplicationPacket *app);
|
||||
void Handle_OP_YellForHelp(const EQApplicationPacket *app);
|
||||
void Handle_OP_ZoneChange(const EQApplicationPacket *app);
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern PetitionList petition_list;
|
||||
extern EntityList entity_list;
|
||||
|
||||
+46
-3
@@ -334,6 +334,7 @@ int command_init(void) {
|
||||
command_add("reloadallrules", "Executes a reload of all rules.", 80, command_reloadallrules) ||
|
||||
command_add("reloademote", "Reloads NPC Emotes", 80, command_reloademote) ||
|
||||
command_add("reloadlevelmods", nullptr,255, command_reloadlevelmods) ||
|
||||
command_add("reloadperlexportsettings", nullptr, 255, command_reloadperlexportsettings) ||
|
||||
command_add("reloadqst", " - Clear quest cache (any argument causes it to also stop all timers)", 150, command_reloadqst) ||
|
||||
command_add("reloadquest", " - Clear quest cache (any argument causes it to also stop all timers)", 150, command_reloadqst) ||
|
||||
command_add("reloadrulesworld", "Executes a reload of all rules in world specifically.", 80, command_reloadworldrules) ||
|
||||
@@ -343,6 +344,7 @@ int command_init(void) {
|
||||
command_add("reloadzonepoints", "- Reload zone points from database", 150, command_reloadzps) ||
|
||||
command_add("reloadzps", nullptr,0, command_reloadzps) ||
|
||||
command_add("repop", "[delay] - Repop the zone with optional delay", 100, command_repop) ||
|
||||
command_add("repopclose", "[distance in units] Repops only NPC's nearby for fast development purposes", 100, command_repopclose) ||
|
||||
command_add("resetaa", "- Resets a Player's AA in their profile and refunds spent AA's to unspent, may disconnect player.", 200, command_resetaa) ||
|
||||
command_add("resetaa_timer", "Command to reset AA cooldown timers.", 200, command_resetaa_timer) ||
|
||||
command_add("revoke", "[charname] [1/0] - Makes charname unable to talk on OOC", 200, command_revoke) ||
|
||||
@@ -3920,9 +3922,11 @@ void command_repop(Client *c, const Seperator *sep)
|
||||
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
std::string query = StringFormat("DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
|
||||
(unsigned long)iterator.GetData()->GetID(),
|
||||
(unsigned long)zone->GetInstanceID());
|
||||
std::string query = StringFormat(
|
||||
"DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
|
||||
(unsigned long)iterator.GetData()->GetID(),
|
||||
(unsigned long)zone->GetInstanceID()
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
iterator.Advance();
|
||||
}
|
||||
@@ -3939,6 +3943,33 @@ void command_repop(Client *c, const Seperator *sep)
|
||||
zone->Repop(atoi(sep->arg[timearg])*1000);
|
||||
}
|
||||
|
||||
void command_repopclose(Client *c, const Seperator *sep)
|
||||
{
|
||||
int repop_distance = 500;
|
||||
|
||||
if (sep->arg[1] && strcasecmp(sep->arg[1], "force") == 0) {
|
||||
|
||||
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
std::string query = StringFormat(
|
||||
"DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
|
||||
(unsigned long)iterator.GetData()->GetID(),
|
||||
(unsigned long)zone->GetInstanceID()
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
iterator.Advance();
|
||||
}
|
||||
c->Message(0, "Zone depop: Force resetting spawn timers.");
|
||||
}
|
||||
if (sep->IsNumber(1)) {
|
||||
repop_distance = atoi(sep->arg[1]);
|
||||
}
|
||||
|
||||
c->Message(0, "Zone depoped. Repopping NPC's within %i distance units", repop_distance);
|
||||
zone->RepopClose(c->GetPosition(), repop_distance);
|
||||
}
|
||||
|
||||
void command_spawnstatus(Client *c, const Seperator *sep)
|
||||
{
|
||||
if((sep->arg[1][0] == 'e') | (sep->arg[1][0] == 'E'))
|
||||
@@ -10768,4 +10799,16 @@ void command_apply_shared_memory(Client *c, const Seperator *sep) {
|
||||
strcpy((char*)pack.pBuffer, hotfix_name.c_str());
|
||||
}
|
||||
worldserver.SendPacket(&pack);
|
||||
}
|
||||
|
||||
void command_reloadperlexportsettings(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (c)
|
||||
{
|
||||
ServerPacket *pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
c->Message(13, "Successfully sent the packet to world to reload Perl Export settings");
|
||||
safe_delete(pack);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -187,6 +187,7 @@ void command_myskills(Client *c, const Seperator *sep);
|
||||
void command_depop(Client *c, const Seperator *sep);
|
||||
void command_depopzone(Client *c, const Seperator *sep);
|
||||
void command_repop(Client *c, const Seperator *sep);
|
||||
void command_repopclose(Client *c, const Seperator *sep);
|
||||
void command_spawnstatus(Client *c, const Seperator *sep);
|
||||
void command_nukebuffs(Client *c, const Seperator *sep);
|
||||
void command_zuwcoords(Client *c, const Seperator *sep);
|
||||
@@ -332,6 +333,7 @@ void command_load_shared_memory(Client *c, const Seperator *sep);
|
||||
void command_apply_shared_memory(Client *c, const Seperator *sep);
|
||||
void command_untraindisc(Client *c, const Seperator *sep);
|
||||
void command_untraindiscs(Client *c, const Seperator *sep);
|
||||
void command_reloadperlexportsettings(Client *c, const Seperator *sep);
|
||||
|
||||
#ifdef EQPROFILE
|
||||
void command_profiledump(Client *c, const Seperator *sep);
|
||||
|
||||
+25
-10
@@ -183,15 +183,31 @@ int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * da
|
||||
|
||||
int char_id = 0;
|
||||
ExportCharID(package_name, char_id, npcmob, mob);
|
||||
ExportQGlobals(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest,
|
||||
package_name, npcmob, mob, char_id);
|
||||
|
||||
/* Check for QGlobal export event enable */
|
||||
if (parse->perl_event_export_settings[event].qglobals){
|
||||
ExportQGlobals(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest, package_name, npcmob, mob, char_id);
|
||||
}
|
||||
|
||||
//ExportGenericVariables();
|
||||
ExportMobVariables(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest,
|
||||
package_name, mob, npcmob);
|
||||
ExportZoneVariables(package_name);
|
||||
ExportItemVariables(package_name, mob);
|
||||
ExportEventVariables(package_name, event, objid, data, npcmob, iteminst, mob, extradata, extra_pointers);
|
||||
/* Check for Mob export event enable */
|
||||
if (parse->perl_event_export_settings[event].mob){
|
||||
ExportMobVariables(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest, package_name, mob, npcmob);
|
||||
}
|
||||
|
||||
/* Check for Zone export event enable */
|
||||
if (parse->perl_event_export_settings[event].zone){
|
||||
ExportZoneVariables(package_name);
|
||||
}
|
||||
|
||||
/* Check for Item export event enable */
|
||||
if (parse->perl_event_export_settings[event].item){
|
||||
ExportItemVariables(package_name, mob);
|
||||
}
|
||||
|
||||
/* Check for Event export event enable */
|
||||
if (parse->perl_event_export_settings[event].event_variables){
|
||||
ExportEventVariables(package_name, event, objid, data, npcmob, iteminst, mob, extradata, extra_pointers);
|
||||
}
|
||||
|
||||
if(isPlayerQuest || isGlobalPlayerQuest){
|
||||
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, nullptr);
|
||||
@@ -199,8 +215,7 @@ int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * da
|
||||
else if(isItemQuest) {
|
||||
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, iteminst);
|
||||
}
|
||||
else if(isSpellQuest)
|
||||
{
|
||||
else if(isSpellQuest){
|
||||
if(mob) {
|
||||
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, nullptr);
|
||||
} else {
|
||||
|
||||
@@ -75,6 +75,7 @@ public:
|
||||
virtual std::string GetVar(std::string name);
|
||||
virtual void ReloadQuests();
|
||||
virtual uint32 GetIdentifier() { return 0xf8b05c11; }
|
||||
|
||||
private:
|
||||
Embperl *perl;
|
||||
|
||||
|
||||
+4
-2
@@ -51,7 +51,7 @@
|
||||
#endif
|
||||
|
||||
extern Zone *zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern NetConnection net;
|
||||
extern uint32 numclients;
|
||||
@@ -2350,7 +2350,7 @@ void EntityList::Clear()
|
||||
|
||||
void EntityList::UpdateWho(bool iSendFullUpdate)
|
||||
{
|
||||
if ((!worldserver.Connected()) || !ZoneLoaded)
|
||||
if ((!worldserver.Connected()) || !is_zone_loaded)
|
||||
return;
|
||||
uint32 tmpNumUpdates = numclients + 5;
|
||||
ServerPacket* pack = 0;
|
||||
@@ -2448,6 +2448,8 @@ void EntityList::Depop(bool StartSpawnTimer)
|
||||
if (pnpc->IsFindable())
|
||||
UpdateFindableNPCState(pnpc, true);
|
||||
|
||||
pnpc->WipeHateList();
|
||||
|
||||
pnpc->Depop(StartSpawnTimer);
|
||||
}
|
||||
}
|
||||
|
||||
+7
-7
@@ -33,7 +33,7 @@ extern Zone* zone;
|
||||
//this is called whenever we are damaged to process possible fleeing
|
||||
void Mob::CheckFlee() {
|
||||
//if were allready fleeing, dont need to check more...
|
||||
if(flee_mode && curfp)
|
||||
if(flee_mode && currently_fleeing)
|
||||
return;
|
||||
|
||||
//dont bother if we are immune to fleeing
|
||||
@@ -101,7 +101,7 @@ void Mob::ProcessFlee()
|
||||
//When ImmuneToFlee effect fades it will turn fear back on and check if it can still flee.
|
||||
if (flee_mode && (GetSpecialAbility(IMMUNE_FLEEING) || spellbonuses.ImmuneToFlee) &&
|
||||
!spellbonuses.IsFeared && !spellbonuses.IsBlind) {
|
||||
curfp = false;
|
||||
currently_fleeing = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ void Mob::ProcessFlee()
|
||||
//see if we are legitimately feared or blind now
|
||||
if (!spellbonuses.IsFeared && !spellbonuses.IsBlind) {
|
||||
//not feared or blind... were done...
|
||||
curfp = false;
|
||||
currently_fleeing = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -140,7 +140,7 @@ void Mob::CalculateNewFearpoint()
|
||||
if(Route.size() > 0)
|
||||
{
|
||||
m_FearWalkTarget = glm::vec3(Loc.x, Loc.y, Loc.z);
|
||||
curfp = true;
|
||||
currently_fleeing = true;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
|
||||
return;
|
||||
@@ -151,7 +151,7 @@ void Mob::CalculateNewFearpoint()
|
||||
|
||||
int loop = 0;
|
||||
float ranx, rany, ranz;
|
||||
curfp = false;
|
||||
currently_fleeing = false;
|
||||
while (loop < 100) //Max 100 tries
|
||||
{
|
||||
int ran = 250 - (loop*2);
|
||||
@@ -164,11 +164,11 @@ void Mob::CalculateNewFearpoint()
|
||||
float fdist = ranz - GetZ();
|
||||
if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
|
||||
{
|
||||
curfp = true;
|
||||
currently_fleeing = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (curfp)
|
||||
if (currently_fleeing)
|
||||
m_FearWalkTarget = glm::vec3(ranx, rany, ranz);
|
||||
else //Break fear
|
||||
BuffFadeByEffect(SE_Fear);
|
||||
|
||||
+3
-1
@@ -248,7 +248,9 @@ void Client::RefreshGuildInfo()
|
||||
|
||||
if((guild_id != OldGuildID) && GuildBanks)
|
||||
{
|
||||
ClearGuildBank();
|
||||
// Unsure about this for RoF+ ... But they don't have that action anymore so fuck it
|
||||
if (GetClientVersion() < ClientVersion::RoF)
|
||||
ClearGuildBank();
|
||||
|
||||
if(guild_id != GUILD_NONE)
|
||||
GuildBanks->SendGuildBank(this);
|
||||
|
||||
+78
-21
@@ -29,7 +29,7 @@ ZoneGuildManager guild_mgr;
|
||||
GuildBankManager *GuildBanks;
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
|
||||
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
|
||||
@@ -334,7 +334,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
|
||||
case ServerOP_GuildRankUpdate:
|
||||
{
|
||||
if(ZoneLoaded)
|
||||
if(is_zone_loaded)
|
||||
{
|
||||
if(pack->size != sizeof(ServerGuildRankUpdate_Struct))
|
||||
{
|
||||
@@ -388,7 +388,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
{
|
||||
ServerGuildMemberUpdate_Struct *sgmus = (ServerGuildMemberUpdate_Struct*)pack->pBuffer;
|
||||
|
||||
if(ZoneLoaded)
|
||||
if(is_zone_loaded)
|
||||
{
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
|
||||
|
||||
@@ -407,7 +407,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
break;
|
||||
}
|
||||
case ServerOP_OnlineGuildMembersResponse:
|
||||
if (ZoneLoaded)
|
||||
if (is_zone_loaded)
|
||||
{
|
||||
char *Buffer = (char *)pack->pBuffer;
|
||||
|
||||
@@ -443,7 +443,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
|
||||
case ServerOP_LFGuildUpdate:
|
||||
{
|
||||
if(ZoneLoaded)
|
||||
if(is_zone_loaded)
|
||||
{
|
||||
char GuildName[33];
|
||||
char Comments[257];
|
||||
@@ -688,11 +688,68 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
return;
|
||||
}
|
||||
|
||||
auto &guild_bank = *Iterator;
|
||||
|
||||
// RoF+ uses a bulk list packet -- This is also how the Action 0 of older clients basically works
|
||||
if (c->GetClientVersionBit() & BIT_RoFAndLater) {
|
||||
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
|
||||
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
|
||||
const Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
if (Item) {
|
||||
outapp->WriteUInt8(1);
|
||||
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
|
||||
outapp->WriteString(guild_bank->Items.DepositArea[i].WhoFor);
|
||||
outapp->WriteString(guild_bank->Items.DepositArea[i].Donator);
|
||||
outapp->WriteUInt32(Item->ID);
|
||||
outapp->WriteUInt32(Item->Icon);
|
||||
if (Item->Stackable) {
|
||||
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Quantity);
|
||||
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.DepositArea[i].Quantity ? 0 : 1);
|
||||
} else {
|
||||
outapp->WriteUInt32(1);
|
||||
outapp->WriteUInt8(0);
|
||||
}
|
||||
outapp->WriteUInt8(Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass()) ? 1 : 0);
|
||||
outapp->WriteString(Item->Name);
|
||||
} else {
|
||||
outapp->WriteUInt8(0); // empty
|
||||
}
|
||||
}
|
||||
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
|
||||
|
||||
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
|
||||
const Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
if (Item) {
|
||||
outapp->WriteUInt8(1);
|
||||
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
|
||||
outapp->WriteString(guild_bank->Items.MainArea[i].WhoFor);
|
||||
outapp->WriteString(guild_bank->Items.MainArea[i].Donator);
|
||||
outapp->WriteUInt32(Item->ID);
|
||||
outapp->WriteUInt32(Item->Icon);
|
||||
if (Item->Stackable) {
|
||||
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Quantity);
|
||||
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.MainArea[i].Quantity ? 0 : 1);
|
||||
} else {
|
||||
outapp->WriteUInt32(1);
|
||||
outapp->WriteUInt8(0);
|
||||
}
|
||||
outapp->WriteUInt8(Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass()) ? 1 : 0);
|
||||
outapp->WriteString(Item->Name);
|
||||
} else {
|
||||
outapp->WriteUInt8(0); // empty
|
||||
}
|
||||
}
|
||||
|
||||
outapp->size = outapp->GetWritePosition(); // truncate to used size
|
||||
c->FastQueuePacket(&outapp);
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
|
||||
{
|
||||
if((*Iterator)->Items.DepositArea[i].ItemID > 0)
|
||||
if(guild_bank->Items.DepositArea[i].ItemID > 0)
|
||||
{
|
||||
const Item_Struct *Item = database.GetItem((*Iterator)->Items.DepositArea[i].ItemID);
|
||||
const Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
|
||||
if(!Item)
|
||||
continue;
|
||||
@@ -703,22 +760,22 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
|
||||
if(!Item->Stackable)
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon, 1,
|
||||
(*Iterator)->Items.DepositArea[i].Permissions, 0, 0);
|
||||
guild_bank->Items.DepositArea[i].Permissions, 0, 0);
|
||||
else
|
||||
{
|
||||
if((*Iterator)->Items.DepositArea[i].Quantity == Item->StackSize)
|
||||
if(guild_bank->Items.DepositArea[i].Quantity == Item->StackSize)
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
|
||||
(*Iterator)->Items.DepositArea[i].Quantity, (*Iterator)->Items.DepositArea[i].Permissions, 0, 0);
|
||||
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 0, 0);
|
||||
else
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
|
||||
(*Iterator)->Items.DepositArea[i].Quantity, (*Iterator)->Items.DepositArea[i].Permissions, 1, 0);
|
||||
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 1, 0);
|
||||
}
|
||||
|
||||
strn0cpy(gbius->ItemName, Item->Name, sizeof(gbius->ItemName));
|
||||
|
||||
strn0cpy(gbius->Donator, (*Iterator)->Items.DepositArea[i].Donator, sizeof(gbius->Donator));
|
||||
strn0cpy(gbius->Donator, guild_bank->Items.DepositArea[i].Donator, sizeof(gbius->Donator));
|
||||
|
||||
strn0cpy(gbius->WhoFor, (*Iterator)->Items.DepositArea[i].WhoFor, sizeof(gbius->WhoFor));
|
||||
strn0cpy(gbius->WhoFor, guild_bank->Items.DepositArea[i].WhoFor, sizeof(gbius->WhoFor));
|
||||
|
||||
c->FastQueuePacket(&outapp);
|
||||
}
|
||||
@@ -726,9 +783,9 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
|
||||
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
|
||||
{
|
||||
if((*Iterator)->Items.MainArea[i].ItemID > 0)
|
||||
if(guild_bank->Items.MainArea[i].ItemID > 0)
|
||||
{
|
||||
const Item_Struct *Item = database.GetItem((*Iterator)->Items.MainArea[i].ItemID);
|
||||
const Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
|
||||
if(!Item)
|
||||
continue;
|
||||
@@ -741,22 +798,22 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
|
||||
if(!Item->Stackable)
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon, 1,
|
||||
(*Iterator)->Items.MainArea[i].Permissions, 0, Useable);
|
||||
guild_bank->Items.MainArea[i].Permissions, 0, Useable);
|
||||
else
|
||||
{
|
||||
if((*Iterator)->Items.MainArea[i].Quantity == Item->StackSize)
|
||||
if(guild_bank->Items.MainArea[i].Quantity == Item->StackSize)
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
|
||||
(*Iterator)->Items.MainArea[i].Quantity, (*Iterator)->Items.MainArea[i].Permissions, 0, Useable);
|
||||
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 0, Useable);
|
||||
else
|
||||
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
|
||||
(*Iterator)->Items.MainArea[i].Quantity, (*Iterator)->Items.MainArea[i].Permissions, 1, Useable);
|
||||
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 1, Useable);
|
||||
}
|
||||
|
||||
strn0cpy(gbius->ItemName, Item->Name, sizeof(gbius->ItemName));
|
||||
|
||||
strn0cpy(gbius->Donator, (*Iterator)->Items.MainArea[i].Donator, sizeof(gbius->Donator));
|
||||
strn0cpy(gbius->Donator, guild_bank->Items.MainArea[i].Donator, sizeof(gbius->Donator));
|
||||
|
||||
strn0cpy(gbius->WhoFor, (*Iterator)->Items.MainArea[i].WhoFor, sizeof(gbius->WhoFor));
|
||||
strn0cpy(gbius->WhoFor, guild_bank->Items.MainArea[i].WhoFor, sizeof(gbius->WhoFor));
|
||||
|
||||
c->FastQueuePacket(&outapp);
|
||||
}
|
||||
|
||||
+7
-7
@@ -18,7 +18,7 @@
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
|
||||
Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
|
||||
: NPC(d, nullptr, glm::vec4(x, y, z, heading), 0, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000), check_target_timer(2000)
|
||||
@@ -1428,7 +1428,7 @@ void Merc::AI_Process() {
|
||||
|
||||
if(RuleB(Combat, EnableFearPathing)) {
|
||||
CalculateNewFearpoint();
|
||||
if(curfp) {
|
||||
if(currently_fleeing) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1500,7 +1500,7 @@ void Merc::AI_Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if(AImovement_timer->Check())
|
||||
if(AI_movement_timer->Check())
|
||||
{
|
||||
if(!IsMoving() && GetClass() == ROGUE && !BehindMob(GetTarget(), GetX(), GetY()))
|
||||
{
|
||||
@@ -1645,7 +1645,7 @@ void Merc::AI_Process() {
|
||||
AI_PursueCastCheck();
|
||||
}
|
||||
|
||||
if (AImovement_timer->Check())
|
||||
if (AI_movement_timer->Check())
|
||||
{
|
||||
if(!IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
@@ -1687,7 +1687,7 @@ void Merc::AI_Process() {
|
||||
if(!check_target_timer.Enabled())
|
||||
check_target_timer.Start(2000, false);
|
||||
|
||||
if(!IsMoving() && AIthink_timer->Check() && !spellend_timer.Enabled())
|
||||
if(!IsMoving() && AI_think_timer->Check() && !spellend_timer.Enabled())
|
||||
{
|
||||
//TODO: Implement passive stances.
|
||||
//if(GetStance() != MercStancePassive) {
|
||||
@@ -1698,7 +1698,7 @@ void Merc::AI_Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if(AImovement_timer->Check())
|
||||
if(AI_movement_timer->Check())
|
||||
{
|
||||
if(GetFollowID())
|
||||
{
|
||||
@@ -5777,7 +5777,7 @@ bool Merc::RemoveMercFromGroup(Merc* merc, Group* group) {
|
||||
{
|
||||
merc->SetFollowID(0);
|
||||
|
||||
if (group->GroupCount() <= 2 && merc->GetGroup() == group && ZoneLoaded)
|
||||
if (group->GroupCount() <= 2 && merc->GetGroup() == group && is_zone_loaded)
|
||||
{
|
||||
group->DisbandGroup();
|
||||
}
|
||||
|
||||
@@ -192,6 +192,7 @@ public:
|
||||
virtual void ScaleStats(int scalepercent, bool setmax = false);
|
||||
virtual void CalcBonuses();
|
||||
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
|
||||
inline uint8 GetEndurancePercent() { return (uint8)((float)cur_end / (float)max_end * 100.0f); }
|
||||
inline virtual int32 GetAC() const { return AC; }
|
||||
inline virtual int32 GetATK() const { return ATK; }
|
||||
inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
|
||||
|
||||
+5
-9
@@ -113,7 +113,7 @@ Mob::Mob(const char* in_name,
|
||||
targeted = 0;
|
||||
tar_ndx=0;
|
||||
tar_vector=0;
|
||||
curfp = false;
|
||||
currently_fleeing = false;
|
||||
|
||||
AI_Init();
|
||||
SetMoving(false);
|
||||
@@ -371,7 +371,7 @@ Mob::Mob(const char* in_name,
|
||||
follow=0;
|
||||
follow_dist = 100; // Default Distance for Follow
|
||||
flee_mode = false;
|
||||
curfp = false;
|
||||
currently_fleeing = false;
|
||||
flee_timer.Start();
|
||||
|
||||
permarooted = (runspeed > 0) ? false : true;
|
||||
@@ -503,13 +503,9 @@ void Mob::SetInvisible(uint8 state)
|
||||
SendAppearancePacket(AT_Invis, invisible);
|
||||
// Invis and hide breaks charms
|
||||
|
||||
if ((this->GetPetType() == petCharmed) && (invisible || hidden || improved_hidden))
|
||||
{
|
||||
Mob* formerpet = this->GetPet();
|
||||
|
||||
if(formerpet)
|
||||
formerpet->BuffFadeByEffect(SE_Charm);
|
||||
}
|
||||
auto formerpet = GetPet();
|
||||
if (formerpet && formerpet->GetPetType() == petCharmed && (invisible || hidden || improved_hidden))
|
||||
formerpet->BuffFadeByEffect(SE_Charm);
|
||||
}
|
||||
|
||||
//check to see if `this` is invisible to `other`
|
||||
|
||||
+10
-9
@@ -925,8 +925,8 @@ public:
|
||||
virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther) { return FACTION_INDIFFERENT; }
|
||||
|
||||
inline bool IsTrackable() const { return(trackable); }
|
||||
Timer* GetAIThinkTimer() { return AIthink_timer.get(); }
|
||||
Timer* GetAIMovementTimer() { return AImovement_timer.get(); }
|
||||
Timer* GetAIThinkTimer() { return AI_think_timer.get(); }
|
||||
Timer* GetAIMovementTimer() { return AI_movement_timer.get(); }
|
||||
Timer GetAttackTimer() { return attack_timer; }
|
||||
Timer GetAttackDWTimer() { return attack_dw_timer; }
|
||||
inline bool IsFindable() { return findable; }
|
||||
@@ -1254,14 +1254,15 @@ protected:
|
||||
uint32 maxLastFightingDelayMoving;
|
||||
float pAggroRange;
|
||||
float pAssistRange;
|
||||
std::unique_ptr<Timer> AIthink_timer;
|
||||
std::unique_ptr<Timer> AImovement_timer;
|
||||
std::unique_ptr<Timer> AItarget_check_timer;
|
||||
std::unique_ptr<Timer> AI_think_timer;
|
||||
std::unique_ptr<Timer> AI_movement_timer;
|
||||
std::unique_ptr<Timer> AI_target_check_timer;
|
||||
bool movetimercompleted;
|
||||
bool permarooted;
|
||||
std::unique_ptr<Timer> AIscanarea_timer;
|
||||
std::unique_ptr<Timer> AIwalking_timer;
|
||||
std::unique_ptr<Timer> AIfeignremember_timer;
|
||||
std::unique_ptr<Timer> AI_scan_area_timer;
|
||||
std::unique_ptr<Timer> AI_walking_timer;
|
||||
std::unique_ptr<Timer> AI_feign_remember_timer;
|
||||
std::unique_ptr<Timer> AI_check_signal_timer;
|
||||
uint32 pLastFightingDelayMoving;
|
||||
HateList hate_list;
|
||||
std::set<uint32> feign_memory_list;
|
||||
@@ -1295,7 +1296,7 @@ protected:
|
||||
|
||||
int patrol;
|
||||
glm::vec3 m_FearWalkTarget;
|
||||
bool curfp;
|
||||
bool currently_fleeing;
|
||||
|
||||
// Pathing
|
||||
//
|
||||
|
||||
+60
-50
@@ -423,12 +423,14 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
|
||||
void Mob::AI_Init()
|
||||
{
|
||||
pAIControlled = false;
|
||||
AIthink_timer.reset(nullptr);
|
||||
AIwalking_timer.reset(nullptr);
|
||||
AImovement_timer.reset(nullptr);
|
||||
AItarget_check_timer.reset(nullptr);
|
||||
AIfeignremember_timer.reset(nullptr);
|
||||
AIscanarea_timer.reset(nullptr);
|
||||
AI_think_timer.reset(nullptr);
|
||||
AI_walking_timer.reset(nullptr);
|
||||
AI_movement_timer.reset(nullptr);
|
||||
AI_target_check_timer.reset(nullptr);
|
||||
AI_feign_remember_timer.reset(nullptr);
|
||||
AI_scan_area_timer.reset(nullptr);
|
||||
AI_check_signal_timer.reset(nullptr);
|
||||
|
||||
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
|
||||
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
|
||||
|
||||
@@ -472,16 +474,18 @@ void Mob::AI_Start(uint32 iMoveDelay) {
|
||||
pLastFightingDelayMoving = 0;
|
||||
|
||||
pAIControlled = true;
|
||||
AIthink_timer = std::unique_ptr<Timer>(new Timer(AIthink_duration));
|
||||
AIthink_timer->Trigger();
|
||||
AIwalking_timer = std::unique_ptr<Timer>(new Timer(0));
|
||||
AImovement_timer = std::unique_ptr<Timer>(new Timer(AImovement_duration));
|
||||
AItarget_check_timer = std::unique_ptr<Timer>(new Timer(AItarget_check_duration));
|
||||
AIfeignremember_timer = std::unique_ptr<Timer>(new Timer(AIfeignremember_delay));
|
||||
AIscanarea_timer = std::unique_ptr<Timer>(new Timer(AIscanarea_delay));
|
||||
AI_think_timer = std::unique_ptr<Timer>(new Timer(AIthink_duration));
|
||||
AI_think_timer->Trigger();
|
||||
AI_walking_timer = std::unique_ptr<Timer>(new Timer(0));
|
||||
AI_movement_timer = std::unique_ptr<Timer>(new Timer(AImovement_duration));
|
||||
AI_target_check_timer = std::unique_ptr<Timer>(new Timer(AItarget_check_duration));
|
||||
AI_feign_remember_timer = std::unique_ptr<Timer>(new Timer(AIfeignremember_delay));
|
||||
AI_scan_area_timer = std::unique_ptr<Timer>(new Timer(RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax))));
|
||||
AI_check_signal_timer = std::unique_ptr<Timer>(new Timer(AI_check_signal_timer_delay));
|
||||
|
||||
#ifdef REVERSE_AGGRO
|
||||
if(IsNPC() && !CastToNPC()->WillAggroNPCs())
|
||||
AIscanarea_timer->Disable();
|
||||
AI_scan_area_timer->Disable();
|
||||
#endif
|
||||
|
||||
if (GetAggroRange() == 0)
|
||||
@@ -538,12 +542,13 @@ void Mob::AI_Stop() {
|
||||
|
||||
pAIControlled = false;
|
||||
|
||||
AIthink_timer.reset(nullptr);
|
||||
AIwalking_timer.reset(nullptr);
|
||||
AImovement_timer.reset(nullptr);
|
||||
AItarget_check_timer.reset(nullptr);
|
||||
AIscanarea_timer.reset(nullptr);
|
||||
AIfeignremember_timer.reset(nullptr);
|
||||
AI_think_timer.reset(nullptr);
|
||||
AI_walking_timer.reset(nullptr);
|
||||
AI_movement_timer.reset(nullptr);
|
||||
AI_target_check_timer.reset(nullptr);
|
||||
AI_scan_area_timer.reset(nullptr);
|
||||
AI_feign_remember_timer.reset(nullptr);
|
||||
AI_check_signal_timer.reset(nullptr);
|
||||
|
||||
hate_list.WipeHateList();
|
||||
}
|
||||
@@ -725,7 +730,7 @@ void Client::AI_Process()
|
||||
if (!IsAIControlled())
|
||||
return;
|
||||
|
||||
if (!(AIthink_timer->Check() || attack_timer.Check(false)))
|
||||
if (!(AI_think_timer->Check() || attack_timer.Check(false)))
|
||||
return;
|
||||
|
||||
if (IsCasting())
|
||||
@@ -759,7 +764,7 @@ void Client::AI_Process()
|
||||
}
|
||||
|
||||
if(RuleB(Combat, EnableFearPathing)){
|
||||
if(curfp) {
|
||||
if(currently_fleeing) {
|
||||
if(IsRooted()) {
|
||||
//make sure everybody knows were not moving, for appearance sake
|
||||
if(IsMoving())
|
||||
@@ -771,7 +776,7 @@ void Client::AI_Process()
|
||||
//continue on to attack code, ensuring that we execute the engaged code
|
||||
engaged = true;
|
||||
} else {
|
||||
if(AImovement_timer->Check()) {
|
||||
if(AI_movement_timer->Check()) {
|
||||
int speed = GetFearSpeed();
|
||||
animation = speed;
|
||||
speed *= 2;
|
||||
@@ -808,7 +813,7 @@ void Client::AI_Process()
|
||||
SetTarget(hate_list.GetClosestEntOnHateList(this));
|
||||
else
|
||||
{
|
||||
if(AItarget_check_timer->Check())
|
||||
if(AI_target_check_timer->Check())
|
||||
{
|
||||
SetTarget(hate_list.GetEntWithMostHateOnList(this));
|
||||
}
|
||||
@@ -832,7 +837,7 @@ void Client::AI_Process()
|
||||
DoClassAttacks(GetTarget());
|
||||
}
|
||||
|
||||
if (AImovement_timer->Check()) {
|
||||
if (AI_movement_timer->Check()) {
|
||||
if (CalculateHeadingToTarget(GetTarget()->GetX(), GetTarget()->GetY()) !=
|
||||
m_Position.w) {
|
||||
SetHeading(CalculateHeadingToTarget(GetTarget()->GetX(), GetTarget()->GetY()));
|
||||
@@ -858,7 +863,7 @@ void Client::AI_Process()
|
||||
} else {
|
||||
if(!IsRooted())
|
||||
{
|
||||
if(AImovement_timer->Check())
|
||||
if(AI_movement_timer->Check())
|
||||
{
|
||||
int newspeed = GetRunspeed();
|
||||
animation = newspeed;
|
||||
@@ -889,7 +894,7 @@ void Client::AI_Process()
|
||||
}
|
||||
else
|
||||
{
|
||||
if(AIfeignremember_timer->Check()) {
|
||||
if(AI_feign_remember_timer->Check()) {
|
||||
std::set<uint32>::iterator RememberedCharID;
|
||||
RememberedCharID = feign_memory_list.begin();
|
||||
while (RememberedCharID != feign_memory_list.end()) {
|
||||
@@ -917,7 +922,7 @@ void Client::AI_Process()
|
||||
float dist = DistanceSquared(m_Position, owner->GetPosition());
|
||||
if (dist >= 400)
|
||||
{
|
||||
if(AImovement_timer->Check())
|
||||
if(AI_movement_timer->Check())
|
||||
{
|
||||
int nspeed = (dist >= 5625 ? GetRunspeed() : GetWalkspeed());
|
||||
animation = nspeed;
|
||||
@@ -943,7 +948,7 @@ void Mob::AI_Process() {
|
||||
if (!IsAIControlled())
|
||||
return;
|
||||
|
||||
if (!(AIthink_timer->Check() || attack_timer.Check(false)))
|
||||
if (!(AI_think_timer->Check() || attack_timer.Check(false)))
|
||||
return;
|
||||
|
||||
if (IsCasting())
|
||||
@@ -955,7 +960,7 @@ void Mob::AI_Process() {
|
||||
// Begin: Additions for Wiz Fear Code
|
||||
//
|
||||
if(RuleB(Combat, EnableFearPathing)){
|
||||
if(curfp) {
|
||||
if(currently_fleeing) {
|
||||
if(IsRooted() || (IsBlind() && CombatRange(hate_list.GetClosestEntOnHateList(this)))) {
|
||||
//make sure everybody knows were not moving, for appearance sake
|
||||
if(IsMoving())
|
||||
@@ -968,7 +973,7 @@ void Mob::AI_Process() {
|
||||
//continue on to attack code, ensuring that we execute the engaged code
|
||||
engaged = true;
|
||||
} else {
|
||||
if(AImovement_timer->Check()) {
|
||||
if(AI_movement_timer->Check()) {
|
||||
// Check if we have reached the last fear point
|
||||
if ((std::abs(GetX() - m_FearWalkTarget.x) < 0.1) &&
|
||||
(std::abs(GetY() - m_FearWalkTarget.y) < 0.1)) {
|
||||
@@ -998,7 +1003,7 @@ void Mob::AI_Process() {
|
||||
}
|
||||
|
||||
// trigger EVENT_SIGNAL if required
|
||||
if(IsNPC()) {
|
||||
if (AI_check_signal_timer->Check() && IsNPC()) {
|
||||
CastToNPC()->CheckSignal();
|
||||
}
|
||||
|
||||
@@ -1012,7 +1017,7 @@ void Mob::AI_Process() {
|
||||
SetTarget(hate_list.GetClosestEntOnHateList(this));
|
||||
else
|
||||
{
|
||||
if(AItarget_check_timer->Check())
|
||||
if(AI_target_check_timer->Check())
|
||||
{
|
||||
if (IsFocused()) {
|
||||
if (!target) {
|
||||
@@ -1074,7 +1079,7 @@ void Mob::AI_Process() {
|
||||
|
||||
if (is_combat_range)
|
||||
{
|
||||
if (AImovement_timer->Check())
|
||||
if (AI_movement_timer->Check())
|
||||
{
|
||||
if(CalculateHeadingToTarget(GetTarget()->GetX(), GetTarget()->GetY()) != m_Position.w)
|
||||
{
|
||||
@@ -1268,7 +1273,7 @@ void Mob::AI_Process() {
|
||||
WipeHateList();
|
||||
Heal();
|
||||
BuffFadeAll();
|
||||
AIwalking_timer->Start(100);
|
||||
AI_walking_timer->Start(100);
|
||||
pLastFightingDelayMoving = Timer::GetCurrentTime();
|
||||
return;
|
||||
} else if(tar != nullptr) {
|
||||
@@ -1290,7 +1295,7 @@ void Mob::AI_Process() {
|
||||
if(AI_PursueCastCheck()){
|
||||
//we did something, so do not process movement.
|
||||
}
|
||||
else if (AImovement_timer->Check())
|
||||
else if (AI_movement_timer->Check())
|
||||
{
|
||||
if(!IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", target->GetName());
|
||||
@@ -1323,7 +1328,7 @@ void Mob::AI_Process() {
|
||||
{
|
||||
if (m_PlayerState & static_cast<uint32>(PlayerState::Aggressive))
|
||||
SendRemovePlayerState(PlayerState::Aggressive);
|
||||
if(AIfeignremember_timer->Check()) {
|
||||
if(AI_feign_remember_timer->Check()) {
|
||||
// 6/14/06
|
||||
// Improved Feign Death Memory
|
||||
// check to see if any of our previous feigned targets have gotten up.
|
||||
@@ -1348,7 +1353,7 @@ void Mob::AI_Process() {
|
||||
{
|
||||
//we processed a spell action, so do nothing else.
|
||||
}
|
||||
else if (AIscanarea_timer->Check())
|
||||
else if (AI_scan_area_timer->Check())
|
||||
{
|
||||
/*
|
||||
* This is where NPCs look around to see if they want to attack anybody.
|
||||
@@ -1359,11 +1364,16 @@ void Mob::AI_Process() {
|
||||
*
|
||||
*/
|
||||
|
||||
Mob* tmptar = entity_list.AICheckCloseAggro(this, GetAggroRange(), GetAssistRange());
|
||||
if (tmptar)
|
||||
AddToHateList(tmptar);
|
||||
Mob* temp_target = entity_list.AICheckCloseAggro(this, GetAggroRange(), GetAssistRange());
|
||||
if (temp_target){
|
||||
AddToHateList(temp_target);
|
||||
}
|
||||
|
||||
AI_scan_area_timer->Disable();
|
||||
AI_scan_area_timer->Start(RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)), false);
|
||||
|
||||
}
|
||||
else if (AImovement_timer->Check() && !IsRooted())
|
||||
else if (AI_movement_timer->Check() && !IsRooted())
|
||||
{
|
||||
if (IsPet())
|
||||
{
|
||||
@@ -1534,10 +1544,10 @@ void NPC::AI_DoMovement() {
|
||||
}
|
||||
else if (roamer)
|
||||
{
|
||||
if (AIwalking_timer->Check())
|
||||
if (AI_walking_timer->Check())
|
||||
{
|
||||
movetimercompleted=true;
|
||||
AIwalking_timer->Disable();
|
||||
AI_walking_timer->Disable();
|
||||
}
|
||||
|
||||
|
||||
@@ -1547,7 +1557,7 @@ void NPC::AI_DoMovement() {
|
||||
if (movetimercompleted==true) { // time to pause at wp is over
|
||||
AI_SetupNextWaypoint();
|
||||
} // endif (movetimercompleted==true)
|
||||
else if (!(AIwalking_timer->Enabled()))
|
||||
else if (!(AI_walking_timer->Enabled()))
|
||||
{ // currently moving
|
||||
bool doMove = true;
|
||||
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
|
||||
@@ -1568,7 +1578,7 @@ void NPC::AI_DoMovement() {
|
||||
sprintf(temp, "%d", cur_wp);
|
||||
parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), nullptr, temp, 0);
|
||||
// start moving directly to next waypoint if we're at a 0 pause waypoint and we didn't get quest halted.
|
||||
if (!AIwalking_timer->Enabled())
|
||||
if (!AI_walking_timer->Enabled())
|
||||
AI_SetupNextWaypoint();
|
||||
else
|
||||
doMove = false;
|
||||
@@ -1759,7 +1769,7 @@ void Mob::AI_Event_Engaged(Mob* attacker, bool iYellForHelp) {
|
||||
void Mob::AI_Event_NoLongerEngaged() {
|
||||
if (!IsAIControlled())
|
||||
return;
|
||||
this->AIwalking_timer->Start(RandomTimer(3000,20000));
|
||||
this->AI_walking_timer->Start(RandomTimer(3000,20000));
|
||||
pLastFightingDelayMoving = Timer::GetCurrentTime();
|
||||
if (minLastFightingDelayMoving == maxLastFightingDelayMoving)
|
||||
pLastFightingDelayMoving += minLastFightingDelayMoving;
|
||||
@@ -1856,15 +1866,15 @@ bool NPC::AI_PursueCastCheck() {
|
||||
|
||||
bool NPC::AI_IdleCastCheck() {
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
#if MobAI_DEBUG_Spells >= 25
|
||||
std::cout << "Non-Engaged autocast check triggered: " << this->GetName() << std::endl;
|
||||
#endif
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
if (!AICastSpell(this, AISpellVar.idle_beneficial_chance, SpellType_Heal | SpellType_Buff | SpellType_Pet)) {
|
||||
if(!entity_list.AICheckCloseBeneficialSpells(this, 33, MobAISpellRange, SpellType_Heal | SpellType_Buff)) {
|
||||
//if we didnt cast any spells, our autocast timer just resets to the
|
||||
//last duration it was set to... try to put up a more reasonable timer...
|
||||
AIautocastspell_timer->Start(RandomTimer(AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max), false);
|
||||
|
||||
Log.Out(Logs::Moderate, Logs::Spells, "Triggering AI_IdleCastCheck :: Mob %s - Min : %u Max : %u", this->GetCleanName(), AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max);
|
||||
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
return(true);
|
||||
|
||||
+12
-7
@@ -84,7 +84,7 @@
|
||||
#endif
|
||||
|
||||
volatile bool RunLoops = true;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
|
||||
TimeoutManager timeout_manager;
|
||||
NetConnection net;
|
||||
@@ -110,6 +110,7 @@ extern void MapOpcodes();
|
||||
int main(int argc, char** argv) {
|
||||
RegisterExecutablePlatform(ExePlatformZone);
|
||||
Log.LoadLogSettingsDefaults();
|
||||
|
||||
set_exception_handler();
|
||||
QServ = new QueryServ;
|
||||
|
||||
@@ -339,6 +340,10 @@ int main(int argc, char** argv) {
|
||||
#ifdef EMBPERL
|
||||
PerlembParser *perl_parser = new PerlembParser();
|
||||
parse->RegisterQuestInterface(perl_parser, "pl");
|
||||
|
||||
/* Load Perl Event Export Settings */
|
||||
parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
|
||||
|
||||
#endif
|
||||
|
||||
//now we have our parser, load the quests
|
||||
@@ -388,10 +393,10 @@ int main(int argc, char** argv) {
|
||||
|
||||
worldserver.Process();
|
||||
|
||||
if (!eqsf.IsOpen() && Config->ZonePort!=0) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d",Config->ZonePort);
|
||||
if (!eqsf.IsOpen() && Config->ZonePort != 0) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
|
||||
if (!eqsf.Open(Config->ZonePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Failed to open port %d",Config->ZonePort);
|
||||
Log.Out(Logs::General, Logs::Error, "Failed to open port %d", Config->ZonePort);
|
||||
ZoneConfig::SetZonePort(0);
|
||||
worldserver.Disconnect();
|
||||
worldwasconnected = false;
|
||||
@@ -405,7 +410,7 @@ int main(int argc, char** argv) {
|
||||
//structures and opcodes for that patch.
|
||||
struct in_addr in;
|
||||
in.s_addr = eqss->GetRemoteIP();
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in), ntohs(eqss->GetRemotePort()));
|
||||
stream_identifier.AddStream(eqss); //takes the stream
|
||||
}
|
||||
|
||||
@@ -437,12 +442,12 @@ int main(int argc, char** argv) {
|
||||
worldwasconnected = true;
|
||||
}
|
||||
else {
|
||||
if (worldwasconnected && ZoneLoaded)
|
||||
if (worldwasconnected && is_zone_loaded)
|
||||
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
|
||||
worldwasconnected = false;
|
||||
}
|
||||
|
||||
if (ZoneLoaded && zoneupdate_timer.Check()) {
|
||||
if (is_zone_loaded && zoneupdate_timer.Check()) {
|
||||
{
|
||||
if(net.group_timer.Enabled() && net.group_timer.Check())
|
||||
entity_list.GroupProcess();
|
||||
|
||||
+2
-2
@@ -53,7 +53,7 @@
|
||||
#endif
|
||||
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern EntityList entity_list;
|
||||
|
||||
NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int iflymode, bool IsCorpse)
|
||||
@@ -605,7 +605,7 @@ bool NPC::Process()
|
||||
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
|
||||
BuffProcess();
|
||||
|
||||
if(curfp)
|
||||
if(currently_fleeing)
|
||||
ProcessFlee();
|
||||
|
||||
uint32 bonus = 0;
|
||||
|
||||
@@ -1032,3 +1032,42 @@ int QuestParserCollection::DispatchEventSpell(QuestEventID evt, NPC* npc, Client
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings* perl_event_export_settings) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading Perl Event Export Settings...");
|
||||
|
||||
/* Write Defaults First (All Enabled) */
|
||||
for (int i = 0; i < _LargestEventID; i++){
|
||||
perl_event_export_settings[i].qglobals = 1;
|
||||
perl_event_export_settings[i].mob = 1;
|
||||
perl_event_export_settings[i].zone = 1;
|
||||
perl_event_export_settings[i].item = 1;
|
||||
perl_event_export_settings[i].event_variables = 1;
|
||||
}
|
||||
|
||||
std::string query =
|
||||
"SELECT "
|
||||
"event_id, "
|
||||
"event_description, "
|
||||
"export_qglobals, "
|
||||
"export_mob, "
|
||||
"export_zone, "
|
||||
"export_item, "
|
||||
"export_event "
|
||||
"FROM "
|
||||
"perl_event_export_settings "
|
||||
"ORDER BY event_id";
|
||||
|
||||
int event_id = 0;
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
event_id = atoi(row[0]);
|
||||
perl_event_export_settings[event_id].qglobals = atoi(row[2]);
|
||||
perl_event_export_settings[event_id].mob = atoi(row[3]);
|
||||
perl_event_export_settings[event_id].zone = atoi(row[4]);
|
||||
perl_event_export_settings[event_id].item = atoi(row[5]);
|
||||
perl_event_export_settings[event_id].event_variables = atoi(row[6]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -77,6 +77,27 @@ public:
|
||||
|
||||
void GetErrors(std::list<std::string> &err);
|
||||
|
||||
/*
|
||||
Internally used memory reference for all Perl Event Export Settings
|
||||
Some exports are very taxing on CPU given how much an event is called.
|
||||
|
||||
These are loaded via DB and have defaults loaded in PerlEventExportSettingsDefaults.
|
||||
|
||||
Database loaded via Database::LoadPerlEventExportSettings(log_settings)
|
||||
*/
|
||||
|
||||
struct PerlEventExportSettings {
|
||||
uint8 qglobals;
|
||||
uint8 mob;
|
||||
uint8 zone;
|
||||
uint8 item;
|
||||
uint8 event_variables;
|
||||
};
|
||||
|
||||
PerlEventExportSettings perl_event_export_settings[_LargestEventID];
|
||||
|
||||
void LoadPerlEventExportSettings(PerlEventExportSettings* perl_event_export_settings);
|
||||
|
||||
private:
|
||||
bool HasQuestSubLocal(uint32 npcid, QuestEventID evt);
|
||||
bool HasQuestSubGlobal(QuestEventID evt);
|
||||
|
||||
+106
@@ -351,6 +351,112 @@ void Spawn2::DeathReset(bool realdeath)
|
||||
}
|
||||
}
|
||||
|
||||
bool ZoneDatabase::PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance)
|
||||
{
|
||||
std::unordered_map<uint32, uint32> spawn_times;
|
||||
|
||||
float mob_distance = 0;
|
||||
|
||||
timeval tv;
|
||||
gettimeofday(&tv, nullptr);
|
||||
|
||||
/* Bulk Load NPC Types Data into the cache */
|
||||
database.LoadNPCTypesData(0, true);
|
||||
|
||||
std::string spawn_query = StringFormat(
|
||||
"SELECT "
|
||||
"respawn_times.id, "
|
||||
"respawn_times.`start`, "
|
||||
"respawn_times.duration "
|
||||
"FROM "
|
||||
"respawn_times "
|
||||
"WHERE instance_id = %u",
|
||||
zone->GetInstanceID()
|
||||
);
|
||||
auto results = QueryDatabase(spawn_query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
uint32 start_duration = atoi(row[1]) > 0 ? atoi(row[1]) : 0;
|
||||
uint32 end_duration = atoi(row[2]) > 0 ? atoi(row[2]) : 0;
|
||||
|
||||
/* Our current time was expired */
|
||||
if ((start_duration + end_duration) <= tv.tv_sec) {
|
||||
spawn_times[atoi(row[0])] = 0;
|
||||
}
|
||||
/* We still have time left on this timer */
|
||||
else {
|
||||
spawn_times[atoi(row[0])] = ((start_duration + end_duration) - tv.tv_sec) * 1000;
|
||||
}
|
||||
}
|
||||
|
||||
const char *zone_name = database.GetZoneName(zoneid);
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"id, "
|
||||
"spawngroupID, "
|
||||
"x, "
|
||||
"y, "
|
||||
"z, "
|
||||
"heading, "
|
||||
"respawntime, "
|
||||
"variance, "
|
||||
"pathgrid, "
|
||||
"_condition, "
|
||||
"cond_value, "
|
||||
"enabled, "
|
||||
"animation "
|
||||
"FROM "
|
||||
"spawn2 "
|
||||
"WHERE zone = '%s' AND version = %u",
|
||||
zone_name,
|
||||
version
|
||||
);
|
||||
results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
|
||||
uint32 spawn_time_left = 0;
|
||||
Spawn2* new_spawn = 0;
|
||||
bool perl_enabled = atoi(row[11]) == 1 ? true : false;
|
||||
|
||||
if (spawn_times.count(atoi(row[0])) != 0)
|
||||
spawn_time_left = spawn_times[atoi(row[0])];
|
||||
|
||||
glm::vec4 point;
|
||||
point.x = atof(row[2]);
|
||||
point.y = atof(row[3]);
|
||||
|
||||
mob_distance = DistanceNoZ(client_position, point);
|
||||
|
||||
if (mob_distance > repop_distance)
|
||||
continue;
|
||||
|
||||
new_spawn = new Spawn2( //
|
||||
atoi(row[0]), // uint32 in_spawn2_id
|
||||
atoi(row[1]), // uint32 spawngroup_id
|
||||
atof(row[2]), // float in_x
|
||||
atof(row[3]), // float in_y
|
||||
atof(row[4]), // float in_z
|
||||
atof(row[5]), // float in_heading
|
||||
atoi(row[6]), // uint32 respawn
|
||||
atoi(row[7]), // uint32 variance
|
||||
spawn_time_left, // uint32 timeleft
|
||||
atoi(row[8]), // uint32 grid
|
||||
atoi(row[9]), // uint16 in_cond_id
|
||||
atoi(row[10]), // int16 in_min_value
|
||||
perl_enabled, // bool in_enabled
|
||||
(EmuAppearance)atoi(row[12]) // EmuAppearance anim
|
||||
);
|
||||
|
||||
spawn2_list.Insert(new_spawn);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay) {
|
||||
|
||||
std::unordered_map<uint32, uint32> spawn_times;
|
||||
|
||||
+32
-11
@@ -38,7 +38,7 @@
|
||||
|
||||
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
|
||||
|
||||
@@ -283,9 +283,13 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
|
||||
//do any AAs apply to these spells?
|
||||
if(dmg < 0) {
|
||||
if (!PassCastRestriction(false, spells[spell_id].base2[i], true))
|
||||
break;
|
||||
dmg = -dmg;
|
||||
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
|
||||
} else {
|
||||
if (!PassCastRestriction(false, spells[spell_id].base2[i], false))
|
||||
break;
|
||||
HealDamage(dmg, caster);
|
||||
}
|
||||
break;
|
||||
@@ -864,7 +868,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
|
||||
CalculateNewFearpoint();
|
||||
if(curfp)
|
||||
if(currently_fleeing)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -3429,6 +3433,8 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
|
||||
|
||||
switch (effect) {
|
||||
case SE_CurrentHP: {
|
||||
if (!PassCastRestriction(false, spells[buff.spellid].base2[i], true))
|
||||
break;
|
||||
effect_value = CalcSpellEffectValue(buff.spellid, i, buff.casterlevel, buff.instrument_mod,
|
||||
caster, buff.ticsremaining);
|
||||
// Handle client cast DOTs here.
|
||||
@@ -3944,8 +3950,8 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
}
|
||||
|
||||
case SE_Blind:
|
||||
if (curfp && !FindType(SE_Fear))
|
||||
curfp = false;
|
||||
if (currently_fleeing && !FindType(SE_Fear))
|
||||
currently_fleeing = false;
|
||||
break;
|
||||
|
||||
case SE_Fear:
|
||||
@@ -3958,8 +3964,8 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
CastToClient()->AI_Stop();
|
||||
}
|
||||
|
||||
if(curfp) {
|
||||
curfp = false;
|
||||
if(currently_fleeing) {
|
||||
currently_fleeing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -3974,7 +3980,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
{
|
||||
if(RuleB(Combat, EnableFearPathing)){
|
||||
if(flee_mode) {
|
||||
curfp = true;
|
||||
currently_fleeing = true;
|
||||
CheckFlee();
|
||||
break;
|
||||
}
|
||||
@@ -6224,16 +6230,17 @@ bool Mob::PassCastRestriction(bool UseCastRestriction, int16 value, bool IsDama
|
||||
Range 410 - 411 : UNKOWN
|
||||
Range 500 - 599 : Heal if HP less than a specified value
|
||||
Range 600 - 699 : Limit to Body Type [base2 - 600 = Body]
|
||||
Range 700 : UNKNOWN
|
||||
Range 700 : NPC only -- from patch notes "Wizard - Arcane Fusion no longer deals damage to non-NPC targets. This should ensure that wizards who fail their Bucolic Gambit are slightly less likely to annihilate themselves."
|
||||
Range 701 : NOT PET
|
||||
Range 800 : UKNOWN
|
||||
Range 818 - 819 : If Undead/If Not Undead
|
||||
Range 820 - 822 : UKNOWN
|
||||
Range 835 : Unknown *not implemented
|
||||
Range 836 - 837 : Progression Server / Live Server *not implemented
|
||||
Range 839 : Unknown *not implemented
|
||||
Range 836 - 837 : Progression Server / Live Server *not fully implemented
|
||||
Range 839 : Progression Server and GoD released -- broken until Oct 21 2015 on live *not fully implemented
|
||||
Range 842 - 844 : Humaniod lv MAX ((842 - 800) * 2)
|
||||
Range 845 - 847 : UNKNOWN
|
||||
Range 860 - 871 : Humanoid lv MAX 860 = 90, 871 = 104 *not implemented
|
||||
Range 10000 - 11000 : Limit to Race [base2 - 10000 = Race] (*Not on live: Too useful a function to not implement)
|
||||
THIS IS A WORK IN PROGRESS
|
||||
*/
|
||||
@@ -6387,6 +6394,11 @@ bool Mob::PassCastRestriction(bool UseCastRestriction, int16 value, bool IsDama
|
||||
return true;
|
||||
break;
|
||||
|
||||
case 700:
|
||||
if (IsNPC())
|
||||
return true;
|
||||
break;
|
||||
|
||||
case 701:
|
||||
if (!IsPet())
|
||||
return true;
|
||||
@@ -6402,6 +6414,15 @@ bool Mob::PassCastRestriction(bool UseCastRestriction, int16 value, bool IsDama
|
||||
return true;
|
||||
break;
|
||||
|
||||
case 836:
|
||||
return true; // todo implement progression flag assume not progression for now
|
||||
|
||||
case 837:
|
||||
return false; // todo implement progression flag assume not progression for now
|
||||
|
||||
case 839:
|
||||
return true; // todo implement progression flag assume not progression for now, this one is a check if GoD is live
|
||||
|
||||
case 842:
|
||||
if (GetBodyType() == BT_Humanoid && GetLevel() <= 84)
|
||||
return true;
|
||||
@@ -6789,4 +6810,4 @@ void Client::BreakFeignDeathWhenCastOn(bool IsResisted)
|
||||
SetFeigned(false);
|
||||
Message_StringID(MT_SpellFailure,FD_CAST_ON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+4
-2
@@ -101,7 +101,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
|
||||
// this is run constantly for every mob
|
||||
@@ -2267,7 +2267,9 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
}
|
||||
}
|
||||
// one may want to check if this is a disc or not, but we actually don't, there are non disc stuff that have end cost
|
||||
if (spells[spell_id].EndurCost) {
|
||||
// lets not consume end for custom items that have disc procs.
|
||||
// One might also want to filter out USE_ITEM_SPELL_SLOT, but DISCIPLINE_SPELL_SLOT are both #defined to the same thing ...
|
||||
if (spells[spell_id].EndurCost && !isproc) {
|
||||
auto end_cost = spells[spell_id].EndurCost;
|
||||
if (mgb)
|
||||
end_cost *= 2;
|
||||
|
||||
+13
-13
@@ -94,7 +94,7 @@ void NPC::ResumeWandering()
|
||||
{
|
||||
if (GetGrid() < 0)
|
||||
{ // we were paused by a quest
|
||||
AIwalking_timer->Disable();
|
||||
AI_walking_timer->Disable();
|
||||
SetGrid( 0 - GetGrid());
|
||||
if (cur_wp==-1)
|
||||
{ // got here by a MoveTo()
|
||||
@@ -103,10 +103,10 @@ void NPC::ResumeWandering()
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
}
|
||||
else if (AIwalking_timer->Enabled())
|
||||
else if (AI_walking_timer->Enabled())
|
||||
{ // we are at a waypoint paused normally
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
AIwalking_timer->Trigger(); // disable timer to end pause now
|
||||
AI_walking_timer->Trigger(); // disable timer to end pause now
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -145,7 +145,7 @@ void NPC::PauseWandering(int pausetime)
|
||||
}
|
||||
else
|
||||
{ // specified waiting time, he'll resume after that
|
||||
AIwalking_timer->Start(pausetime*1000); // set the timer
|
||||
AI_walking_timer->Start(pausetime*1000); // set the timer
|
||||
}
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Error, "NPC not on grid - can't pause wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
@@ -162,7 +162,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
|
||||
SetGrid( 0 - GetGrid()); // get him moving again
|
||||
Log.Out(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
|
||||
}
|
||||
AIwalking_timer->Disable(); // disable timer in case he is paused at a wp
|
||||
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
|
||||
if (cur_wp>=0)
|
||||
{ // we've not already done a MoveTo()
|
||||
save_wp=cur_wp; // save the current waypoint
|
||||
@@ -193,8 +193,8 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
|
||||
m_CurrentWayPoint = position;
|
||||
cur_wp_pause = 0;
|
||||
pLastFightingDelayMoving = 0;
|
||||
if(AIwalking_timer->Enabled())
|
||||
AIwalking_timer->Start(100);
|
||||
if(AI_walking_timer->Enabled())
|
||||
AI_walking_timer->Start(100);
|
||||
}
|
||||
|
||||
void NPC::UpdateWaypoint(int wp_index)
|
||||
@@ -393,8 +393,8 @@ void NPC::SetWaypointPause()
|
||||
//Declare time to wait on current WP
|
||||
|
||||
if (cur_wp_pause == 0) {
|
||||
AIwalking_timer->Start(100);
|
||||
AIwalking_timer->Trigger();
|
||||
AI_walking_timer->Start(100);
|
||||
AI_walking_timer->Trigger();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -402,13 +402,13 @@ void NPC::SetWaypointPause()
|
||||
switch (pausetype)
|
||||
{
|
||||
case 0: //Random Half
|
||||
AIwalking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause-1)/2)*1000);
|
||||
AI_walking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause-1)/2)*1000);
|
||||
break;
|
||||
case 1: //Full
|
||||
AIwalking_timer->Start(cur_wp_pause*1000);
|
||||
AI_walking_timer->Start(cur_wp_pause*1000);
|
||||
break;
|
||||
case 2: //Random Full
|
||||
AIwalking_timer->Start(zone->random.Int(0, cur_wp_pause-1)*1000);
|
||||
AI_walking_timer->Start(zone->random.Int(0, cur_wp_pause-1)*1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -484,7 +484,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
Log.Out(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f): Jumping pure Z.", x, y, z);
|
||||
return true;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f) inWater=%d: We are there.", x, y, z, inWater);
|
||||
// Log.Out(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f) inWater=%d: We are there.", x, y, z, inWater);
|
||||
return false;
|
||||
} else if ((std::abs(m_Position.x - x) < 0.1) && (std::abs(m_Position.y - y) < 0.1)) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f): X/Y difference <0.1, Jumping to target.", x, y, z);
|
||||
|
||||
+44
-27
@@ -39,6 +39,7 @@
|
||||
#include "client.h"
|
||||
#include "corpse.h"
|
||||
#include "entity.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "mob.h"
|
||||
#include "net.h"
|
||||
@@ -53,13 +54,16 @@
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern void CatchSignal(int);
|
||||
extern WorldServer worldserver;
|
||||
extern NetConnection net;
|
||||
extern PetitionList petition_list;
|
||||
extern uint32 numclients;
|
||||
extern volatile bool RunLoops;
|
||||
extern QuestParserCollection *parse;
|
||||
|
||||
// QuestParserCollection *parse = 0;
|
||||
|
||||
WorldServer::WorldServer()
|
||||
: WorldConnection(EmuTCPConnection::packetModeZone)
|
||||
@@ -85,7 +89,7 @@ WorldServer::~WorldServer() {
|
||||
safe_delete(pack);
|
||||
}*/
|
||||
|
||||
void WorldServer::SetZone(uint32 iZoneID, uint32 iInstanceID) {
|
||||
void WorldServer::SetZoneData(uint32 iZoneID, uint32 iInstanceID) {
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_SetZone, sizeof(SetZone_Struct));
|
||||
SetZone_Struct* szs = (SetZone_Struct*) pack->pBuffer;
|
||||
szs->zoneid = iZoneID;
|
||||
@@ -99,10 +103,9 @@ void WorldServer::SetZone(uint32 iZoneID, uint32 iInstanceID) {
|
||||
|
||||
void WorldServer::OnConnected() {
|
||||
WorldConnection::OnConnected();
|
||||
|
||||
ServerPacket* pack;
|
||||
|
||||
//tell the launcher what name we were started with.
|
||||
/* Tell the launcher what our information is */
|
||||
pack = new ServerPacket(ServerOP_SetLaunchName,sizeof(LaunchName_Struct));
|
||||
LaunchName_Struct* ln = (LaunchName_Struct*)pack->pBuffer;
|
||||
strn0cpy(ln->launcher_name, m_launcherName.c_str(), 32);
|
||||
@@ -110,28 +113,38 @@ void WorldServer::OnConnected() {
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
|
||||
/* Tell the Worldserver basic information about this zone process */
|
||||
pack = new ServerPacket(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo));
|
||||
ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
|
||||
|
||||
auto config = ZoneConfig::get();
|
||||
sci->port = ZoneConfig::get()->ZonePort;
|
||||
if(config->WorldAddress.length() > 0) {
|
||||
strn0cpy(sci->address, config->WorldAddress.c_str(), 250);
|
||||
}
|
||||
|
||||
if(config->LocalAddress.length() > 0) {
|
||||
strn0cpy(sci->local_address, config->LocalAddress.c_str(), 250);
|
||||
}
|
||||
|
||||
/* Fetch process ID */
|
||||
if (getpid()){
|
||||
sci->process_id = getpid();
|
||||
}
|
||||
else {
|
||||
sci->process_id = 0;
|
||||
}
|
||||
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
|
||||
if (ZoneLoaded) {
|
||||
this->SetZone(zone->GetZoneID(), zone->GetInstanceID());
|
||||
if (is_zone_loaded) {
|
||||
this->SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
|
||||
entity_list.UpdateWho(true);
|
||||
this->SendEmoteMessage(0, 0, 15, "Zone connect: %s", zone->GetLongName());
|
||||
zone->GetTimeSync();
|
||||
} else {
|
||||
this->SetZone(0);
|
||||
zone->GetTimeSync();
|
||||
}
|
||||
else {
|
||||
this->SetZoneData(0);
|
||||
}
|
||||
|
||||
pack = new ServerPacket(ServerOP_LSZoneBoot,sizeof(ZoneBoot_Struct));
|
||||
@@ -174,7 +187,7 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
case ServerOP_ChannelMessage: {
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
|
||||
if (scm->deliverto[0] == 0) {
|
||||
@@ -207,7 +220,7 @@ void WorldServer::Process() {
|
||||
}
|
||||
case ServerOP_VoiceMacro: {
|
||||
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
|
||||
ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*) pack->pBuffer;
|
||||
@@ -264,7 +277,7 @@ void WorldServer::Process() {
|
||||
case ServerOP_SpawnCondition: {
|
||||
if(pack->size != sizeof(ServerSpawnCondition_Struct))
|
||||
break;
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ServerSpawnCondition_Struct* ssc = (ServerSpawnCondition_Struct*) pack->pBuffer;
|
||||
|
||||
@@ -274,7 +287,7 @@ void WorldServer::Process() {
|
||||
case ServerOP_SpawnEvent: {
|
||||
if(pack->size != sizeof(ServerSpawnEvent_Struct))
|
||||
break;
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ServerSpawnEvent_Struct* sse = (ServerSpawnEvent_Struct*) pack->pBuffer;
|
||||
|
||||
@@ -285,7 +298,7 @@ void WorldServer::Process() {
|
||||
case ServerOP_AcceptWorldEntrance: {
|
||||
if(pack->size != sizeof(WorldToZone_Struct))
|
||||
break;
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
WorldToZone_Struct* wtz = (WorldToZone_Struct*) pack->pBuffer;
|
||||
|
||||
@@ -300,7 +313,7 @@ void WorldServer::Process() {
|
||||
case ServerOP_ZoneToZoneRequest: {
|
||||
if(pack->size != sizeof(ZoneToZone_Struct))
|
||||
break;
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
|
||||
|
||||
@@ -376,7 +389,7 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
case ServerOP_WhoAllReply:{
|
||||
if(!ZoneLoaded)
|
||||
if(!is_zone_loaded)
|
||||
break;
|
||||
|
||||
|
||||
@@ -403,7 +416,7 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
case ServerOP_EmoteMessage: {
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
|
||||
if (sem->to[0] != 0) {
|
||||
@@ -461,8 +474,8 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
// Annouce the change to the world
|
||||
if (!ZoneLoaded) {
|
||||
SetZone(0);
|
||||
if (!is_zone_loaded) {
|
||||
SetZoneData(0);
|
||||
}
|
||||
else {
|
||||
SendEmoteMessage(0, 0, 15, "Zone shutdown: %s", zone->GetLongName());
|
||||
@@ -479,8 +492,8 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
ServerZoneStateChange_struct* zst = (ServerZoneStateChange_struct *) pack->pBuffer;
|
||||
if (ZoneLoaded) {
|
||||
SetZone(zone->GetZoneID(), zone->GetInstanceID());
|
||||
if (is_zone_loaded) {
|
||||
SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
|
||||
if (zst->zoneid == zone->GetZoneID()) {
|
||||
// This packet also doubles as "incoming client" notification, lets not shut down before they get here
|
||||
zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
|
||||
@@ -503,8 +516,8 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
ServerZoneIncomingClient_Struct* szic = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
|
||||
if (ZoneLoaded) {
|
||||
SetZone(zone->GetZoneID(), zone->GetInstanceID());
|
||||
if (is_zone_loaded) {
|
||||
SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
|
||||
if (szic->zoneid == zone->GetZoneID()) {
|
||||
zone->AddAuth(szic);
|
||||
// This packet also doubles as "incoming client" notification, lets not shut down before they get here
|
||||
@@ -540,7 +553,7 @@ void WorldServer::Process() {
|
||||
if (client != 0) {
|
||||
if (skp->adminrank >= client->Admin()) {
|
||||
client->WorldKick();
|
||||
if (ZoneLoaded)
|
||||
if (is_zone_loaded)
|
||||
SendEmoteMessage(skp->adminname, 0, 0, "Remote Kick: %s booted in zone %s.", skp->name, zone->GetShortName());
|
||||
else
|
||||
SendEmoteMessage(skp->adminname, 0, 0, "Remote Kick: %s booted.", skp->name);
|
||||
@@ -556,7 +569,7 @@ void WorldServer::Process() {
|
||||
if (client != 0) {
|
||||
if (skp->admin >= client->Admin()) {
|
||||
client->GMKill();
|
||||
if (ZoneLoaded)
|
||||
if (is_zone_loaded)
|
||||
SendEmoteMessage(skp->gmname, 0, 0, "Remote Kill: %s killed in zone %s.", skp->target, zone->GetShortName());
|
||||
else
|
||||
SendEmoteMessage(skp->gmname, 0, 0, "Remote Kill: %s killed.", skp->target);
|
||||
@@ -594,7 +607,7 @@ void WorldServer::Process() {
|
||||
std::cout << "Wrong size on ServerOP_GMGoto. Got: " << pack->size << ", Expected: " << sizeof(ServerGMGoto_Struct) << std::endl;
|
||||
break;
|
||||
}
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
break;
|
||||
ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*) pack->pBuffer;
|
||||
Client* client = entity_list.GetClientByName(gmg->gotoname);
|
||||
@@ -1733,6 +1746,10 @@ void WorldServer::Process() {
|
||||
database.LoadLogSettings(Log.log_settings);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ReloadPerlExportSettings: {
|
||||
parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
|
||||
break;
|
||||
}
|
||||
case ServerOP_CameraShake:
|
||||
{
|
||||
if(zone)
|
||||
|
||||
+1
-1
@@ -37,7 +37,7 @@ public:
|
||||
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
|
||||
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
|
||||
bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);
|
||||
void SetZone(uint32 iZoneID, uint32 iInstanceID = 0);
|
||||
void SetZoneData(uint32 iZoneID, uint32 iInstanceID = 0);
|
||||
uint32 SendGroupIdRequest();
|
||||
bool RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode);
|
||||
bool IsOOCMuted() const { return(oocmuted); }
|
||||
|
||||
+33
-10
@@ -74,7 +74,7 @@ extern Zone* zone;
|
||||
|
||||
Mutex MZoneShutdown;
|
||||
|
||||
volatile bool ZoneLoaded = false;
|
||||
volatile bool is_zone_loaded = false;
|
||||
Zone* zone = 0;
|
||||
|
||||
bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
@@ -82,9 +82,9 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
|
||||
if (iZoneID == 0 || zonename == 0)
|
||||
return false;
|
||||
if (zone != 0 || ZoneLoaded) {
|
||||
if (zone != 0 || is_zone_loaded) {
|
||||
std::cerr << "Error: Zone::Bootup call when zone already booted!" << std::endl;
|
||||
worldserver.SetZone(0);
|
||||
worldserver.SetZoneData(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
if (!zone->Init(iStaticZone)) {
|
||||
safe_delete(zone);
|
||||
std::cerr << "Zone->Init failed" << std::endl;
|
||||
worldserver.SetZone(0);
|
||||
worldserver.SetZoneData(0);
|
||||
return false;
|
||||
}
|
||||
zone->zonemap = Map::LoadMapFile(zone->map_name);
|
||||
@@ -131,9 +131,9 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
}
|
||||
}
|
||||
|
||||
ZoneLoaded = true;
|
||||
is_zone_loaded = true;
|
||||
|
||||
worldserver.SetZone(iZoneID, iInstanceID);
|
||||
worldserver.SetZoneData(iZoneID, iInstanceID);
|
||||
if(iInstanceID != 0)
|
||||
{
|
||||
ServerPacket *pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
|
||||
@@ -660,12 +660,12 @@ void Zone::LoadMercSpells(){
|
||||
}
|
||||
|
||||
bool Zone::IsLoaded() {
|
||||
return ZoneLoaded;
|
||||
return is_zone_loaded;
|
||||
}
|
||||
|
||||
void Zone::Shutdown(bool quite)
|
||||
{
|
||||
if (!ZoneLoaded)
|
||||
if (!is_zone_loaded)
|
||||
return;
|
||||
|
||||
entity_list.StopMobAI();
|
||||
@@ -699,7 +699,7 @@ void Zone::Shutdown(bool quite)
|
||||
zone->SetZoneHasCurrentTime(false);
|
||||
if (!quite)
|
||||
Log.Out(Logs::General, Logs::Normal, "Zone shutdown: going to sleep");
|
||||
ZoneLoaded = false;
|
||||
is_zone_loaded = false;
|
||||
|
||||
zone->ResetAuth();
|
||||
safe_delete(zone);
|
||||
@@ -846,7 +846,7 @@ Zone::~Zone() {
|
||||
safe_delete(watermap);
|
||||
safe_delete(pathing);
|
||||
if (worldserver.Connected()) {
|
||||
worldserver.SetZone(0);
|
||||
worldserver.SetZoneData(0);
|
||||
}
|
||||
safe_delete_array(short_name);
|
||||
safe_delete_array(long_name);
|
||||
@@ -1445,6 +1445,29 @@ void Zone::ClearNPCTypeCache(int id) {
|
||||
}
|
||||
}
|
||||
|
||||
void Zone::RepopClose(const glm::vec4& client_position, uint32 repop_distance)
|
||||
{
|
||||
|
||||
if (!Depop())
|
||||
return;
|
||||
|
||||
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
iterator.RemoveCurrent();
|
||||
}
|
||||
|
||||
quest_manager.ClearAllTimers();
|
||||
|
||||
if (!database.PopulateZoneSpawnListClose(zoneid, spawn2_list, GetInstanceVersion(), client_position, repop_distance))
|
||||
Log.Out(Logs::General, Logs::None, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
|
||||
initgrids_timer.Start();
|
||||
|
||||
mod_repop();
|
||||
}
|
||||
|
||||
void Zone::Repop(uint32 delay) {
|
||||
|
||||
if(!Depop())
|
||||
|
||||
@@ -140,6 +140,7 @@ public:
|
||||
|
||||
bool Depop(bool StartSpawnTimer = false);
|
||||
void Repop(uint32 delay = 0);
|
||||
void RepopClose(const glm::vec4& client_position, uint32 repop_distance);
|
||||
void ClearNPCTypeCache(int id);
|
||||
void SpawnStatus(Mob* client);
|
||||
void ShowEnabledSpawnStatus(Mob* client);
|
||||
|
||||
+3
-3
@@ -46,7 +46,7 @@ void ZoneDatabase::ZDBInitVars() {
|
||||
ZoneDatabase::~ZoneDatabase() {
|
||||
unsigned int x;
|
||||
if (npc_spells_cache) {
|
||||
for (x=0; x<=npc_spells_maxid; x++) {
|
||||
for (x = 0; x <= npc_spells_maxid; x++) {
|
||||
safe_delete_array(npc_spells_cache[x]);
|
||||
}
|
||||
safe_delete_array(npc_spells_cache);
|
||||
@@ -54,7 +54,7 @@ ZoneDatabase::~ZoneDatabase() {
|
||||
safe_delete_array(npc_spells_loadtried);
|
||||
|
||||
if (npc_spellseffects_cache) {
|
||||
for (x=0; x<=npc_spellseffects_maxid; x++) {
|
||||
for (x = 0; x <= npc_spellseffects_maxid; x++) {
|
||||
safe_delete_array(npc_spellseffects_cache[x]);
|
||||
}
|
||||
safe_delete_array(npc_spellseffects_cache);
|
||||
@@ -62,7 +62,7 @@ ZoneDatabase::~ZoneDatabase() {
|
||||
safe_delete_array(npc_spellseffects_loadtried);
|
||||
|
||||
if (faction_array != nullptr) {
|
||||
for (x=0; x <= max_faction; x++) {
|
||||
for (x = 0; x <= max_faction; x++) {
|
||||
if (faction_array[x] != 0)
|
||||
safe_delete(faction_array[x]);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "../common/faction.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "aa_ability.h"
|
||||
#include "event_codes.h"
|
||||
|
||||
class Client;
|
||||
class Corpse;
|
||||
@@ -358,6 +359,7 @@ public:
|
||||
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
|
||||
bool LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list);
|
||||
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
|
||||
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
|
||||
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
|
||||
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
|
||||
void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
|
||||
|
||||
Reference in New Issue
Block a user