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[Quest API] Add Client Spell Methods to Perl/Lua. (#2550)
* [Quest API] Add Client Spell Methods to Perl/Lua. # Perl - Add `$client->ApplySpell(spell_id)`. - Add `$client->ApplySpell(spell_id, duration)`. - Add `$client->ApplySpell(spell_id, duration, allow_pets)`. - Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `$client->ApplySpellGroup(spell_id)`. - Add `$client->ApplySpellGroup(spell_id, duration)`. - Add `$client->ApplySpellGroup(spell_id, duration, allow_pets)`. - Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `$client->ApplySpellRaid(spell_id)`. - Add `$client->ApplySpellRaid(spell_id, duration)`. - Add `$client->ApplySpellRaid(spell_id, duration, allow_pets)`. - Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `$client->SetSpellDuration(spell_id)`. - Add `$client->SetSpellDuration(spell_id, duration)`. - Add `$client->SetSpellDuration(spell_id, duration, allow_pets)`. - Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `$client->SetSpellDurationGroup(spell_id)`. - Add `$client->SetSpellDurationGroup(spell_id, duration)`. - Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets)`. - Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `$client->SetSpellDurationRaid(spell_id)`. - Add `$client->SetSpellDurationRaid(spell_id, duration)`. - Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets)`. - Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. # Lua - Add `client:ApplySpell(spell_id)`. - Add `client:ApplySpell(spell_id, duration)`. - Add `client:ApplySpell(spell_id, duration, allow_pets)`. - Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `client:ApplySpellGroup(spell_id)`. - Add `client:ApplySpellGroup(spell_id, duration)`. - Add `client:ApplySpellGroup(spell_id, duration, allow_pets)`. - Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `client:ApplySpellRaid(spell_id)`. - Add `client:ApplySpellRaid(spell_id, duration)`. - Add `client:ApplySpellRaid(spell_id, duration, allow_pets)`. - Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `client:SetSpellDuration(spell_id)`. - Add `client:SetSpellDuration(spell_id, duration)`. - Add `client:SetSpellDuration(spell_id, duration, allow_pets)`. - Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `client:SetSpellDurationGroup(spell_id)`. - Add `client:SetSpellDurationGroup(spell_id, duration)`. - Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets)`. - Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. - Add `client:SetSpellDurationRaid(spell_id)`. - Add `client:SetSpellDurationRaid(spell_id, duration)`. - Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets)`. - Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`. - Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`. # Notes - Allows operators extremely easy shorthands to cast on entire groups and raid groups and optionally include their bots and pets. - Default functionality for Raid is that it only casts on your group, set `is_raid_group_only` to `false` to cast on the entire Raid. * Cleanup. * Remove Raid parameter from Solo/Group methods.
This commit is contained in:
+37
-37
@@ -2346,7 +2346,7 @@ perl::array Perl_Mob_GetHateListByDistance(Mob* self, uint32 distance) // @categ
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(distance, EntityFilterTypes::All);
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auto h_list = self->GetFilteredHateList(EntityFilterType::All, distance);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2491,57 +2491,57 @@ void Perl_Mob_DamageArea(Mob* self, int64 damage) // @categories Hate and Aggro
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void Perl_Mob_DamageArea(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::All);
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self->DamageArea(damage, distance, EntityFilterType::All);
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}
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void Perl_Mob_DamageAreaPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::All, true);
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self->DamageArea(damage, 0, EntityFilterType::All, true);
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}
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void Perl_Mob_DamageAreaPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::All, true);
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self->DamageArea(damage, distance, EntityFilterType::All, true);
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}
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void Perl_Mob_DamageAreaClients(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::Clients);
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self->DamageArea(damage, 0, EntityFilterType::Clients);
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}
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void Perl_Mob_DamageAreaClients(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::Clients);
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self->DamageArea(damage, distance, EntityFilterType::Clients);
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}
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void Perl_Mob_DamageAreaClientsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::Clients, true);
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self->DamageArea(damage, 0, EntityFilterType::Clients, true);
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}
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void Perl_Mob_DamageAreaClientsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::Clients, true);
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self->DamageArea(damage, distance, EntityFilterType::Clients, true);
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}
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void Perl_Mob_DamageAreaNPCs(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::NPCs);
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self->DamageArea(damage, 0, EntityFilterType::NPCs);
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}
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void Perl_Mob_DamageAreaNPCs(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::NPCs);
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self->DamageArea(damage, distance, EntityFilterType::NPCs);
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}
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void Perl_Mob_DamageAreaNPCsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::NPCs, true);
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self->DamageArea(damage, 0, EntityFilterType::NPCs, true);
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}
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void Perl_Mob_DamageAreaNPCsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::NPCs, true);
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self->DamageArea(damage, distance, EntityFilterType::NPCs, true);
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}
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void Perl_Mob_DamageHateList(Mob* self, int64 damage) // @categories Hate and Aggro
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@@ -2551,64 +2551,64 @@ void Perl_Mob_DamageHateList(Mob* self, int64 damage) // @categories Hate and Ag
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void Perl_Mob_DamageHateList(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::All);
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self->DamageHateList(damage, distance, EntityFilterType::All);
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}
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void Perl_Mob_DamageHateListPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::All, true);
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self->DamageHateList(damage, 0, EntityFilterType::All, true);
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}
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void Perl_Mob_DamageHateListPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::All, true);
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self->DamageHateList(damage, distance, EntityFilterType::All, true);
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}
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void Perl_Mob_DamageHateListClients(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::Clients);
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self->DamageHateList(damage, 0, EntityFilterType::Clients);
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}
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void Perl_Mob_DamageHateListClients(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::Clients);
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self->DamageHateList(damage, distance, EntityFilterType::Clients);
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}
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void Perl_Mob_DamageHateListClientsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::Clients, true);
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self->DamageHateList(damage, 0, EntityFilterType::Clients, true);
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}
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void Perl_Mob_DamageHateListClientsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::Clients, true);
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self->DamageHateList(damage, distance, EntityFilterType::Clients, true);
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}
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void Perl_Mob_DamageHateListNPCs(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::NPCs);
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self->DamageHateList(damage, 0, EntityFilterType::NPCs);
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}
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void Perl_Mob_DamageHateListNPCs(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::NPCs);
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self->DamageHateList(damage, distance, EntityFilterType::NPCs);
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}
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void Perl_Mob_DamageHateListNPCsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::NPCs, true);
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self->DamageHateList(damage, 0, EntityFilterType::NPCs, true);
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}
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void Perl_Mob_DamageHateListNPCsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::NPCs, true);
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self->DamageHateList(damage, distance, EntityFilterType::NPCs, true);
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}
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perl::array Perl_Mob_GetHateListClients(Mob* self)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(EntityFilterTypes::Clients);
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auto h_list = self->GetFilteredHateList(EntityFilterType::Clients);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2620,7 +2620,7 @@ perl::array Perl_Mob_GetHateListClients(Mob* self, uint32 distance)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(distance, EntityFilterTypes::Clients);
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auto h_list = self->GetFilteredHateList(EntityFilterType::Clients, distance);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2632,7 +2632,7 @@ perl::array Perl_Mob_GetHateListNPCs(Mob* self)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(EntityFilterTypes::NPCs);
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auto h_list = self->GetFilteredHateList(EntityFilterType::NPCs);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2644,7 +2644,7 @@ perl::array Perl_Mob_GetHateListNPCs(Mob* self, uint32 distance)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(distance, EntityFilterTypes::NPCs);
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auto h_list = self->GetFilteredHateList(EntityFilterType::NPCs, distance);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2655,49 +2655,49 @@ perl::array Perl_Mob_GetHateListNPCs(Mob* self, uint32 distance)
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#ifdef BOTS
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void Perl_Mob_DamageAreaBots(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::Bots);
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self->DamageArea(damage, 0, EntityFilterType::Bots);
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}
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void Perl_Mob_DamageAreaBots(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::Bots);
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self->DamageArea(damage, distance, EntityFilterType::Bots);
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}
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void Perl_Mob_DamageAreaBotsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageArea(damage, 0, EntityFilterTypes::Bots, true);
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self->DamageArea(damage, 0, EntityFilterType::Bots, true);
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}
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void Perl_Mob_DamageAreaBotsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageArea(damage, distance, EntityFilterTypes::Bots, true);
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self->DamageArea(damage, distance, EntityFilterType::Bots, true);
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}
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void Perl_Mob_DamageHateListBots(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::Bots);
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self->DamageHateList(damage, 0, EntityFilterType::Bots);
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}
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void Perl_Mob_DamageHateListBots(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::Bots);
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self->DamageHateList(damage, distance, EntityFilterType::Bots);
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}
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void Perl_Mob_DamageHateListBotsPercentage(Mob* self, int64 damage) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, 0, EntityFilterTypes::Bots, true);
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self->DamageHateList(damage, 0, EntityFilterType::Bots, true);
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}
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void Perl_Mob_DamageHateListBotsPercentage(Mob* self, int64 damage, uint32 distance) // @categories Hate and Aggro
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{
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self->DamageHateList(damage, distance, EntityFilterTypes::Bots, true);
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self->DamageHateList(damage, distance, EntityFilterType::Bots, true);
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}
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perl::array Perl_Mob_GetHateListBots(Mob* self)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(EntityFilterTypes::Bots);
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auto h_list = self->GetFilteredHateList(EntityFilterType::Bots);
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for (auto h : h_list) {
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result.push_back(h);
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}
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@@ -2709,7 +2709,7 @@ perl::array Perl_Mob_GetHateListBots(Mob* self, uint32 distance)
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{
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perl::array result;
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auto h_list = self->GetFilteredHateList(distance, EntityFilterTypes::Bots);
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auto h_list = self->GetFilteredHateList(EntityFilterType::Bots, distance);
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for (auto h : h_list)
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{
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result.push_back(h);
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