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[Bug Fix] Fix NPC Reference in EVENT_SPAWN (#2712)
* [Bug Fix] Fix NPC Reference in EVENT_SPAWN
# Notes
- Event parsing was too early and memory wasn't fully allocated, meaning that sometimes you could use the NPC reference and other times you couldn't.
- Most people worked around this by setting timers in `EVENT_SPAWN` then using `EVENT_TIMER` to handle the stuff they wanted to do on spawn.
# Example Code in Perl
```pl
sub EVENT_SPAWN {
quest::shout($npc->GetCleanName() . " just spawned with an ID of " . $npc->GetID() . " and an NPC Type ID of " . $npc->GetNPCTypeID() . ".");
}```
* Update bot.cpp
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@@ -278,7 +278,7 @@ public:
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bool MakeTrackPacket(Client* client);
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void SendTraders(Client* client);
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void AddClient(Client*);
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void AddNPC(NPC*, bool SendSpawnPacket = true, bool dontqueue = false);
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void AddNPC(NPC*, bool send_spawn_packet = true, bool dont_queue = false);
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void AddMerc(Merc*, bool SendSpawnPacket = true, bool dontqueue = false);
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void AddCorpse(Corpse* pc, uint32 in_id = 0xFFFFFFFF);
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void AddObject(Object*, bool SendSpawnPacket = true);
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