Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"
This commit is contained in:
nytmyr
2024-12-22 00:26:01 -06:00
parent 2a149f2949
commit 0c0fee1c67
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -595,7 +595,7 @@ public:
static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, uint16 spellType, int spellEffect);
static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, uint16 spellType, int spellEffect, SpellTargetType targetType);
static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint16 spellType);
static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, Raid* raid = nullptr, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
static std::vector<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint16 spellType);
static BotSpell GetBestBotSpellForVeryFastHeal(Bot* botCaster, Mob* tar, uint16 spellType = BotSpellTypes::RegularHeal);