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Change GetPrioritizedBotSpellsBySpellType to vector
Some slipped through in "organize some checks in IsImmuneToBotSpell"
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@@ -595,7 +595,7 @@ public:
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static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, uint16 spellType, int spellEffect);
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static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, uint16 spellType, int spellEffect, SpellTargetType targetType);
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static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint16 spellType);
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static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, Raid* raid = nullptr, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
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static std::vector<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
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static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint16 spellType);
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static BotSpell GetBestBotSpellForVeryFastHeal(Bot* botCaster, Mob* tar, uint16 spellType = BotSpellTypes::RegularHeal);
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