From 0bceee5622019a7a3590c97460dfe641eb2511e2 Mon Sep 17 00:00:00 2001 From: Fryguy Date: Sun, 26 May 2024 10:10:22 -0400 Subject: [PATCH] [Bug Fix] Fix mistaken removed RULE_CATEGORY_END() (#4341) --- common/ruletypes.h | 1 + 1 file changed, 1 insertion(+) diff --git a/common/ruletypes.h b/common/ruletypes.h index bc0916c3a..ba0c2f41b 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -613,6 +613,7 @@ RULE_BOOL(Combat, UseEnhancedMobStaticWeaponSkill, false, "Toggle to enabled the RULE_INT(Combat, PCAttackPowerScaling, 100, "Applies scaling to PC Attack Power (75 = 75%). DEFAULT: 100 to not adjust existing Servers") RULE_INT(Combat, PCAccuracyAvoidanceMod2Scale, 100, "Scale Factor for PC Accuracy and Avoidance (Mod2, found on items). Found a value of 100 to make both too strong (75 = x0.75). DEFAULT: 100 to not adjust existing Servers") RULE_BOOL(Combat, AllowRaidTargetBlind, false, "Toggle to allow raid targets to be blinded, default is false (Live-like)") +RULE_CATEGORY_END() RULE_CATEGORY(NPC) RULE_INT(NPC, MinorNPCCorpseDecayTime, 450000, "NPC corpse decay time, if NPC below level 55 (milliseconds)")