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https://github.com/EQEmu/Server.git
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World <-> Login connection reworked
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@@ -4,7 +4,9 @@
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#include "servertalk_common.h"
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#include "packet.h"
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#include <vector>
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#ifdef ENABLE_SECURITY
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#include <sodium.h>
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#endif
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namespace EQ
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{
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@@ -14,28 +16,34 @@ namespace EQ
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class ServertalkServerConnection
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{
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public:
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ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent, bool encrypted);
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ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent, bool encrypted, bool allow_downgrade);
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~ServertalkServerConnection();
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std::string GetIdentifier() const {
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return m_identifier;
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}
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void Send(uint16_t opcode, EQ::Net::Packet &p);
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void SendPacket(ServerPacket *p);
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void OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb);
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std::string GetIdentifier() const { return m_identifier; }
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std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
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private:
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void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
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void ProcessReadBuffer();
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void OnDisconnect(TCPConnection* c);
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void SendHello();
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void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
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void ProcessHandshake(EQ::Net::Packet &p);
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void ProcessHandshake(EQ::Net::Packet &p) { ProcessHandshake(p, false); }
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void ProcessHandshake(EQ::Net::Packet &p, bool security_downgrade);
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void ProcessMessage(EQ::Net::Packet &p);
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std::shared_ptr<EQ::Net::TCPConnection> m_connection;
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ServertalkServer *m_parent;
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std::vector<char> m_buffer;
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std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
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std::string m_identifier;
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bool m_encrypted;
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bool m_allow_downgrade;
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#ifdef ENABLE_SECURITY
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unsigned char m_public_key_ours[crypto_box_PUBLICKEYBYTES];
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unsigned char m_private_key_ours[crypto_box_SECRETKEYBYTES];
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