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https://github.com/EQEmu/Server.git
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World <-> Login connection reworked
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@@ -4,7 +4,9 @@
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#include "../event/timer.h"
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#include "servertalk_common.h"
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#include "packet.h"
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#ifdef ENABLE_SECURITY
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#include <sodium.h>
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#endif
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namespace EQ
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{
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@@ -16,6 +18,13 @@ namespace EQ
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ServertalkClient(const std::string &addr, int port, bool ipv6, const std::string &identifier, const std::string &credentials);
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~ServertalkClient();
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void Send(uint16_t opcode, EQ::Net::Packet &p);
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void SendPacket(ServerPacket *p);
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void OnConnect(std::function<void(ServertalkClient*)> cb) { m_on_connect_cb = cb; }
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void OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb);
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bool Connected() const { return m_connecting != true; }
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std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
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private:
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void Connect();
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void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length);
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@@ -24,7 +33,8 @@ namespace EQ
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void ProcessReadBuffer();
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void ProcessHello(EQ::Net::Packet &p);
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void ProcessMessage(EQ::Net::Packet &p);
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void SendHandshake();
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void SendHandshake() { SendHandshake(false); }
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void SendHandshake(bool downgrade);
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std::unique_ptr<EQ::Timer> m_timer;
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@@ -37,6 +47,8 @@ namespace EQ
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bool m_encrypted;
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std::shared_ptr<EQ::Net::TCPConnection> m_connection;
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std::vector<char> m_buffer;
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std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
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std::function<void(ServertalkClient*)> m_on_connect_cb;
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#ifdef ENABLE_SECURITY
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unsigned char m_public_key_ours[crypto_box_PUBLICKEYBYTES];
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