[Quest API] Add DoesAugmentFit() to Perl/Lua. (#2688)

# Perl
- Add `quest::does_augment_fit(item, augment_id)`.

# Lua
- Add `eq.does_augment_fit(item, augment_id)`.

# Notes
- Returns the augment slot index where the augment fits within the item instance provided, returns `-1` if it doesn't fit or has no open slot to fit in.
This commit is contained in:
Alex King
2023-01-01 12:20:07 -05:00
committed by GitHub
parent 1531650b3a
commit 0b8b363c13
5 changed files with 49 additions and 10 deletions
+16 -1
View File
@@ -3947,7 +3947,8 @@ void QuestManager::marquee(uint32 type, uint32 priority, uint32 fade_in, uint32
initiator->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message);
}
bool QuestManager::DoAugmentSlotsMatch(uint32 item_one, uint32 item_two) {
bool QuestManager::DoAugmentSlotsMatch(uint32 item_one, uint32 item_two)
{
const auto* inst_one = database.GetItem(item_one);
if (!inst_one) {
return false;
@@ -3966,3 +3967,17 @@ bool QuestManager::DoAugmentSlotsMatch(uint32 item_one, uint32 item_two) {
return true;
}
int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id)
{
if (!inst) {
return INVALID_INDEX;
}
const auto* aug_inst = database.GetItem(augment_id);
if (!aug_inst) {
return INVALID_INDEX;
}
return inst->AvailableAugmentSlot(aug_inst->AugType);
}