[Quest API] Add DoesAugmentFit() to Perl/Lua. (#2688)

# Perl
- Add `quest::does_augment_fit(item, augment_id)`.

# Lua
- Add `eq.does_augment_fit(item, augment_id)`.

# Notes
- Returns the augment slot index where the augment fits within the item instance provided, returns `-1` if it doesn't fit or has no open slot to fit in.
This commit is contained in:
Alex King
2023-01-01 12:20:07 -05:00
committed by GitHub
parent 1531650b3a
commit 0b8b363c13
5 changed files with 49 additions and 10 deletions
+6
View File
@@ -3691,6 +3691,11 @@ bool lua_do_augment_slots_match(uint32 item_one, uint32 item_two)
return quest_manager.DoAugmentSlotsMatch(item_one, item_two);
}
int8 lua_does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id)
{
return quest_manager.DoesAugmentFit(inst, augment_id);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -4207,6 +4212,7 @@ luabind::scope lua_register_general() {
luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim),
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
luabind::def("does_augment_fit", &lua_does_augment_fit),
/*
Cross Zone
*/