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Correct OP_AugmentInfo reply
This fixes the display issue for RoF SoF/SoD/UF still won't show the charm info on Adventurer's Stone, probably a client bug.
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@@ -4389,8 +4389,8 @@ struct ControlBoat_Struct {
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struct AugmentInfo_Struct
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{
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/*000*/ uint32 itemid; // id of the solvent needed
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/*004*/ uint8 window; // window to display the information in
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/*005*/ uint8 unknown005[67]; // total packet length 72, all the rest were always 00
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/*004*/ uint32 window; // window to display the information in
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/*008*/ char augment_info[64]; // the reply has the text here
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/*072*/
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};
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