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[Cleanup] Cleanup Object Type Code (#4375)
* [Cleanup] Cleanup Object Type Code * Move to object.cpp/object.h
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@@ -296,84 +296,6 @@ std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
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return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
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}
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const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
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{
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static const std::map<int, std::string> object_type_map = {
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{ ObjectTypes::SmallBag, "Small Bag" },
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{ ObjectTypes::LargeBag, "Large Bag" },
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{ ObjectTypes::Quiver, "Quiver" },
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{ ObjectTypes::BeltPouch, "Belt Pouch" },
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{ ObjectTypes::WristPouch, "Wrist Pouch" },
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{ ObjectTypes::Backpack, "Backpack" },
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{ ObjectTypes::SmallChest, "Small Chest" },
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{ ObjectTypes::LargeChest, "Large Chest" },
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{ ObjectTypes::Bandolier, "Bandolier" },
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{ ObjectTypes::Medicine, "Medicine" },
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{ ObjectTypes::Tinkering, "Tinkering" },
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{ ObjectTypes::Lexicon, "Lexicon" },
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{ ObjectTypes::PoisonMaking, "Mortar and Pestle" },
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{ ObjectTypes::Quest, "Quest" },
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{ ObjectTypes::MixingBowl, "Mixing Bowl" },
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{ ObjectTypes::Baking, "Baking" },
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{ ObjectTypes::Tailoring, "Tailoring" },
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{ ObjectTypes::Blacksmithing, "Blacksmithing" },
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{ ObjectTypes::Fletching, "Fletching" },
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{ ObjectTypes::Brewing, "Brewing" },
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{ ObjectTypes::JewelryMaking, "Jewelry Making" },
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{ ObjectTypes::Pottery, "Pottery" },
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{ ObjectTypes::Kiln, "Kiln" },
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{ ObjectTypes::KeyMaker, "Key Maker" },
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{ ObjectTypes::ResearchWIZ, "Lexicon" },
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{ ObjectTypes::ResearchMAG, "Lexicon" },
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{ ObjectTypes::ResearchNEC, "Lexicon" },
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{ ObjectTypes::ResearchENC, "Lexicon" },
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{ ObjectTypes::Unknown, "Unknown" },
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{ ObjectTypes::ResearchPractice, "Lexicon" },
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{ ObjectTypes::Alchemy, "Alchemy" },
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{ ObjectTypes::HighElfForge, "High Elf Forge" },
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{ ObjectTypes::DarkElfForge, "Dark Elf Forge" },
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{ ObjectTypes::OgreForge, "Ogre Forge" },
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{ ObjectTypes::DwarfForge, "Dwarf Forge" },
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{ ObjectTypes::GnomeForge, "Gnome Forge" },
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{ ObjectTypes::BarbarianForge, "Barbarian Forge" },
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{ ObjectTypes::IksarForge, "Iksar Forge" },
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{ ObjectTypes::HumanForgeOne, "Human Forge" },
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{ ObjectTypes::HumanForgeTwo, "Human Forge" },
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{ ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" },
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{ ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" },
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{ ObjectTypes::EruditeTailoring, "Erudite Tailoring" },
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{ ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" },
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{ ObjectTypes::WoodElfFletching, "Wood Elf Fletching" },
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{ ObjectTypes::IksarPottery, "Iksar Pottery" },
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{ ObjectTypes::Fishing, "Fishing" },
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{ ObjectTypes::TrollForge, "Troll Forge" },
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{ ObjectTypes::WoodElfForge, "Wood Elf Forge" },
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{ ObjectTypes::HalflingForge, "Halfling Forge" },
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{ ObjectTypes::EruditeForge, "Erudite Forge" },
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{ ObjectTypes::Merchant, "Merchant" },
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{ ObjectTypes::FroglokForge, "Froglok Forge" },
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{ ObjectTypes::Augmenter, "Augmenter" },
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{ ObjectTypes::Churn, "Churn" },
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{ ObjectTypes::TransformationMold, "Transformation Mold" },
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{ ObjectTypes::DetransformationMold, "Detransformation Mold" },
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{ ObjectTypes::Unattuner, "Unattuner" },
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{ ObjectTypes::TradeskillBag, "Tradeskill Bag" },
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{ ObjectTypes::CollectibleBag, "Collectible Bag" },
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{ ObjectTypes::NoDeposit, "No Deposit" }
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};
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return object_type_map;
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}
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std::string EQ::constants::GetObjectTypeName(int object_type)
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{
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if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
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return std::string();
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}
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return EQ::constants::GetObjectTypeMap().find(object_type)->second;
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}
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const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
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{
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static const std::map<uint8, std::string> weather_type_map = {
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@@ -337,70 +337,6 @@ namespace EQ
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Looting
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};
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enum ObjectTypes : int {
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SmallBag,
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LargeBag,
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Quiver,
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BeltPouch,
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WristPouch,
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Backpack,
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SmallChest,
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LargeChest,
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Bandolier,
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Medicine,
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Tinkering,
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Lexicon,
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PoisonMaking,
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Quest,
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MixingBowl,
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Baking,
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Tailoring,
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Blacksmithing,
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Fletching,
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Brewing,
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JewelryMaking,
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Pottery,
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Kiln,
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KeyMaker,
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ResearchWIZ,
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ResearchMAG,
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ResearchNEC,
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ResearchENC,
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Unknown,
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ResearchPractice,
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Alchemy,
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HighElfForge,
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DarkElfForge,
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OgreForge,
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DwarfForge,
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GnomeForge,
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BarbarianForge,
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IksarForge,
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HumanForgeOne,
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HumanForgeTwo,
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HalflingTailoringOne,
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HalflingTailoringTwo,
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EruditeTailoring,
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WoodElfTailoring,
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WoodElfFletching,
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IksarPottery,
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Fishing,
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TrollForge,
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WoodElfForge,
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HalflingForge,
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EruditeForge,
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Merchant,
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FroglokForge,
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Augmenter,
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Churn,
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TransformationMold,
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DetransformationMold,
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Unattuner,
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TradeskillBag,
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CollectibleBag,
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NoDeposit
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};
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enum WeatherTypes : uint8 {
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None,
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Raining,
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@@ -453,9 +389,6 @@ namespace EQ
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extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
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std::string GetSpawnAnimationName(uint8 animation_id);
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extern const std::map<int, std::string>& GetObjectTypeMap();
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std::string GetObjectTypeName(int object_type);
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extern const std::map<uint8, std::string>& GetWeatherTypeMap();
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std::string GetWeatherTypeName(uint8 weather_type);
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@@ -61,6 +61,7 @@ public:
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{.parent_command = "find", .sub_command = "item", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "fi|finditem|itemsearch"},
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{.parent_command = "find", .sub_command = "language", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findlanguage"},
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{.parent_command = "find", .sub_command = "npc_type", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "fn|findnpc|findnpctype"},
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{.parent_command = "find", .sub_command = "object_type", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findobjecttype"},
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{.parent_command = "find", .sub_command = "race", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findrace"},
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{.parent_command = "find", .sub_command = "recipe", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findrecipe"},
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{.parent_command = "find", .sub_command = "skill", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findskill"},
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