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https://github.com/EQEmu/Server.git
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Update to encounter timers so they can actually work from hooked events
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@@ -22,6 +22,7 @@
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#include "lua_door.h"
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#include "lua_object.h"
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#include "lua_packet.h"
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#include "lua_encounter.h"
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#include "zone.h"
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#include "lua_parser_events.h"
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@@ -704,14 +705,20 @@ void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
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std::vector<EQEmu::Any> *extra_pointers) {
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}
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void handle_encounter_timer(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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void handle_encounter_timer(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_encounter_load(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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void handle_encounter_load(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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if (encounter) {
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Lua_Encounter l_enc(encounter);
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luabind::adl::object l_enc_o = luabind::adl::object(L, l_enc);
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l_enc_o.push(L);
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lua_setfield(L, -2, "encounter");
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}
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if (extra_pointers) {
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std::string *str = EQEmu::any_cast<std::string*>(extra_pointers->at(0));
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lua_pushstring(L, str->c_str());
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@@ -719,7 +726,7 @@ void handle_encounter_load(QuestInterface *parse, lua_State* L, std::string data
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}
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}
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void handle_encounter_unload(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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void handle_encounter_unload(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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if (extra_pointers) {
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std::string *str = EQEmu::any_cast<std::string*>(extra_pointers->at(0));
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@@ -728,7 +735,7 @@ void handle_encounter_unload(QuestInterface *parse, lua_State* L, std::string da
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}
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}
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void handle_encounter_null(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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void handle_encounter_null(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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}
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