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[Loginserver] Fix Legacy World When Using Local DB (#4970)
Co-authored-by: solar <solar@heliacal.net>
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@ -155,7 +155,11 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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auto *res = (UsertoWorldResponseLegacy *) packet.Data();
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auto *res = (UsertoWorldResponseLegacy *) packet.Data();
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LogDebug("Trying to find client with user id of [{}]", res->lsaccountid);
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LogDebug("Trying to find client with user id of [{}]", res->lsaccountid);
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Client *c = server.client_manager->GetClient(res->lsaccountid, "eqemu");
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std::string db_loginserver = "local";
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if (std::getenv("LSPX")) {
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db_loginserver = "eqemu";
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}
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Client *c = server.client_manager->GetClient(res->lsaccountid, db_loginserver);
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if (c) {
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if (c) {
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LogDebug(
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LogDebug(
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"Found client with user id of [{}] and account name of [{}]",
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"Found client with user id of [{}] and account name of [{}]",
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