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[Commands] Cleanup #summon Command. (#2145)
* [Commands] Cleanup #summon Command. - Cleanup messages and logic. - Add glm::vec4 overload for GMMove. - Remove unused parameter from GMMove. - Remove unnecessary Lua GMMove now that parameter is gone. * Update summon.cpp * Cleanup.
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@@ -655,7 +655,8 @@ public:
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float GetMovespeed() const { return IsRunning() ? GetRunspeed() : GetWalkspeed(); }
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bool IsRunning() const { return m_is_running; }
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void SetRunning(bool val) { m_is_running = val; }
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool SendUpdate = true);
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virtual void GMMove(float x, float y, float z, float heading = 0.01);
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virtual void GMMove(const glm::vec4 &position);
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void SetDelta(const glm::vec4& delta);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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