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[Commands] Cleanup #summon Command. (#2145)
* [Commands] Cleanup #summon Command. - Cleanup messages and logic. - Add glm::vec4 overload for GMMove. - Remove unused parameter from GMMove. - Remove unnecessary Lua GMMove now that parameter is gone. * Update summon.cpp * Cleanup.
This commit is contained in:
+72
-68
@@ -7,82 +7,79 @@ extern WorldServer worldserver;
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void command_summon(Client *c, const Seperator *sep)
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{
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Mob *t;
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int arguments = sep->argnum;
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if (!arguments && !c->GetTarget()) {
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c->Message(Chat::White, "Usage: #summon - Summon your target, if you have one, to your position");
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c->Message(Chat::White, "Usage: #summon [Character Name] - Summon a character by name to your position");
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c->Message(Chat::White, "Note: You may also summon your target if you have one.");
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return;
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}
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if (sep->arg[1][0] != 0) // arg specified
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{
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Client *client = entity_list.GetClientByName(sep->arg[1]);
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if (client != 0) { // found player in zone
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t = client->CastToMob();
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}
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else {
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if (!worldserver.Connected()) {
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c->Message(Chat::White, "Error: World server disconnected.");
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}
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else { // player is in another zone
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//Taking this command out until we test the factor of 8 in ServerOP_ZonePlayer
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//c->Message(Chat::White, "Summoning player from another zone not yet implemented.");
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//return;
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Mob* target;
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auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
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ServerZonePlayer_Struct *szp = (ServerZonePlayer_Struct *) pack->pBuffer;
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strcpy(szp->adminname, c->GetName());
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szp->adminrank = c->Admin();
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szp->ignorerestrictions = 2;
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strcpy(szp->name, sep->arg[1]);
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strcpy(szp->zone, zone->GetShortName());
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szp->x_pos = c->GetX(); // May need to add a factor of 8 in here..
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szp->y_pos = c->GetY();
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szp->z_pos = c->GetZ();
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szp->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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if (arguments == 1) {
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std::string character_name = sep->arg[1];
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auto character_id = database.GetCharacterID(character_name.c_str());
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if (!character_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character '{}' does not exist.",
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character_name
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).c_str()
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);
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return;
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}
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auto search_client = entity_list.GetClientByName(character_name.c_str());
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if (search_client) {
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target = search_client->CastToMob();
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} else {
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if (!worldserver.Connected()) {
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c->Message(Chat::White, "World server is currently disconnected.");
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return;
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}
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auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
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auto szp = (ServerZonePlayer_Struct *) pack->pBuffer;
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strn0cpy(szp->adminname, c->GetName(), sizeof(szp->adminname));
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szp->adminrank = c->Admin();
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szp->ignorerestrictions = 2;
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strn0cpy(szp->name, character_name.c_str(), sizeof(szp->name));
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strn0cpy(szp->zone, zone->GetShortName(), sizeof(szp->zone));
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szp->x_pos = c->GetX();
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szp->y_pos = c->GetY();
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szp->z_pos = c->GetZ();
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szp->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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return;
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}
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} else if (c->GetTarget()) {
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target = c->GetTarget();
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}
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else if (c->GetTarget()) { // have target
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t = c->GetTarget();
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}
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else {
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c->Message(Chat::White, "Usage: #summon [charname] Either target or charname is required");
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if (c == target) {
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c->Message(Chat::White, "You cannot summon yourself.");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Summoning {} ({}) to {:.2f}, {:.2f}, {:.2f} in {} ({}).",
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target->GetCleanName(),
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target->GetID(),
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c->GetX(),
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c->GetY(),
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c->GetZ(),
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zone->GetLongName(),
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zone->GetZoneID()
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).c_str()
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);
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if (!t) {
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return;
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}
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if (t->IsNPC()) { // npc target
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c->Message(
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Chat::White,
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"Summoning NPC %s to %1.1f, %1.1f, %1.1f",
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t->GetName(),
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c->GetX(),
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c->GetY(),
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c->GetZ());
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t->CastToNPC()->GMMove(c->GetX(), c->GetY(), c->GetZ(), c->GetHeading());
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t->CastToNPC()->SaveGuardSpot(glm::vec4(0.0f));
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}
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else if (t->IsCorpse()) { // corpse target
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c->Message(
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Chat::White,
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"Summoning corpse %s to %1.1f, %1.1f, %1.1f",
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t->GetName(),
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c->GetX(),
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c->GetY(),
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c->GetZ());
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t->CastToCorpse()->GMMove(c->GetX(), c->GetY(), c->GetZ(), c->GetHeading());
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}
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else if (t->IsClient()) {
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c->Message(
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Chat::White,
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"Summoning player %s to %1.1f, %1.1f, %1.1f",
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t->GetName(),
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c->GetX(),
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c->GetY(),
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c->GetZ());
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t->CastToClient()->MovePC(
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if (target->IsClient()) {
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target->CastToClient()->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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c->GetX(),
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@@ -92,6 +89,13 @@ void command_summon(Client *c, const Seperator *sep)
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2,
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GMSummon
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);
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return;
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}
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target->GMMove(c->GetPosition());
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if (target->IsNPC()) {
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target->CastToNPC()->SaveGuardSpot(glm::vec4(0.0f));
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}
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}
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