mirror of
https://github.com/EQEmu/Server.git
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[Bots] Remove Alt Combat Functionality (#4067)
* [Bots] Remove Alt Combat Functionality # Notes - This functionality needlessly complicates bot targeting logic and causes crashes and unintended behavior for players when accidentally enabled or enabled by default. * Cleanup
This commit is contained in:
+28
-172
@@ -85,7 +85,6 @@ Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm
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SetShowHelm(true);
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SetPauseAI(false);
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m_alt_combat_hate_timer.Start(250);
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m_auto_defend_timer.Disable();
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SetGuardFlag(false);
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SetHoldFlag(false);
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@@ -205,7 +204,6 @@ Bot::Bot(
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SetTaunting((GetClass() == Class::Warrior || GetClass() == Class::Paladin || GetClass() == Class::ShadowKnight) && (GetBotStance() == EQ::constants::stanceAggressive));
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SetPauseAI(false);
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m_alt_combat_hate_timer.Start(250);
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m_auto_defend_timer.Disable();
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SetGuardFlag(false);
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SetHoldFlag(false);
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@@ -1958,8 +1956,6 @@ void Bot::AI_Process()
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HealRotationChecks();
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bool bo_alt_combat = (RuleB(Bots, AllowOwnerOptionAltCombat) && bot_owner->GetBotOption(Client::booAltCombat));
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if (GetAttackFlag()) { // Push owner's target onto our hate list
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SetOwnerTarget(bot_owner);
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}
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@@ -1969,8 +1965,6 @@ void Bot::AI_Process()
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//ALT COMBAT (ACQUIRE HATE)
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SetBotTarget(bot_owner, raid, bot_group, leash_owner, lo_distance, leash_distance, bo_alt_combat);
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glm::vec3 Goal(0, 0, 0);
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// We have aggro to choose from
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@@ -1996,12 +1990,6 @@ void Bot::AI_Process()
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}
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}
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// ALT COMBAT (ACQUIRE TARGET)
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else if (bo_alt_combat && m_alt_combat_hate_timer.Check()) { // Find a mob from hate list to target
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AcquireBotTarget(bot_group, nullptr, leash_owner, leash_distance);
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}
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// DEFAULT (ACQUIRE TARGET)
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// VERIFY TARGET AND STANCE
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@@ -2021,7 +2009,7 @@ void Bot::AI_Process()
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// TARGET VALIDATION
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if (!IsValidTarget(bot_owner, leash_owner, lo_distance, leash_distance, bo_alt_combat, tar, tar_distance)) {
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if (!IsValidTarget(bot_owner, leash_owner, lo_distance, leash_distance, tar, tar_distance)) {
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return;
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}
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@@ -2683,17 +2671,29 @@ void Bot::CalcMeleeDistances(const Mob* tar, const EQ::ItemInstance* const& p_it
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}
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}
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bool Bot::IsValidTarget(Client* bot_owner, Client* leash_owner, float lo_distance, float leash_distance, bool bo_alt_combat, Mob* tar, float tar_distance) {
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bool Bot::IsValidTarget(
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Client* bot_owner,
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Client* leash_owner,
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float lo_distance,
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float leash_distance,
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Mob* tar,
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float tar_distance
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)
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{
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if (!tar || !bot_owner || !leash_owner) {
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return false;
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}
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bool valid_target_state = HOLDING || !tar->IsNPC() || tar->IsMezzed() || lo_distance > leash_distance || tar_distance > leash_distance;
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bool valid_target = !GetAttackingFlag() && !CheckLosFN(tar) && !leash_owner->CheckLosFN(tar);
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bool valid_bo_target = !GetAttackingFlag() && NOT_PULLING_BOT && !leash_owner->AutoAttackEnabled() && !tar->GetHateAmount(this) && !tar->GetHateAmount(leash_owner);
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const bool valid_target_state = (
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HOLDING ||
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!tar->IsNPC() ||
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tar->IsMezzed() ||
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lo_distance > leash_distance ||
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tar_distance > leash_distance
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);
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const bool valid_target = !GetAttackingFlag() && !CheckLosFN(tar) && !leash_owner->CheckLosFN(tar);
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if (valid_target_state || valid_target || !IsAttackAllowed(tar) || (bo_alt_combat && valid_bo_target)) {
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if (valid_target_state || valid_target || !IsAttackAllowed(tar)) {
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// Normally, we wouldn't want to do this without class checks..but, too many issues can arise if we let enchanter animation pets run rampant
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if (HasPet()) {
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GetPet()->RemoveFromHateList(tar);
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@@ -2712,6 +2712,7 @@ bool Bot::IsValidTarget(Client* bot_owner, Client* leash_owner, float lo_distanc
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SetPullingFlag(false);
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SetReturningFlag(false);
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bot_owner->SetBotPulling(false);
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if (GetPet()) {
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GetPet()->SetPetOrder(m_previous_pet_order);
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}
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@@ -2723,13 +2724,15 @@ bool Bot::IsValidTarget(Client* bot_owner, Client* leash_owner, float lo_distanc
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return false;
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}
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return true;
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}
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Mob* Bot::GetBotTarget(Client* bot_owner) {
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Mob* Bot::GetBotTarget(Client* bot_owner)
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{
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Mob* t = GetTarget();
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Mob* tar = GetTarget();
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if (!tar || PASSIVE) {
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if (!t || PASSIVE) {
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if (GetTarget()) {
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SetTarget(nullptr);
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}
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@@ -2737,12 +2740,13 @@ Mob* Bot::GetBotTarget(Client* bot_owner) {
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WipeHateList();
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SetAttackFlag(false);
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SetAttackingFlag(false);
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if (PULLING_BOT) {
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if (PULLING_BOT) {
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// 'Flags' should only be set on the bot that is pulling
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SetPullingFlag(false);
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SetReturningFlag(false);
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bot_owner->SetBotPulling(false);
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if (GetPet()) {
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GetPet()->SetPetOrder(m_previous_pet_order);
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}
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@@ -2752,84 +2756,8 @@ Mob* Bot::GetBotTarget(Client* bot_owner) {
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BotMeditate(true);
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}
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}
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return tar;
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}
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void Bot::AcquireBotTarget(Group* bot_group, Raid* raid, Client* leash_owner, float leash_distance) {// Group roles can be expounded upon in the future
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Mob* assist_mob = nullptr;
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bool find_target = true;
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if (raid) {
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assist_mob = raid->GetRaidMainAssistOne();
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}
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else if (bot_group) {
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assist_mob = entity_list.GetMob(bot_group->GetMainAssistName());
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}
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if (assist_mob) {
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if (assist_mob->GetTarget()) {
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if (assist_mob != this) {
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if (GetTarget() != assist_mob->GetTarget()) {
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SetTarget(assist_mob->GetTarget());
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}
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if (
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HasPet() &&
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(
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GetClass() != Class::Enchanter ||
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GetPet()->GetPetType() != petAnimation ||
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GetAA(aaAnimationEmpathy) >= 2
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)
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) {
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// This artificially inflates pet's target aggro..but, less expensive than checking hate each AI process
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GetPet()->AddToHateList(assist_mob->GetTarget(), 1);
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GetPet()->SetTarget(assist_mob->GetTarget());
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}
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}
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find_target = false;
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} else if (assist_mob != this) {
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if (GetTarget()) {
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SetTarget(nullptr);
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}
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if (
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HasPet() &&
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(
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GetClass() != Class::Enchanter ||
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GetPet()->GetPetType() != petAnimation ||
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GetAA(aaAnimationEmpathy) >= 1
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)
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) {
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GetPet()->WipeHateList();
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GetPet()->SetTarget(nullptr);
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}
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find_target = false;
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}
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}
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if (find_target) {
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if (IsRooted()) {
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auto closest = hate_list.GetClosestEntOnHateList(this, true);
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if (closest) {
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SetTarget(closest);
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}
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} else {
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// This will keep bots on target for now..but, future updates will allow for rooting/stunning
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if (auto escaping = hate_list.GetEscapingMobOnHateList(leash_owner, leash_distance)) {
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SetTarget(escaping);
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}
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if (!GetTarget()) {
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auto most_hate = hate_list.GetMobWithMostHateOnList(this, nullptr, true);
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if (most_hate) {
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SetTarget(most_hate);
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}
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}
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}
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}
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return t;
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}
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bool Bot::ReturningFlagChecks(Client* bot_owner, float fm_distance) {// Need to make it back to group before clearing return flag
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@@ -2893,42 +2821,6 @@ bool Bot::PullingFlagChecks(Client* bot_owner) {
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return true;
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}
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void Bot::SetBotTarget(Client* bot_owner, Raid* raid, Group* bot_group, Client* leash_owner, float lo_distance, float leash_distance, bool bo_alt_combat) {
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if (bo_alt_combat && m_alt_combat_hate_timer.Check(false)) {
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// Empty hate list - let's find some aggro
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if (bot_owner->IsEngaged() && !IsEngaged() && NOT_HOLDING && NOT_PASSIVE && (!bot_owner->GetBotPulling() || NOT_PULLING_BOT)) {
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SetLeashOwnerTarget(leash_owner, bot_owner, lo_distance, leash_distance);
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}
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else if (!IsEngaged() && raid) {
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for (const auto& raid_member : raid->members) {
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if (!raid_member.member) {
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continue;
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}
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auto rm_target = raid_member.member->GetTarget();
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if (!rm_target || !rm_target->IsNPC()) {
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continue;
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}
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SetBotGroupTarget(bot_owner, leash_owner, lo_distance, leash_distance, raid_member.member, rm_target);
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}
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}
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else if (!IsEngaged() && bot_group) {
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for (const auto& bg_member: bot_group->members) {
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if (!bg_member) {
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continue;
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}
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auto bgm_target = bg_member->GetTarget();
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if (!bgm_target || !bgm_target->IsNPC()) {
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continue;
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}
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SetBotGroupTarget(bot_owner, leash_owner, lo_distance, leash_distance, bg_member, bgm_target);
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}
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}
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}
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}
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void Bot::HealRotationChecks() {
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if (IsMyHealRotationSet()) {
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@@ -3063,26 +2955,6 @@ Client* Bot::SetLeashOwner(Client* bot_owner, Group* bot_group, Raid* raid, uint
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return leash_owner;
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}
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void Bot::SetLeashOwnerTarget(Client* leash_owner, Client* bot_owner, float lo_distance, float leash_distance) {
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Mob* lo_target = leash_owner->GetTarget();
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if (lo_target &&
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lo_target->IsNPC() &&
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!lo_target->IsMezzed() &&
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((bot_owner->GetBotOption(Client::booAutoDefend) && lo_target->GetHateAmount(leash_owner)) || leash_owner->AutoAttackEnabled()) &&
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lo_distance <= leash_distance &&
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DistanceSquared(m_Position, lo_target->GetPosition()) <= leash_distance &&
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(CheckLosFN(lo_target) || leash_owner->CheckLosFN(lo_target)) &&
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IsAttackAllowed(lo_target))
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{
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AddToHateList(lo_target, 1);
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if (HasPet() && (GetClass() != Class::Enchanter || GetPet()->GetPetType() != petAnimation || GetAA(aaAnimationEmpathy) >= 2)) {
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GetPet()->AddToHateList(lo_target, 1);
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GetPet()->SetTarget(lo_target);
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}
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}
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}
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void Bot::SetOwnerTarget(Client* bot_owner) {
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if (GetPet() && PULLING_BOT) {
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GetPet()->SetPetOrder(m_previous_pet_order);
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@@ -3155,22 +3027,6 @@ void Bot::BotPullerProcess(Client* bot_owner, Raid* raid) {
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}
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}
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void Bot::SetBotGroupTarget(const Client* bot_owner, Client* leash_owner, float lo_distance, float leash_distance, Mob* const& bg_member, Mob* bgm_target) {
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if (!bgm_target->IsMezzed() &&
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((bot_owner->GetBotOption(Client::booAutoDefend) && bgm_target->GetHateAmount(bg_member)) || leash_owner->AutoAttackEnabled()) &&
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lo_distance <= leash_distance &&
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DistanceSquared(m_Position, bgm_target->GetPosition()) <= leash_distance &&
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(CheckLosFN(bgm_target) || leash_owner->CheckLosFN(bgm_target)) &&
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IsAttackAllowed(bgm_target))
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{
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AddToHateList(bgm_target, 1);
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if (HasPet() && (GetClass() != Class::Enchanter || GetPet()->GetPetType() != petAnimation || GetAA(aaAnimationEmpathy) >= 2)) {
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GetPet()->AddToHateList(bgm_target, 1);
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GetPet()->SetTarget(bgm_target);
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}
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}
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}
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void Bot::Depop() {
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WipeHateList();
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entity_list.RemoveFromHateLists(this);
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