SE_Taunt is a flat chance not a bonus to taunt chance

This commit is contained in:
Michael Cook (mackal)
2017-03-20 19:45:26 -04:00
parent 9510e8fbe1
commit 0ac70c5459
3 changed files with 56 additions and 53 deletions
+1 -1
View File
@@ -2676,7 +2676,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_Taunt:
{
if (caster && IsNPC()){
caster->Taunt(this->CastToNPC(), false, static_cast<float>(spell.base[i]), true, spell.base2[i]);
caster->Taunt(this->CastToNPC(), false, spell.base[i], true, spell.base2[i]);
}
break;
}