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SE_Taunt is a flat chance not a bonus to taunt chance
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@@ -2676,7 +2676,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_Taunt:
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{
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if (caster && IsNPC()){
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caster->Taunt(this->CastToNPC(), false, static_cast<float>(spell.base[i]), true, spell.base2[i]);
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caster->Taunt(this->CastToNPC(), false, spell.base[i], true, spell.base2[i]);
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}
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break;
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}
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