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SE_Taunt is a flat chance not a bonus to taunt chance
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+1
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@@ -843,7 +843,7 @@ public:
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void StartEnrage();
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void ProcessEnrage();
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bool IsEnraged();
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void Taunt(NPC* who, bool always_succeed, float chance_bonus=0, bool FromSpell=false, int32 bonus_hate=0);
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void Taunt(NPC *who, bool always_succeed, int chance_bonus = 0, bool FromSpell = false, int32 bonus_hate = 0);
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virtual void AI_Init();
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virtual void AI_Start(uint32 iMoveDelay = 0);
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