mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Merge branch 'master' into random
This commit is contained in:
+13
-1
@@ -72,6 +72,7 @@ SET(common_sources
|
||||
patches/sod.cpp
|
||||
patches/sof.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof2.cpp
|
||||
patches/titanium.cpp
|
||||
patches/underfoot.cpp
|
||||
SocketLib/Base64.cpp
|
||||
@@ -217,6 +218,11 @@ SET(common_headers
|
||||
patches/rof_itemfields.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_itemfields.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_constants.h
|
||||
patches/titanium_itemfields.h
|
||||
@@ -270,6 +276,11 @@ SOURCE_GROUP(Patches FILES
|
||||
patches/rof_ops.h
|
||||
patches/rof_constants.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_itemfields.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_itemfields.h
|
||||
patches/titanium_ops.h
|
||||
@@ -285,6 +296,7 @@ SOURCE_GROUP(Patches FILES
|
||||
patches/sod.cpp
|
||||
patches/sof.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof2.cpp
|
||||
patches/titanium.cpp
|
||||
patches/underfoot.cpp
|
||||
)
|
||||
@@ -336,7 +348,7 @@ ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
IF(UNIX)
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/underfoot.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/underfoot.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
ENDIF(UNIX)
|
||||
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/patches/sod_constants.h"
|
||||
#include "../common/patches/underfoot_constants.h"
|
||||
#include "../common/patches/rof_constants.h"
|
||||
//#include "../common/patches/rof2_constants.h"
|
||||
#include "../common/patches/rof2_constants.h"
|
||||
|
||||
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
|
||||
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "sof.h"
|
||||
#include "sod.h"
|
||||
#include "rof.h"
|
||||
//#include "rof2.h"
|
||||
#include "rof2.h"
|
||||
|
||||
void RegisterAllPatches(EQStreamIdentifier &into) {
|
||||
Client62::Register(into);
|
||||
@@ -17,6 +17,7 @@ void RegisterAllPatches(EQStreamIdentifier &into) {
|
||||
SoD::Register(into);
|
||||
Underfoot::Register(into);
|
||||
RoF::Register(into);
|
||||
// Uncomment the line below to enable RoF2 Client
|
||||
//RoF2::Register(into);
|
||||
}
|
||||
|
||||
@@ -27,5 +28,6 @@ void ReloadAllPatches() {
|
||||
SoD::Reload();
|
||||
Underfoot::Reload();
|
||||
RoF::Reload();
|
||||
// Uncomment the line below to enable RoF2 Client
|
||||
//RoF2::Reload();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,37 @@
|
||||
#ifndef RoF2_H_
|
||||
#define RoF2_H_
|
||||
|
||||
#include "../struct_strategy.h"
|
||||
|
||||
class EQStreamIdentifier;
|
||||
|
||||
namespace RoF2 {
|
||||
|
||||
//these are the only public member of this namespace.
|
||||
extern void Register(EQStreamIdentifier &into);
|
||||
extern void Reload();
|
||||
|
||||
|
||||
|
||||
//you should not directly access anything below..
|
||||
//I just dont feel like making a seperate header for it.
|
||||
|
||||
class Strategy : public StructStrategy {
|
||||
public:
|
||||
Strategy();
|
||||
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
#include "rof2_ops.h"
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif /*RoF2_H_*/
|
||||
@@ -0,0 +1,216 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef RoF2_CONSTANTS_H_
|
||||
#define RoF2_CONSTANTS_H_
|
||||
|
||||
#include "../types.h"
|
||||
|
||||
namespace RoF2 {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainGeneral9,
|
||||
MainGeneral10,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral10,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 200;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral10;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 99;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 351;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
|
||||
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
|
||||
static const bool COIN_HAS_WEIGHT = false;
|
||||
}
|
||||
|
||||
}; //end namespace RoF2
|
||||
|
||||
#endif /*RoF2_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
RoF2 Notes:
|
||||
** Structure-based inventory **
|
||||
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
|
||||
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
|
||||
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
|
||||
ok [Cursor: ( 0, 33, -1, -1 )]
|
||||
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
|
||||
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
|
||||
|
||||
Bank: ( 1, { 0 .. 23 }, -1, -1 )
|
||||
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
|
||||
|
||||
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
|
||||
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
|
||||
|
||||
Trade: ( 3, { 0 .. 8 }, -1, -1 )
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: ( 4, { 0 .. 10 }, -1, -1 )
|
||||
|
||||
*/
|
||||
@@ -0,0 +1,439 @@
|
||||
/*
|
||||
|
||||
|
||||
These fields must be in the order of how they are serialized!
|
||||
|
||||
|
||||
|
||||
*/
|
||||
#define NEW_TRY
|
||||
#ifdef NEW_TRY
|
||||
//* 000 */ I(ItemClass) // Leave this one off on purpose
|
||||
/* 001 */ S(Name)
|
||||
/* 002 */ S(Lore)
|
||||
//* 003 */ C("")//lorefile - Newly Added - Field is Null
|
||||
/* 004 */ S(IDFile)
|
||||
/* 005 */ I(ID)
|
||||
/* 006 */ I(Weight)
|
||||
/* 007 */ I(NoRent)
|
||||
/* 008 */ I(NoDrop)
|
||||
/* 009 */ I(Size)
|
||||
/* 010 */ I(Slots)
|
||||
/* 011 */ I(Price)
|
||||
/* 012 */ I(Icon)
|
||||
/* 013 */ C("0")//UNK013
|
||||
/* 014 */ C("0")//UNK014
|
||||
/* 015 */ I(BenefitFlag)
|
||||
/* 016 */ I(Tradeskills)
|
||||
/* 017 */ I(CR)
|
||||
/* 018 */ I(DR)
|
||||
/* 019 */ I(PR)
|
||||
/* 020 */ I(MR)
|
||||
/* 021 */ I(FR)
|
||||
/* 022 */ C("0")//svcorruption - Newly Added
|
||||
/* 023 */ I(AStr)
|
||||
/* 024 */ I(ASta)
|
||||
/* 025 */ I(AAgi)
|
||||
/* 026 */ I(ADex)
|
||||
/* 027 */ I(ACha)
|
||||
/* 028 */ I(AInt)
|
||||
/* 029 */ I(AWis)
|
||||
/* 030 */ I(HP)
|
||||
/* 031 */ I(Mana)
|
||||
/* 032 */ I(Endur) //endur - Relocated
|
||||
/* 033 */ I(AC)
|
||||
/* 034 */ I(Classes)//classes - Relocated
|
||||
/* 035 */ I(Races)//races - Relocated
|
||||
/* 036 */ I(Deity)
|
||||
/* 037 */ I(SkillModValue)
|
||||
/* 038 */ C("0")//UNK038 - Default is 0
|
||||
/* 039 */ I(SkillModType)
|
||||
/* 040 */ I(BaneDmgRace)
|
||||
/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
|
||||
/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
|
||||
/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
|
||||
/* 044 */ I(Magic)
|
||||
/* 045 */ I(CastTime_)
|
||||
/* 046 */ I(ReqLevel)
|
||||
/* 047 */ I(RecLevel)//reclevel - Relocated
|
||||
/* 048 */ I(RecSkill)//recskill - Relocated
|
||||
/* 049 */ I(BardType)
|
||||
/* 050 */ I(BardValue)
|
||||
/* 051 */ I(Light)
|
||||
/* 052 */ I(Delay)
|
||||
/* 053 */ I(ElemDmgType)
|
||||
/* 054 */ I(ElemDmgAmt)
|
||||
/* 055 */ I(Range)
|
||||
/* 056 */ I(Damage)
|
||||
/* 057 */ I(Color)
|
||||
/* 058 */ I(ItemType)
|
||||
/* 059 */ I(Material)
|
||||
/* 060 */ C("0")//UNK060 - Default is 0
|
||||
/* 061 */ C("0")//UNK061 - Default is 0
|
||||
/* 062 */ F(SellRate)
|
||||
/* 063 */ I(CombatEffects)
|
||||
/* 064 */ I(Shielding)
|
||||
/* 065 */ I(StunResist)
|
||||
/* 066 */ I(StrikeThrough)
|
||||
/* 067 */ I(ExtraDmgSkill)
|
||||
/* 068 */ I(ExtraDmgAmt)
|
||||
/* 069 */ I(SpellShield)
|
||||
/* 070 */ I(Avoidance)
|
||||
/* 071 */ I(Accuracy)
|
||||
/* 072 */ I(CharmFileID)
|
||||
/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
|
||||
/* 081 */ S(CharmFile)
|
||||
/* 082 */ I(AugType)
|
||||
/* 083 */ I(AugRestrict)//augrestrict - Relocated
|
||||
/* 084 */ I(AugDistiller)//augdistiller - Relocated
|
||||
/* 085 */ I(AugSlotType[0])
|
||||
/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
|
||||
/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
|
||||
/* 088 */ I(AugSlotType[1])
|
||||
/* 089 */ I(AugSlotVisible[1])
|
||||
/* 090 */ C("0")//augslot2unk2 - Newly Added
|
||||
/* 091 */ I(AugSlotType[2])
|
||||
/* 092 */ I(AugSlotVisible[2])
|
||||
/* 093 */ C("0")//augslot3unk2 - Newly Added
|
||||
/* 094 */ I(AugSlotType[3])
|
||||
/* 095 */ I(AugSlotVisible[3])
|
||||
/* 096 */ C("0")//augslot4unk2 - Newly Added
|
||||
/* 097 */ I(AugSlotType[4])
|
||||
/* 098 */ I(AugSlotVisible[4])
|
||||
/* 099 */ C("0")//augslot5unk2 - Newly Added
|
||||
/* 100 */ I(PointType)//pointtype - Relocated
|
||||
/* 101 */ I(LDoNTheme)
|
||||
/* 102 */ I(LDoNPrice)
|
||||
/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
|
||||
/* 104 */ I(LDoNSold)
|
||||
/* 105 */ I(BagType)
|
||||
/* 106 */ I(BagSlots)
|
||||
/* 107 */ I(BagSize)
|
||||
/* 108 */ I(BagWR)
|
||||
/* 109 */ I(Book)
|
||||
/* 110 */ I(BookType)
|
||||
/* 111 */ S(Filename)
|
||||
/* 112 */ I(LoreGroup)
|
||||
/* 113 */ I(ArtifactFlag)
|
||||
/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
|
||||
/* 115 */ I(Favor)
|
||||
/* 116 */ I(GuildFavor)//guildfavor - Relocated
|
||||
/* 117 */ I(FVNoDrop)
|
||||
/* 118 */ I(DotShielding)
|
||||
/* 119 */ I(Attack)
|
||||
/* 120 */ I(Regen)
|
||||
/* 121 */ I(ManaRegen)
|
||||
/* 122 */ I(EnduranceRegen)
|
||||
/* 123 */ I(Haste)
|
||||
/* 124 */ I(DamageShield)
|
||||
/* 125 */ C("-1") //UNK120 - Default is -1
|
||||
/* 126 */ C("0") //UNK121 - Default is 0
|
||||
/* 127 */ I(Attuneable)
|
||||
/* 128 */ I(NoPet)
|
||||
/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
|
||||
/* 130 */ I(PotionBelt)
|
||||
/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
|
||||
/* 132 */ I(StackSize)
|
||||
/* 133 */ I(NoTransfer)
|
||||
/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
|
||||
/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
|
||||
/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
|
||||
/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
|
||||
/* 138 */ I(Click.Effect)
|
||||
/* 139 */ I(Click.Type)
|
||||
/* 140 */ I(Click.Level2)
|
||||
/* 141 */ I(Click.Level)
|
||||
/* 142 */ I(MaxCharges)//maxcharges - Relocated
|
||||
/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
|
||||
/* 144 */ I(RecastDelay)//recastdelay - Relocated
|
||||
/* 145 */ I(RecastType)//recasttype - Relocated
|
||||
/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
|
||||
/* 147 */ C("")//clickname - Newly Added - Default is Null
|
||||
/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
|
||||
/* 149 */ I(Proc.Effect)
|
||||
/* 150 */ I(Proc.Type)
|
||||
/* 151 */ I(Proc.Level2)
|
||||
/* 152 */ I(Proc.Level)
|
||||
/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
|
||||
/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
|
||||
/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
|
||||
/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
|
||||
/* 157 */ I(ProcRate)//procrate - Relocated
|
||||
/* 158 */ C("")//procname - Newly Added - Default is Null
|
||||
/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
|
||||
/* 160 */ I(Worn.Effect)
|
||||
/* 161 */ I(Worn.Type)
|
||||
/* 162 */ I(Worn.Level2)
|
||||
/* 163 */ I(Worn.Level)
|
||||
/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
|
||||
/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
|
||||
/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
|
||||
/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
|
||||
/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
|
||||
/* 169 */ C("")//wornname - Newly Added - Default is Null
|
||||
/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
|
||||
/* 171 */ I(Focus.Effect)
|
||||
/* 172 */ I(Focus.Type)
|
||||
/* 173 */ I(Focus.Level2)
|
||||
/* 174 */ I(Focus.Level)
|
||||
/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
|
||||
/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
|
||||
/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
|
||||
/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
|
||||
/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
|
||||
/* 180 */ C("")//focusname - Newly Added - Default is Null
|
||||
/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
|
||||
/* 182 */ I(Scroll.Effect)
|
||||
/* 183 */ I(Scroll.Type)
|
||||
/* 184 */ I(Scroll.Level2)
|
||||
/* 185 */ I(Scroll.Level)
|
||||
/* 186 */ C("0")//scrollunk1 - Renumber this***
|
||||
/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
|
||||
/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
|
||||
/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
|
||||
/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
|
||||
/* 191 */ C("")//scrollname - Newly Added - Default is Null
|
||||
/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
|
||||
/* 193 */ C("0")//UNK193 - Default is 0
|
||||
/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
|
||||
/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
|
||||
/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
|
||||
/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
|
||||
/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
|
||||
/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
|
||||
/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
|
||||
/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
|
||||
/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
|
||||
/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
|
||||
/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
|
||||
/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
|
||||
/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
|
||||
/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
|
||||
/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
|
||||
/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
|
||||
/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
|
||||
/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
|
||||
/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
|
||||
//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
|
||||
//* 214 */ C("0")//MaxPower - Newly Added
|
||||
//* 215 */ C("0")//Power - Newly Added
|
||||
|
||||
//This doesn't appear to be used /* 102 */ S(verified)//verified
|
||||
//This doesn't appear to be used /* 102 */ S(serialized)//created
|
||||
//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
|
||||
|
||||
#else
|
||||
/* 000 */ //I(ItemClass) Leave this one off on purpose
|
||||
/* 001 */ S(Name)
|
||||
/* 002 */ S(Lore)
|
||||
/* 003 */ C("") //LoreFile?
|
||||
/* 003 */ S(IDFile)
|
||||
/* 004 */ I(ID)
|
||||
/* 005 */ I(Weight)
|
||||
/* 006 */ I(NoRent)
|
||||
/* 007 */ I(NoDrop)
|
||||
/* 008 */ I(Size)
|
||||
/* 009 */ I(Slots)
|
||||
/* 010 */ I(Price)
|
||||
/* 011 */ I(Icon)
|
||||
/* 013 */ C("0")
|
||||
/* 014 */ C("0")
|
||||
/* 014 */ I(BenefitFlag)
|
||||
/* 015 */ I(Tradeskills)
|
||||
/* 016 */ I(CR)
|
||||
/* 017 */ I(DR)
|
||||
/* 018 */ I(PR)
|
||||
/* 019 */ I(MR)
|
||||
/* 020 */ I(FR)
|
||||
C("0") //svcorruption
|
||||
/* 021 */ I(AStr)
|
||||
/* 022 */ I(ASta)
|
||||
/* 023 */ I(AAgi)
|
||||
/* 024 */ I(ADex)
|
||||
/* 025 */ I(ACha)
|
||||
/* 026 */ I(AInt)
|
||||
/* 027 */ I(AWis)
|
||||
/* 028 */ I(HP)
|
||||
/* 029 */ I(Mana)
|
||||
I(Endur)
|
||||
/* 030 */ I(AC)
|
||||
/* 052 */ I(Classes)
|
||||
/* 053 */ I(Races)
|
||||
/* 031 */ I(Deity)
|
||||
/* 032 */ I(SkillModValue)
|
||||
/* 033 */ C("0")
|
||||
/* 034 */ I(SkillModType)
|
||||
/* 035 */ I(BaneDmgRace)
|
||||
/* 037 */ I(BaneDmgBody)
|
||||
/* 036 */ I(BaneDmgRaceAmt)
|
||||
/* 036 */ I(BaneDmgAmt)
|
||||
/* 038 */ I(Magic)
|
||||
/* 039 */ I(CastTime_)
|
||||
/* 040 */ I(ReqLevel)
|
||||
/* 045 */ I(RecLevel)
|
||||
/* 046 */ I(RecSkill)
|
||||
/* 041 */ I(BardType)
|
||||
/* 042 */ I(BardValue)
|
||||
/* 043 */ I(Light)
|
||||
/* 044 */ I(Delay)
|
||||
/* 047 */ I(ElemDmgType)
|
||||
/* 048 */ I(ElemDmgAmt)
|
||||
/* 049 */ I(Range)
|
||||
/* 050 */ I(Damage)
|
||||
/* 051 */ I(Color)
|
||||
/* 056 */ I(ItemType)
|
||||
/* 057 */ I(Material)
|
||||
/* 060 */ C("0")
|
||||
/* 061 */ C("0")
|
||||
/* 058 */ F(SellRate)
|
||||
/* 063 */ I(CombatEffects)
|
||||
/* 064 */ I(Shielding)
|
||||
/* 065 */ I(StunResist)
|
||||
/* 059 */ //C("0")
|
||||
/* 061 */ //C("0")
|
||||
/* 066 */ I(StrikeThrough)
|
||||
/* 067 */ I(ExtraDmgSkill)
|
||||
/* 068 */ I(ExtraDmgAmt)
|
||||
/* 069 */ I(SpellShield)
|
||||
/* 070 */ I(Avoidance)
|
||||
/* 071 */ I(Accuracy)
|
||||
/* 072 */ I(CharmFileID)
|
||||
/* 073 */ I(FactionMod1)
|
||||
/* 077 */ I(FactionAmt1)
|
||||
/* 074 */ I(FactionMod2)
|
||||
/* 078 */ I(FactionAmt2)
|
||||
/* 075 */ I(FactionMod3)
|
||||
/* 079 */ I(FactionAmt3)
|
||||
/* 076 */ I(FactionMod4)
|
||||
/* 080 */ I(FactionAmt4)
|
||||
/* 081 */ S(CharmFile)
|
||||
/* 082 */ I(AugType)
|
||||
/* 082 */ I(AugRestrict)
|
||||
/* 082 */ I(AugDistiller)
|
||||
/* 083 */ I(AugSlotType[0])
|
||||
/* 084 */ I(AugSlotVisible[0])
|
||||
/* 084 */ I(AugSlotUnk2[0])
|
||||
/* 085 */ I(AugSlotType[1])
|
||||
/* 086 */ I(AugSlotVisible[1])
|
||||
/* 086 */ I(AugSlotUnk2[1])
|
||||
/* 087 */ I(AugSlotType[2])
|
||||
/* 088 */ I(AugSlotVisible[2])
|
||||
/* 088 */ I(AugSlotUnk2[2])
|
||||
/* 089 */ I(AugSlotType[3])
|
||||
/* 090 */ I(AugSlotVisible[3])
|
||||
/* 090 */ I(AugSlotUnk2[3])
|
||||
/* 091 */ I(AugSlotType[4])
|
||||
/* 092 */ I(AugSlotVisible[4])
|
||||
/* 092 */ I(AugSlotUnk2[4])
|
||||
/* 093 */ I(PointType)
|
||||
/* 093 */ I(LDoNTheme)
|
||||
/* 094 */ I(LDoNPrice)
|
||||
/* 094 */ C("0")
|
||||
/* 095 */ I(LDoNSold)
|
||||
/* 096 */ I(BagType)
|
||||
/* 097 */ I(BagSlots)
|
||||
/* 098 */ I(BagSize)
|
||||
/* 099 */ I(BagWR)
|
||||
/* 100 */ I(Book)
|
||||
/* 101 */ I(BookType)
|
||||
/* 102 */ S(Filename)
|
||||
/* 105 */ I(LoreGroup)
|
||||
/* 106 */ //I(PendingLoreFlag)
|
||||
/* 107 */ I(ArtifactFlag)
|
||||
/* 094 */ C("0")
|
||||
/* 108 */ //I(SummonedFlag)
|
||||
/* 109 */ I(Favor)
|
||||
/* 121 */ I(GuildFavor)
|
||||
/* 110 */ I(FVNoDrop)
|
||||
/* 112 */ I(DotShielding)
|
||||
/* 113 */ I(Attack)
|
||||
/* 114 */ I(Regen)
|
||||
/* 115 */ I(ManaRegen)
|
||||
/* 116 */ I(EnduranceRegen)
|
||||
/* 117 */ I(Haste)
|
||||
/* 118 */ I(DamageShield)
|
||||
/* 120 */ C("0")
|
||||
/* 121 */ C("0")
|
||||
/* 125 */ I(Attuneable)
|
||||
/* 126 */ I(NoPet)
|
||||
/* 124 */ C("0")
|
||||
/* 129 */ I(PotionBelt)
|
||||
/* 130 */ I(PotionBeltSlots)
|
||||
/* 131 */ I(StackSize)
|
||||
/* 132 */ I(NoTransfer)
|
||||
/* 129 */ C("0")
|
||||
/* 132 */ I(QuestItemFlag)
|
||||
/* 131 */ C("0")
|
||||
/* 132 */ C("00000000000000000000000000000000000000")
|
||||
/* 134 */ I(Click.Effect)
|
||||
/* 135 */ I(Click.Type)
|
||||
/* 136 */ I(Click.Level2)
|
||||
/* 137 */ I(Click.Level)
|
||||
/* 055 */ I(MaxCharges)
|
||||
/* 060 */ I(CastTime)
|
||||
/* 119 */ I(RecastDelay)
|
||||
/* 120 */ I(RecastType)
|
||||
/* 138 */ C("0") //clickunk5 (prolly ProcRate)
|
||||
/* 138 */ C("") //clickunk6
|
||||
/* 138 */ C("-1") //clickunk7
|
||||
/* 139 */ I(Proc.Effect)
|
||||
/* 140 */ I(Proc.Type)
|
||||
/* 141 */ I(Proc.Level2)
|
||||
/* 142 */ I(Proc.Level)
|
||||
/* 143 */ C("0") //procunk1 (prolly MaxCharges)
|
||||
/* 143 */ C("0") //procunk2 (prolly CastTime)
|
||||
/* 143 */ C("0") //procunk3 (prolly RecastDelay)
|
||||
/* 143 */ C("0") //procunk4 (prolly RecastType)
|
||||
/* 062 */ I(ProcRate)
|
||||
/* 143 */ C("") //procunk6
|
||||
/* 143 */ C("-1") //procunk7
|
||||
/* 144 */ I(Worn.Effect)
|
||||
/* 145 */ I(Worn.Type)
|
||||
/* 146 */ I(Worn.Level2)
|
||||
/* 147 */ I(Worn.Level)
|
||||
/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
|
||||
/* 143 */ C("0") //wornunk2 (prolly CastTime)
|
||||
/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
|
||||
/* 143 */ C("0") //wornunk4 (prolly RecastType)
|
||||
/* 143 */ C("0") //wornunk5 (prolly ProcRate)
|
||||
/* 143 */ C("") //wornunk6
|
||||
/* 143 */ C("-1") //wornunk7
|
||||
/* 149 */ I(Focus.Effect)
|
||||
/* 150 */ I(Focus.Type)
|
||||
/* 151 */ I(Focus.Level2)
|
||||
/* 152 */ I(Focus.Level)
|
||||
/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
|
||||
/* 143 */ C("0") //focusunk2 (prolly CastTime)
|
||||
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
|
||||
/* 143 */ C("0") //focusunk4 (prolly RecastType)
|
||||
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
|
||||
/* 143 */ C("") //focusunk6
|
||||
/* 143 */ C("-1") //focusunk7
|
||||
/* 154 */ I(Scroll.Effect)
|
||||
/* 155 */ I(Scroll.Type)
|
||||
/* 156 */ I(Scroll.Level2)
|
||||
/* 157 */ I(Scroll.Level)
|
||||
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
|
||||
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
|
||||
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
|
||||
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
|
||||
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
|
||||
/* 143 */ C("") //scrollunk6
|
||||
/* 143 */ C("-1") //scrollunk7
|
||||
/* 193 */ C("0") //Power Source Capacity
|
||||
/* 194 */ C("0") //purity
|
||||
|
||||
#endif
|
||||
|
||||
#undef I
|
||||
#undef C
|
||||
#undef S
|
||||
#undef F
|
||||
|
||||
@@ -0,0 +1,173 @@
|
||||
// out-going packets that require an ENCODE translation:
|
||||
// Begin RoF2 Encodes
|
||||
|
||||
// incoming packets that require a DECODE translation:
|
||||
// Begin RoF2 Decodes
|
||||
|
||||
|
||||
// End RoF2 Encodes/Decodes
|
||||
|
||||
// These require Encodes/Decodes for RoF, so they do for RoF2 as well
|
||||
// Begin RoF Encodes
|
||||
E(OP_Action)
|
||||
E(OP_AdventureMerchantSell)
|
||||
E(OP_AltCurrency)
|
||||
E(OP_AltCurrencySell)
|
||||
E(OP_Animation)
|
||||
E(OP_ApplyPoison)
|
||||
E(OP_AugmentInfo)
|
||||
E(OP_Barter)
|
||||
E(OP_BazaarSearch)
|
||||
E(OP_BeginCast)
|
||||
E(OP_BlockedBuffs)
|
||||
E(OP_Buff)
|
||||
E(OP_BuffCreate)
|
||||
E(OP_CancelTrade)
|
||||
E(OP_CastSpell)
|
||||
E(OP_ChannelMessage)
|
||||
E(OP_CharInventory)
|
||||
E(OP_ClickObjectAction)
|
||||
E(OP_ClientUpdate)
|
||||
E(OP_Consider)
|
||||
E(OP_Damage)
|
||||
E(OP_DeleteCharge)
|
||||
E(OP_DeleteItem)
|
||||
E(OP_DeleteSpawn)
|
||||
E(OP_DisciplineUpdate)
|
||||
E(OP_DzCompass)
|
||||
E(OP_DzExpeditionEndsWarning)
|
||||
E(OP_DzExpeditionInfo)
|
||||
E(OP_DzExpeditionList)
|
||||
E(OP_DzJoinExpeditionConfirm)
|
||||
E(OP_DzLeaderStatus)
|
||||
E(OP_DzMemberList)
|
||||
E(OP_ExpansionInfo)
|
||||
E(OP_GMLastName)
|
||||
E(OP_GMTrainSkillConfirm)
|
||||
E(OP_GroundSpawn)
|
||||
E(OP_GroupCancelInvite)
|
||||
E(OP_GroupFollow)
|
||||
E(OP_GroupFollow2)
|
||||
E(OP_GroupInvite)
|
||||
E(OP_GroupUpdate)
|
||||
E(OP_GuildMemberList)
|
||||
E(OP_GuildMemberUpdate)
|
||||
E(OP_GuildsList)
|
||||
E(OP_HPUpdate)
|
||||
E(OP_Illusion)
|
||||
E(OP_InspectBuffs)
|
||||
E(OP_InspectRequest)
|
||||
E(OP_InterruptCast)
|
||||
E(OP_ItemLinkResponse)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_ItemVerifyReply)
|
||||
E(OP_LeadershipExpUpdate)
|
||||
E(OP_LogServer)
|
||||
E(OP_LootItem)
|
||||
E(OP_ManaChange)
|
||||
E(OP_MercenaryDataResponse)
|
||||
E(OP_MercenaryDataUpdate)
|
||||
E(OP_MoveItem)
|
||||
E(OP_NewSpawn)
|
||||
E(OP_NewZone)
|
||||
E(OP_OnLevelMessage)
|
||||
//E(OP_OpenNewTasksWindow)
|
||||
E(OP_PetBuffWindow)
|
||||
E(OP_PlayerProfile)
|
||||
E(OP_RaidJoin)
|
||||
E(OP_RaidUpdate)
|
||||
E(OP_ReadBook)
|
||||
E(OP_RecipeAutoCombine)
|
||||
E(OP_RemoveBlockedBuffs)
|
||||
E(OP_RequestClientZoneChange)
|
||||
E(OP_RespondAA)
|
||||
E(OP_RezzRequest)
|
||||
E(OP_SendAATable)
|
||||
E(OP_SendCharInfo)
|
||||
E(OP_SendMembership)
|
||||
E(OP_SendZonepoints)
|
||||
E(OP_SetGuildRank)
|
||||
E(OP_ShopPlayerBuy)
|
||||
E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SkillUpdate)
|
||||
E(OP_SomeItemPacketMaybe)
|
||||
E(OP_SpawnAppearance)
|
||||
E(OP_SpawnDoor)
|
||||
E(OP_Stun)
|
||||
E(OP_TargetBuffs)
|
||||
E(OP_TaskDescription)
|
||||
E(OP_TaskHistoryReply)
|
||||
E(OP_Track)
|
||||
E(OP_Trader)
|
||||
E(OP_TraderBuy)
|
||||
E(OP_TributeInfo)
|
||||
E(OP_TributeItem)
|
||||
E(OP_VetRewardsAvaliable)
|
||||
E(OP_WearChange)
|
||||
E(OP_WhoAllResponse)
|
||||
E(OP_ZoneChange)
|
||||
E(OP_ZoneEntry)
|
||||
E(OP_ZonePlayerToBind)
|
||||
E(OP_ZoneServerInfo)
|
||||
E(OP_ZoneSpawns)
|
||||
// Begin RoF Decodes
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_AltCurrencySell)
|
||||
D(OP_AltCurrencySellSelection)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_BazaarSearch)
|
||||
D(OP_BlockedBuffs)
|
||||
D(OP_Buff)
|
||||
D(OP_BuffRemoveRequest)
|
||||
D(OP_CastSpell)
|
||||
D(OP_ChannelMessage)
|
||||
D(OP_CharacterCreate)
|
||||
D(OP_ClientUpdate)
|
||||
D(OP_Consider)
|
||||
D(OP_ConsiderCorpse)
|
||||
D(OP_Consume)
|
||||
D(OP_Damage)
|
||||
D(OP_DeleteItem)
|
||||
D(OP_EnvDamage)
|
||||
D(OP_FaceChange)
|
||||
D(OP_FindPersonRequest)
|
||||
D(OP_GMLastName)
|
||||
D(OP_GroupCancelInvite)
|
||||
D(OP_GroupDisband)
|
||||
D(OP_GroupFollow)
|
||||
D(OP_GroupFollow2)
|
||||
D(OP_GroupInvite)
|
||||
D(OP_GroupInvite2)
|
||||
D(OP_GuildDemote)
|
||||
D(OP_GuildRemove)
|
||||
D(OP_GuildStatus)
|
||||
D(OP_InspectRequest)
|
||||
D(OP_ItemLinkClick)
|
||||
D(OP_ItemVerifyRequest)
|
||||
D(OP_LoadSpellSet)
|
||||
D(OP_LootItem)
|
||||
D(OP_MoveItem)
|
||||
D(OP_PetCommands)
|
||||
D(OP_RaidInvite)
|
||||
D(OP_ReadBook)
|
||||
D(OP_RecipeAutoCombine)
|
||||
D(OP_RemoveBlockedBuffs)
|
||||
D(OP_RezzAnswer)
|
||||
D(OP_Save)
|
||||
D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerBuy)
|
||||
D(OP_ShopPlayerSell)
|
||||
D(OP_ShopRequest)
|
||||
D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
D(OP_WhoAllRequest)
|
||||
D(OP_ZoneChange)
|
||||
D(OP_ZoneEntry)
|
||||
// End RoF Encodes/Decodes
|
||||
#undef E
|
||||
#undef D
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user