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[Cleanup] Remove FindCLEByLSID(), GetCLE(), GetCLEIPCount(), and RemoveCLEByLSID() from clientlist.h (#3098)
# Notes - These are unused.
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@@ -53,16 +53,12 @@ public:
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ClientListEntry* FindCharacter(const char* name);
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ClientListEntry* FindCLEByAccountID(uint32 iAccID);
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ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
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ClientListEntry* FindCLEByLSID(uint32 iLSID);
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ClientListEntry* GetCLE(uint32 iID);
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void GetCLEIP(uint32 in_ip);
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uint32 GetCLEIPCount(uint32 iLSAccountID);
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void DisconnectByIP(uint32 in_ip);
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void CLCheckStale();
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = AccountStatus::Player, uint32 ip = 0, uint8 local=0);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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void RemoveCLEByLSID(uint32 iLSID);
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bool IsAccountInGame(uint32 iLSID);
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int GetClientCount();
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