[Cleanup] Remove FindCLEByLSID(), GetCLE(), GetCLEIPCount(), and RemoveCLEByLSID() from clientlist.h (#3098)

# Notes
- These are unused.
This commit is contained in:
Alex King
2023-03-17 06:21:14 -04:00
committed by GitHub
parent 11fc5a9e93
commit 0a64e26672
2 changed files with 0 additions and 70 deletions
-4
View File
@@ -53,16 +53,12 @@ public:
ClientListEntry* FindCharacter(const char* name);
ClientListEntry* FindCLEByAccountID(uint32 iAccID);
ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
ClientListEntry* FindCLEByLSID(uint32 iLSID);
ClientListEntry* GetCLE(uint32 iID);
void GetCLEIP(uint32 in_ip);
uint32 GetCLEIPCount(uint32 iLSAccountID);
void DisconnectByIP(uint32 in_ip);
void CLCheckStale();
void CLEKeepAlive(uint32 numupdates, uint32* wid);
void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = AccountStatus::Player, uint32 ip = 0, uint8 local=0);
void UpdateClientGuild(uint32 char_id, uint32 guild_id);
void RemoveCLEByLSID(uint32 iLSID);
bool IsAccountInGame(uint32 iLSID);
int GetClientCount();