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Implement initial expedition system
Add Expeditions logging category Add handlers for all Dynamic Zone/Expedition related opcodes Add FormatName string_util function to format character names Add Zone::IsZone helper method Add cross zone MessageString support with variable parameters Add static Client method helpers for cross zone messaging Add #dz gm command to debug expedition cache for current zone
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EXPEDITION_LOCKOUT_TIMER_H
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#define EXPEDITION_LOCKOUT_TIMER_H
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#include <string>
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extern const char* const DZ_REPLAY_TIMER_NAME;
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// DynamicZoneEventTimer and DynamicZoneReplayTimer in client
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class ExpeditionLockoutTimer
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{
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public:
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ExpeditionLockoutTimer() {}
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ExpeditionLockoutTimer(std::string expedition_name, std::string event_name, uint64_t expire_time, uint32_t duration, bool inherited = false);
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struct DaysHoursMinutes
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{
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std::string days;
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std::string hours;
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std::string mins;
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};
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uint32_t GetDuration() const { return m_duration; }
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uint64_t GetExpireTime() const { return m_expire_time; }
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uint32_t GetSecondsRemaining() const;
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DaysHoursMinutes GetDaysHoursMinutesRemaining() const;
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const std::string& GetExpeditionName() const { return m_expedition_name; }
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const std::string& GetEventName() const { return m_event_name; }
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void SetExpireTime(uint64_t expire_time) { m_expire_time = expire_time; }
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void SetInherited(bool is_inherited) { m_is_inherited = is_inherited; }
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bool IsInherited() const { return m_is_inherited; }
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bool IsReplayTimer() const { return m_is_replay_timer; }
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bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const;
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bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const;
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private:
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std::string m_expedition_name;
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std::string m_event_name;
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uint64_t m_expire_time = 0;
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uint32_t m_duration = 0;
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bool m_is_inherited = false; // inherited from expedition leader
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bool m_is_replay_timer = false;
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};
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#endif
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